Psychosis: Difference between revisions
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geometrydash.wiki.gg>EnyazoGD mNo edit summary |
geometrydash.wiki.gg>Thorned m Created page with "{{IB-Level |image = File:Psychosis.webp |id = 15855959 |creator = Hinds |created = Update 2.0 |difficulty = x35px |stars = 10 |length = 1m 40s (Long) |objects = 27000 |copytype = Free Copy |downloads = 1.7M+ |likes = 112.7K+ |rating = Featured |artist = [https://www.youtube.com/channel/UCPOemxud8ATqxM6Ivgw74Yg Acid-Notation] |music = [https://www.newgrounds.com/audio/listen/5093..." |
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{{ | {{IB-Level | ||
| | |image = [[:File:Psychosis.webp]] | ||
| | |id = 15855959 | ||
|creator = Hinds | |creator = Hinds | ||
|difficulty = Demon | |created = [[Update 2.0]] | ||
|stars = 10 | |difficulty = [[File:Demon.png|x35px]] | ||
| | |stars = 10 | ||
| | |length = 1m 40s (Long) | ||
| | |objects = 27000 | ||
| | |copytype = Free Copy | ||
|downloads = 1.7M+ | |||
|likes = 112.7K+ | |||
|rating = Featured | |||
|artist = [https://www.youtube.com/channel/UCPOemxud8ATqxM6Ivgw74Yg Acid-Notation] | |||
|music = [https://www.newgrounds.com/audio/listen/509397 Spiders] | |||
|musicid = 509397 | |||
}} | }} | ||
Psychosis is a high-intensity solo level that cemented Hinds' reputation for creating "clean" but brutally difficult gameplay. It is often described as the spiritual successor to Hinds' other hit, Firewall, sharing a similar color-pulse aesthetic and focus on ship control. | |||
==Description== | |||
The level | *0% – 20% (The Intro): The level starts with a fast-paced Cube and Ball sequence. It is very click-synced and relies on hitting small platforms and gravity pads precisely. | ||
*20% – 42% (The Ship & Wave Build-up): The difficulty begins to ramp up with tight Ship maneuvers and a fast Wave section. This part is notorious for its "Hinds-style" gameplay: tight spaces that require micro-adjustments rather than long holds. | |||
*42% – 63% (The Calm & Transition): A slightly slower section featuring Ball and UFO gameplay. It feels like a "breather," but don't get complacent—there is a secret message at 61% that says "Noice ;>;" if you fly through a specific gap. | |||
*63% – 85% (The Final Boss Sequence): While there isn't a literal "boss" the difficulty peaks here. You face a series of high-speed mini-wave and mini-ship transitions that are extremely tight and inconsistent. | |||
*85% – 100% (The Nerve Control): The level ends with a UFO and Cube stretch. It isn't the hardest part mechanically, but the "nerves" (player anxiety) cause many people to fail at 98% or 99% on the final jumps. | |||
== | ==Gameplay== | ||
https://www.youtube.com/watch?v=DKRI2lK1oYE&pp=ygUMZ2QgcHN5Y2hvc2lz | |||
==Trivia== | ==Trivia== | ||
*For years, Psychosis was rated Insane Demon. It was eventually downgraded to Hard Demon, a move that sparked massive debate in the community. Many players still consider it a "Mid-tier Insane Demon" because of the sheer ship skill required. | |||
*The original song, Spiders by Acid-Notation, was removed from Newgrounds for a period. This made Psychosis a "NONG" (Not On Newgrounds) level for many players, requiring them to manually replace the song files to hear the music. | |||
*A player named Joshua83 famously beat this level with a heart rate monitor, recording a pulse of 208 BPM at the end—showing just how much of a "nerve-tester" this level is. | |||
Revision as of 06:32, 22 March 2026
Psychosis is a high-intensity solo level that cemented Hinds' reputation for creating "clean" but brutally difficult gameplay. It is often described as the spiritual successor to Hinds' other hit, Firewall, sharing a similar color-pulse aesthetic and focus on ship control.
Description
- 0% – 20% (The Intro): The level starts with a fast-paced Cube and Ball sequence. It is very click-synced and relies on hitting small platforms and gravity pads precisely.
- 20% – 42% (The Ship & Wave Build-up): The difficulty begins to ramp up with tight Ship maneuvers and a fast Wave section. This part is notorious for its "Hinds-style" gameplay: tight spaces that require micro-adjustments rather than long holds.
- 42% – 63% (The Calm & Transition): A slightly slower section featuring Ball and UFO gameplay. It feels like a "breather," but don't get complacent—there is a secret message at 61% that says "Noice ;>;" if you fly through a specific gap.
- 63% – 85% (The Final Boss Sequence): While there isn't a literal "boss" the difficulty peaks here. You face a series of high-speed mini-wave and mini-ship transitions that are extremely tight and inconsistent.
- 85% – 100% (The Nerve Control): The level ends with a UFO and Cube stretch. It isn't the hardest part mechanically, but the "nerves" (player anxiety) cause many people to fail at 98% or 99% on the final jumps.
Gameplay
https://www.youtube.com/watch?v=DKRI2lK1oYE&pp=ygUMZ2QgcHN5Y2hvc2lz
Trivia
- For years, Psychosis was rated Insane Demon. It was eventually downgraded to Hard Demon, a move that sparked massive debate in the community. Many players still consider it a "Mid-tier Insane Demon" because of the sheer ship skill required.
- The original song, Spiders by Acid-Notation, was removed from Newgrounds for a period. This made Psychosis a "NONG" (Not On Newgrounds) level for many players, requiring them to manually replace the song files to hear the music.
- A player named Joshua83 famously beat this level with a heart rate monitor, recording a pulse of 208 BPM at the end—showing just how much of a "nerve-tester" this level is.