Editing Red World
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==Description== | ==Description== | ||
Red World begins as a relatively simple ball-timing section, though it includes some tricky timings. It then shifts to a ship part that is not too difficult if the player knows where to go. Then the player must jump over a few triple-spikes and enter a UFO section, which is quite difficult and tight. They then enter a ship segment, which is not that difficult. After that, the player enters a dual-mini-ball sequence that functions like a swing-copter (pre-[[Update 2.2|2.2]] swing), with arrow spikes. Then the difficulty of the 'ball-copter' increases significantly as it grows to normal size. Afterwards, the player enters a tricky ship section that requires luck and | Red World begins as a relatively simple ball-timing section, though it includes some tricky timings. It then shifts to a ship part that is not too difficult if the player knows where to go. Then the player must jump over a few triple-spikes and enter a UFO section, which is quite difficult and tight. They then enter a ship segment, which is not that difficult. After that, the player enters a dual-mini-ball sequence that functions like a swing-copter (pre-[[Update 2.2|2.2]] swing), with arrow spikes. Then the difficulty of the 'ball-copter' increases significantly as it grows to normal size. Afterwards, the player enters a tricky ship section that requires luck and memorisation. The player enters another mini-ball-copter sequence, much more difficult. After that, the player enters what is considered the hardest part of the level, the end. It is a ship with difficult manoeuvring and straight-flying. | ||
==Gameplay== | ==Gameplay== | ||