Psychosis: Difference between revisions
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* '''Wave''': somewhat tight spaces, size and gravity portals, mostly timing. | * '''Wave''': somewhat tight spaces, size and gravity portals, mostly timing. | ||
The level ends with a simple but annoying fast cube, '''very '''similar to the [[Firewall]]'s first one. | The level ends with a simple but annoying fast cube, '''very '''similar to the [[Firewall]]'s first one. | ||
== Walkthrough == | |||
[[File:GEOMETRY DASH -DEMON- -MEDIUM- PSYCHOSIS BY HINDS|centre|thumb|330x330px|Credit to R3YGA for the video.]] | |||
[[Category:User Created levels]] | [[Category:User Created levels]] | ||
[[Category:2.0 Levels]] | [[Category:2.0 Levels]] | ||
Revision as of 16:46, 11 November 2016
Overview
Psychosis is a difficult level by Hinds. The name of this level was suggested by a friend, probably for the song used. Due to its colored style and its dynamic gameplay, it can be defined as the second version of Firewall, even if it's slightly easier than this one. People commonly call this level a medium or an hard demon.
Gameplay
Also this level features a pretty 1.9 gameplay, although being a 2.0 level.
The beginning of this level is moderately difficult, involving in several tricks, crucial timing and straight flying. The level becomes slightly harder near the drop, when the speed grows up and many sequences are introduced. Each part has a gamemode:
- Cube: quadruple/quintuple spikes in triple speed, mostly timing.
- Ship: tight corridors with many gravity and size portals, straight flying.
- UFO: tight spaces, several mashing and timing
- Ball: many spikes and orbs, mostly timing and memorisation.
- Wave: somewhat tight spaces, size and gravity portals, mostly timing.
The level ends with a simple but annoying fast cube, very similar to the Firewall's first one.