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'''Red World Rebirth''' is a 2.0 Extreme Demon collaboration level by Hinds, Findexi, and [[Viprin]], verified and published by [[Riot]],<ref>https://www.youtube.com/watch?v=WsxDUMLRqN4</ref> reborn from [[Red World]] by [[saRy]] and [[Neptune]]. Initially, saRy made the gameplay, Neptune made the original design, and Hinds, Findexi, and Viprin made the new design. It is known mainly for its tight spaces and crucial timings.
'''Red World Rebirth''' is a 2.0 Extreme Demon collaboration level by Hinds, Findexi, and [[Viprin]], verified and published by [[Riot]],<ref>https://www.youtube.com/watch?v=WsxDUMLRqN4</ref> reborn from Red World by [[saRy]] and [[Neptune]]. Initially, saRy made the gameplay, Neptune made the original design, and Hinds, Findexi, and Viprin made the new design. It is known mainly for its tight spaces and crucial timings.


==Description==
==Description==
*'''0-59%:''' Red World Rebirth begins with a difficult ball part featuring many very hard timings. Then, there is a long ship segment with some rather tight spaces, followed by a short cube segment with three triple-spike jumps, then a very hard mini-UFO sequence with numerous difficult spaces and excessive mashing. Then there is a ship segment that starts with a moderately tight space and many gravity portals, followed by a rather tight mini-ship at half speed with many hard-to-see sawblades. Afterwards, there is a very long, hard, and tight swing-copter sequence at normal speed, mainly focused on navigating tight spaces and avoiding clusters of sawblades.
*'''0-59%:''' Red World Rebirth starts with a difficult ball part featuring many very hard timings. Then, there is a long ship segment with some rather tight spaces, followed by a short cube segment with three triple-spike jumps, then a very hard mini-UFO sequence with numerous difficult spaces and excessive mashing. Then there is a ship segment that starts with a moderately tight space and many gravity portals, followed by a rather tight mini-ship at half speed with many hard-to-see sawblades. Afterwards, there is a very long, hard, and tight swing-copter sequence at normal speed, mainly focused on navigating tight spaces and avoiding clusters of sawblades.
*'''59-100%:''' Then, there is a very long ship part at half-speed that starts with a relatively tight short ship sequence, a long straight-fly segment, and then another ship part similar to the start of the lengthy ship sequence, but a lot longer, and with some memorisation required. Afterwards, there is a rather long swing-copter section and many tight spaces, followed by a very tight ship sequence. Then, the level displays 'Gameplay by SaRy and Neptune', 'Design by Hinds Findexi Viprin', and finally 'Verified by Riot', after which the level ends.
*'''59-100%:''' Then, there is a very long ship part at half-speed that starts with a relatively tight short ship sequence, a long straight-fly segment, and then another ship part similar to the start of the lengthy ship sequence, but a lot longer, and with some memorisation required. Afterwards, there is a rather long swing-copter section and many tight spaces, followed by a very tight ship sequence. Then, the level displays 'Gameplay by SaRy and Neptune', 'Design by Hinds Findexi Viprin', and finally 'Verified by Riot', after which the level ends.


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