RESONATE: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>AllThatSTuff
mNo edit summary
geometrydash.wiki.gg>Rexster930
mNo edit summary
Line 6: Line 6:
  |difficulty = [[File:EasyDemon.png|x35px]]
  |difficulty = [[File:EasyDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |objects    = 65,535
|length    = 2m 5s (XL)
  |objects    = 90,863
  |copytype  = No password
  |copytype  = No password
  |downloads  = 10.1M+
  |downloads  = 10.1M+
  |likes      = 145.7K+
  |likes      = 145.7K+
  |rating    = Legendary
  |rating    = Legendary
  |artist    = [https://m.soundcloud.com/suryaheartsmusic Surya Hearts]
  |artist    = [https://soundcloud.com/suryaheartsmusic Surya Hearts]
  |music      = [https://www.newgrounds.com/audio/listen/10012990 RESONATE]
  |music      = [https://soundcloud.com/suryaheartsmusic/f2d4fc94-70c3-4557-93c8-bd3ddae0b2f9 RESONATE]
  |musicid    = 10012990
  |musicid    = 10012990
}}
}}
'''RESONATE''' is a [[Update 2.2|2.2]] Easy Demon [[Event Level]] created by Bpi. The level features a dynamic, flashing neon dance-party aesthetic filled with intensive robotic moving parts and complex camera effects that aligns with the theme of the song it uses, ''RESONATE'' by Surya Hearts. It is the 22nd event level, succeeding [[⁠EASTSIDE]] and preceding [[Brave Blue]].
'''RESONATE''' is a [[Update 2.2|2.2]] Easy Demon by Bpi, published on 12 April 2026. The level features a dynamic, flashing neon dance-party aesthetic, filled with intricate robotic moving parts and complex camera effects, that aligns with the theme of the song it uses, 'RESONATE' by Surya Hearts. It is the 22nd [[Event Level]], succeeding [[⁠EASTSIDE]] and preceding [[Brave Blue]].
 
==Gameplay==
==Gameplay==
The level begins with the player being launched into a mini cube section that throws the icon up and down the screen with several types of orbs. There is then a very quick mini ball section where the player must click twice to hit blue orbs in time with the music, before the lyrics "LET'S KEEP ON DANCIN'" flash on screen and the player is thrown into a quick ship section, followed by a short cube section, back to a ship section in which the player is upside-down and back into another cube section, which quickly becomes a ball section in which the player must click orbs perfectly on beat. They're then sent into a green dash orb, which the player must hold, which takes them through a highly decorated background, and into a dual cube section.  
RESONATE begins with the player being launched into a mini-cube section that throws the icon up and down the screen, accompanied by several types of orbs. There is then a very quick mini-ball section where the player must click twice to hit blue orbs in time with the music, before the lyrics 'LET'S KEEP ON DANCIN'<nowiki />' flash on screen. The player is thrown into a quick ship section, then into a short cube section, back to a ship section where the player is upside-down, and then into another cube section, which quickly becomes a ball section where the player must click orbs perfectly on beat. The player is then sent into a green dash orb that they must hold, which takes them through a highly decorated background and into a dual-cube section.


The dual cube section is highly unconventional, as the player only needs to control one of their two cubes as the other is permanently stuck in a closed tube of blue pads. The icon is thrown up and down the screen with teleporters, before a quick spider section in which the player must click entirely on beat, as it is hard to distinguish the icon from the background here, to pass through. From here, the level shows a traffic light that counts down from three and the icon is thrown into a cube section, which begins with a upside-down wave in which the player does not click. This cube section consists of many types of orb that the player must click or hold, rather than classic cube gameplay. The player is then thrown into spider gameplay which also leans heavily into orbs as opposed to classic spider gameplay. The icon is then taken into a section with entirely blue orbs, in which the player does not need to click, before being thrown into another cube section. A small ship section appears near the end of this in which the player must straight-fly through two sets of spikes, before a short cutscene occurs showing a robot girl at a train-station. This cuts to the girl looking up at a CCTV camera with a fisheye effect, and the user is thrown into further cube gameplay with the girl's head and FNF style arrows at the bottom of the screen.
The dual-cube section is highly unconventional, as the player only needs to control one of their two cubes, as the other is permanently stuck in a closed tube of blue pads. The icon is thrown up and down the screen with teleporters, then a quick spider section where the player must click on beat to pass through, as it is hard to distinguish the icon from the background. From here, the level shows a traffic light that counts down from three, and the icon is thrown into a cube section that begins with an upside-down wave, which the player does not click. This cube section features many types of orbs that the player must click or hold, rather than the classic cube gameplay. The player is then thrown into spider gameplay, which also leans heavily on orbs rather than classic spider gameplay. The icon is then taken into a section with entirely blue orbs, in which the player does not need to click, before being thrown into another cube section. A small ship section appears near the end of this, in which the player must straight-fly through two sets of spikes, before a short cutscene occurs showing a robot girl at a train station. It cuts to the girl looking up at a fisheye-lensed CCTV camera, and the user is thrown into further cube gameplay, with the girl's head and FNF-style arrows at the bottom of the screen.


There is then a short ball section which becomes a cube section, and, after four wires are plugged into a socket, the user is thrown into ship gameplay in which the player must dodge boxing gloves attached to springs and lasers, while the robot girl sits on a giant boombox in the background. The icon is then taken into a cube section in which the player jumps on bars of music, which becomes a wave section. This becomes further cube gameplay, before the player is again shown the lyrics, "LET'S KEEP ON DANCIN'", the first three lyrics of which are shown on what appears to be a standard computer monitor.  
There is then a short ball section that becomes a cube section. After four wires are plugged into a socket, the user is thrown into ship gameplay, where the player must dodge boxing gloves attached to springs and lasers while the robot girl sits on a giant boombox in the background. The icon is then taken to a cube section, where the player jumps on musical bars and then enters a wave section. It becomes further cube gameplay, before the player is again shown the lyrics, 'LET'S KEEP ON DANCIN'<nowiki />', the first three lyrics of which are shown on what appears to be a standard computer monitor.
 
Finally, the level ends with cube gameplay again, leaning heavily on orbs, before the end screen shows credits and the level's name, including the song used.


Finally, the level ends with cube gameplay again leaning heavily into orbs, before the ending screen is shown, with credits and the level's name, including the song used.
==Gameplay==
==Gameplay==
{{VC|15muhjz1nuQ}}
{{VC|15muhjz1nuQ}}
==Trivia==
==Trivia==
* The level contains various references to video-game culture within its decoration, which include [[Wikipedia:Friday Night Funkin|''Friday Night Funkin'' ']], [[Wikipedia:Among Us|''Among Us'']] and [[Wikipedia:Hatsune Miku|''Hatsune Miku'']].
*RESONATE contains various references to video-game culture within its decoration, which include [[Wikipedia:Friday Night Funkin|''Friday Night Funkin'' ']], [[Wikipedia:Among Us|''Among Us'']], and [[Wikipedia:Hatsune Miku|Hatsune Miku]].
* The level was originally a Hard Demon upon release, but [[RobTop]] changed it to an Easy Demon after players voted the rating down.
[[Category:Classic levels]]

Revision as of 02:05, 8 June 2026

RESONATE
ID

138060545

Creator(s)

Bpi

Created
Attributes
Difficulty

10

Length

2m 5s (XL)

Objects

90,863

Copy type

No password

Statistics
Downloads

10.1M+

Likes

145.7K+

Rating

Legendary

Audio info
Artist(s)
Music
Music ID

10012990

RESONATE is a 2.2 Easy Demon by Bpi, published on 12 April 2026. The level features a dynamic, flashing neon dance-party aesthetic, filled with intricate robotic moving parts and complex camera effects, that aligns with the theme of the song it uses, 'RESONATE' by Surya Hearts. It is the 22nd Event Level, succeeding ⁠EASTSIDE and preceding Brave Blue.

Gameplay

RESONATE begins with the player being launched into a mini-cube section that throws the icon up and down the screen, accompanied by several types of orbs. There is then a very quick mini-ball section where the player must click twice to hit blue orbs in time with the music, before the lyrics 'LET'S KEEP ON DANCIN'' flash on screen. The player is thrown into a quick ship section, then into a short cube section, back to a ship section where the player is upside-down, and then into another cube section, which quickly becomes a ball section where the player must click orbs perfectly on beat. The player is then sent into a green dash orb that they must hold, which takes them through a highly decorated background and into a dual-cube section.

The dual-cube section is highly unconventional, as the player only needs to control one of their two cubes, as the other is permanently stuck in a closed tube of blue pads. The icon is thrown up and down the screen with teleporters, then a quick spider section where the player must click on beat to pass through, as it is hard to distinguish the icon from the background. From here, the level shows a traffic light that counts down from three, and the icon is thrown into a cube section that begins with an upside-down wave, which the player does not click. This cube section features many types of orbs that the player must click or hold, rather than the classic cube gameplay. The player is then thrown into spider gameplay, which also leans heavily on orbs rather than classic spider gameplay. The icon is then taken into a section with entirely blue orbs, in which the player does not need to click, before being thrown into another cube section. A small ship section appears near the end of this, in which the player must straight-fly through two sets of spikes, before a short cutscene occurs showing a robot girl at a train station. It cuts to the girl looking up at a fisheye-lensed CCTV camera, and the user is thrown into further cube gameplay, with the girl's head and FNF-style arrows at the bottom of the screen.

There is then a short ball section that becomes a cube section. After four wires are plugged into a socket, the user is thrown into ship gameplay, where the player must dodge boxing gloves attached to springs and lasers while the robot girl sits on a giant boombox in the background. The icon is then taken to a cube section, where the player jumps on musical bars and then enters a wave section. It becomes further cube gameplay, before the player is again shown the lyrics, 'LET'S KEEP ON DANCIN'', the first three lyrics of which are shown on what appears to be a standard computer monitor.

Finally, the level ends with cube gameplay again, leaning heavily on orbs, before the end screen shows credits and the level's name, including the song used.

Gameplay






Trivia