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'''Red World Rebirth''' is a 2.0 Extreme Demon collaboration level by Hinds, Findexi, and [[Viprin]], verified and published by [[Riot]],<ref>https://www.youtube.com/watch?v=WsxDUMLRqN4</ref> reborn from | '''Red World Rebirth''' is a 2.0 Extreme Demon collaboration level by Hinds, Findexi, and [[Viprin]], verified and published by [[Riot]],<ref>https://www.youtube.com/watch?v=WsxDUMLRqN4</ref> reborn from Red World by [[saRy]] and [[Neptune]]. Initially, saRy made the gameplay, Neptune made the original design, and Hinds, Findexi, and Viprin made the new design. It is known mainly for its tight spaces and crucial timings. | ||
==Description== | ==Description== | ||
*'''0-59%:''' Red World Rebirth | *'''0-59%:''' Red World Rebirth starts with a difficult ball part featuring many very hard timings. Then, there is a long ship segment with some rather tight spaces, followed by a short cube segment with three triple-spike jumps, then a very hard mini-UFO sequence with numerous difficult spaces and excessive mashing. Then there is a ship segment that starts with a moderately tight space and many gravity portals, followed by a rather tight mini-ship at half speed with many hard-to-see sawblades. Afterwards, there is a very long, hard, and tight swing-copter sequence at normal speed, mainly focused on navigating tight spaces and avoiding clusters of sawblades. | ||
*'''59-100%:''' Then, there is a very long ship part at half-speed that starts with a relatively tight short ship sequence, a long straight-fly segment, and then another ship part similar to the start of the lengthy ship sequence, but a lot longer, and with some memorisation required. Afterwards, there is a rather long swing-copter section and many tight spaces, followed by a very tight ship sequence. Then, the level displays 'Gameplay by SaRy and Neptune', 'Design by Hinds Findexi Viprin', and finally 'Verified by Riot', after which the level ends. | *'''59-100%:''' Then, there is a very long ship part at half-speed that starts with a relatively tight short ship sequence, a long straight-fly segment, and then another ship part similar to the start of the lengthy ship sequence, but a lot longer, and with some memorisation required. Afterwards, there is a rather long swing-copter section and many tight spaces, followed by a very tight ship sequence. Then, the level displays 'Gameplay by SaRy and Neptune', 'Design by Hinds Findexi Viprin', and finally 'Verified by Riot', after which the level ends. | ||