Psychosis: Difference between revisions
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{{Stub}} | |||
{{IB-Level | {{IB-Level | ||
|image = Psychosis. | |image = Psychosis.png | ||
|id = 15855959 | |id = 15855959 | ||
|creator = Hinds | |creator = Hinds | ||
| Line 6: | Line 7: | ||
|difficulty = [[File:Demon.png|x35px]] | |difficulty = [[File:Demon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|length = 1m | |length = 1m 48s (Long) | ||
|objects = | |objects = 27,000 | ||
|copytype = Free | |copytype = Free copy | ||
|downloads = 1.7M+ | |downloads = 1.7M+ | ||
|likes = | |likes = 113.1K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https:// | |artist = [https://acid-notation.newgrounds.com Acid-Notation] | ||
|music = [https:// | |music = [https://soundcloud.com/truly_itzhyper/acid-notation-spiders?in=alexi-stclair%2Fsets%2Facid-notation Spiders] | ||
|musicid = 509397 | |musicid = 509397 (deleted) | ||
}} | }} | ||
'''Psychosis''' is a [[Update 2.0|2.0]] Hard Demon level by Hinds. It is a high-intensity level that cemented Hinds' reputation for creating 'clean' but brutally difficult gameplay. It features gameplay reminiscent of [[Update 1.9]] despite being a 2.0 level. It is often described as the spiritual successor to Hinds' other hit, Firewall, sharing a similar colour-pulse aesthetic and dynamic gameplay, with heavy focus on ship control. | |||
Psychosis is | ==Description== | ||
The beginning of Psychosis is moderately difficult, involving several tricks, crucial timing, and straight-flying. The level becomes slightly harder near the drop as speed increases and more sequences are introduced. Each part has a specific game-mode: | |||
*'''Cube:''' Quadruple/quintuple spikes in triple speed, mostly timing. | |||
*'''Ship:''' Tight corridors with many gravity and size portals, straight-flying. | |||
*'''UFO:''' Tight spaces, several parts with spamming, and timing. | |||
*'''Ball:''' Many spikes and orbs, mostly timing and memorisation. | |||
*'''Wave:''' Somewhat tight spaces, size, and gravity portals, mostly timing. | |||
The level ends with a simple yet annoying fast-paced cube section. It is very similar to Firewall's first one. | |||
==Gameplay== | ==Gameplay== | ||
{{VC|hytovG-FFGc}} | |||
==Trivia== | ==Trivia== | ||
*Psychosis was ranked #50 in GDToday's '100 Greatest Levels of All Time' list. | |||
*The music for Psychosis was removed from Newgrounds because Acid-Notation was caught for sampling. | |||
*A player named Joshua83 famously beat Psychosis with a heart rate monitor, recording a pulse of 208 BPM at the end, showing how much of a 'nerve-tester' the level is.<ref>https://www.youtube.com/watch?v=PuOfQDjOFGE</ref> | |||
*Going between the sawblades as the mini-wave at 61% will cause the text 'Noice ;>;' to appear. | |||
*For years, Psychosis was rated an Insane Demon. It was eventually downgraded to a Hard Demon, a move that sparked massive debate in the community. Many players still consider it a mid-tier Insane Demon because of the sheer ship skill required. | |||
*A friend suggested the name of the level, Psychosis, presumably for the song used. | |||
{{Togglebox | |||
|header = Notable fails | |||
|body = <nowiki /> | |||
*StarxD crashed at 99%. | |||
*Pdstep22 crashed at 98%. | |||
*Mosos crashed at 98%. | |||
*Blloopy crashed at 98%. | |||
*Cobra crashed at 99%. | |||
*[[KrmaL]] crashed at 99%. | |||
*[[Technical]] crashed at 99%. | |||
*SirHadoken crashed at 99%.<ref>https://www.youtube.com/watch?v=RG3n13AfCgQ</ref> | |||
*[[EricVanWilderman]] crashed at 98%.<ref>https://www.youtube.com/watch?v=4SHUD-2p4tE</ref> | |||
}} | |||
==References== | |||
<references /> | |||
[[Category:Classic levels]] | [[Category:Classic levels]] | ||
Revision as of 21:15, 29 March 2026
Psychosis is a 2.0 Hard Demon level by Hinds. It is a high-intensity level that cemented Hinds' reputation for creating 'clean' but brutally difficult gameplay. It features gameplay reminiscent of Update 1.9 despite being a 2.0 level. It is often described as the spiritual successor to Hinds' other hit, Firewall, sharing a similar colour-pulse aesthetic and dynamic gameplay, with heavy focus on ship control.
Description
The beginning of Psychosis is moderately difficult, involving several tricks, crucial timing, and straight-flying. The level becomes slightly harder near the drop as speed increases and more sequences are introduced. Each part has a specific game-mode:
- Cube: Quadruple/quintuple spikes in triple speed, mostly timing.
- Ship: Tight corridors with many gravity and size portals, straight-flying.
- UFO: Tight spaces, several parts with spamming, and timing.
- Ball: Many spikes and orbs, mostly timing and memorisation.
- Wave: Somewhat tight spaces, size, and gravity portals, mostly timing.
The level ends with a simple yet annoying fast-paced cube section. It is very similar to Firewall's first one.
Gameplay
Trivia
- Psychosis was ranked #50 in GDToday's '100 Greatest Levels of All Time' list.
- The music for Psychosis was removed from Newgrounds because Acid-Notation was caught for sampling.
- A player named Joshua83 famously beat Psychosis with a heart rate monitor, recording a pulse of 208 BPM at the end, showing how much of a 'nerve-tester' the level is.[1]
- Going between the sawblades as the mini-wave at 61% will cause the text 'Noice ;>;' to appear.
- For years, Psychosis was rated an Insane Demon. It was eventually downgraded to a Hard Demon, a move that sparked massive debate in the community. Many players still consider it a mid-tier Insane Demon because of the sheer ship skill required.
- A friend suggested the name of the level, Psychosis, presumably for the song used.
Notable fails
- StarxD crashed at 99%.
- Pdstep22 crashed at 98%.
- Mosos crashed at 98%.
- Blloopy crashed at 98%.
- Cobra crashed at 99%.
- KrmaL crashed at 99%.
- Technical crashed at 99%.
- SirHadoken crashed at 99%.[2]
- EricVanWilderman crashed at 98%.[3]