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{{IB-Level
{{Infobox Level
|image      = RedWorldRebirth.png
|title      = Red World Rebirth
|id        = 20077821
|image      = File:RedWorld85%.png
|creator    = [[saRy]] and [[Neptune]] (layout creators)
|creator    = [[saRy]], [[Neptune]], Hinds, Findexi, and [[Viprin]] (Verified and published by [[Riot]])
;Contributors
|difficulty = ExtremeDemon
Hinds, Findexi, and [[Viprin]]
|stars      = 10
|verifier  = [[Riot]]
|id        = 20077821
|created    = [[Update 2.0]]
|composer   = DJ-Nate
|difficulty = {{ExtremeDemon}}
|song      = Clubstep
|stars      = 10
|song_id    = Official}}
|length    = 1m 28s (Long)
{{Quote
|objects    = 20,245
|Redesign of the original Red World by saRy and Neptune. Decoration by Hinds, Findexi, and Viprin. Verified by me with 4640 attempts.
|copytype   = No password
|Riot}}
|downloads  = 15.13M
'''Red World Rebirth''' is a 1.8/2.0 Extreme Demon collaboration level created by Hinds, Findexi, and [[Viprin]] and verified and published by [[Riot]], reborn from Red World by [[saRy]] and [[Neptune]]. Originally, the gameplay was made by saRy, the original design was made by Neptune, and the new design was made by Hinds, Findexi, and Viprin. It is known mainly for its tight spaces and crucial timings.
|likes      = 300.9K
|rating    = Featured
|artist    = [https://dj-nate.newgrounds.com DJ-Nate]
|music      = [[Clubstep]]
}}
'''Red World Rebirth''' is a 2.0 Extreme Demon collaboration level by Hinds, Findexi, and [[Viprin]], verified and published by [[Riot]],<ref>https://www.youtube.com/watch?v=WsxDUMLRqN4</ref> reborn from [[Red World]] by [[saRy]] and [[Neptune]]. Initially, saRy made the gameplay, Neptune made the original design, and Hinds, Findexi, and Viprin made the new design. It is known mainly for its tight spaces and crucial timings.
 
==Description==
*'''0-59%:''' Red World Rebirth begins with a difficult ball part featuring many very hard timings. Then, there is a long ship segment with some rather tight spaces, followed by a short cube segment with three triple-spike jumps, then a very hard mini-UFO sequence with numerous difficult spaces and excessive mashing. Then there is a ship segment that starts with a moderately tight space and many gravity portals, followed by a rather tight mini-ship at half speed with many hard-to-see sawblades. Afterwards, there is a very long, hard, and tight swing-copter sequence at normal speed, mainly focused on navigating tight spaces and avoiding clusters of sawblades.
*'''59-100%:''' Then, there is a very long ship part at half-speed that starts with a relatively tight short ship sequence, a long straight-fly segment, and then another ship part similar to the start of the lengthy ship sequence, but a lot longer, and with some memorisation required. Afterwards, there is a rather long swing-copter section and many tight spaces, followed by a very tight ship sequence. Then, the level displays 'Gameplay by SaRy and Neptune', 'Design by Hinds Findexi Viprin', and finally 'Verified by Riot', after which the level ends.


==Gameplay==
==Gameplay==
{{VC|TZOKhE1IPPo}}
*'''0-59%:''' The level starts with a difficult ball part featuring many very hard timings. Then, there is a long ship segment with some rather tight spaces. This is followed by a short cube segment with three triple spike jumps, and then a very hard mini-UFO sequence with numerous rather difficult spaces and excessive mashing. Then, there is a ship segment that starts with a moderately tight space and many gravity portals, and then a rather tight mini-ship at half speed with many hard-to-see sawblades. Afterward, there is a very long, hard, and tight swing-copter sequence at normal speed that is mainly based on navigating tight spaces and avoiding clusters of sawblades.
*'''59-100%:''' Then, there is a very long ship part at half-speed that starts with a rather tight short ship sequence, a long straight-fly segment, and then another ship part similar to the start of the lengthy ship sequence, but a lot longer, and with some memorization required. Afterward, there is a rather long swing-copter section, along with many tight spaces. This is followed by a very tight ship sequence. Then, the level displays "Gameplay by SaRy and Neptune," "Design by Hinds Findexi Viprin", and finally "Verified by Riot.", after which the level ends.


==Trivia==
==Fails==
*Upon the creation of the modern [[Demonlist (Pointercrate)|Demonlist]] on Pointercrate on 4 January 2017, Red World Rebirth was placed at #12, above [[Artificial Ideology]] and below [[A Bizarre Phantasm]].
**Right after the official Demonlist was created, Red World Rebirth was the hardest level to use its Clubstep song. However, it was the second-hardest level to use an official song, behind [[Conical Depression]].
*[[TrusTa]] was the first player to beat Red World Rebirth. He beat it with around 2,300 attempts. [[Sunix]] later beat the level, with around the same number of attempts as TrusTa. Another player, Hawkfire7, beat it even more quickly, with only 1,537 attempts.<ref>https://www.youtube.com/watch?v=ht6AMw9lP_s</ref>
*This remake is slightly easier than the original or slightly harder than the original, depending on each player. While the ship parts are extremely buffed, the swing-copter parts are nerfed.
*[[Technical]] had said that Red World Rebirth was not list-worthy.{{Verify}}
*Red World Rebirth was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2020 series, as Demon #12.
*The placement of [[Bass Cave]] on 21 January 2020 pushed Red World Rebirth into the Legacy List of the Demonlist.
{{Togglebox
|header = Notable fails
|body  = <nowiki />
*[[Sunix]] and Hawkfire7 both crashed at 75%.
*[[Sunix]] and Hawkfire7 both crashed at 75%.
**Sunix also crashed at 74% beforehand.
**Sunix also crashed at 74% beforehand.
**Hawkfire7 also crashed 76% and 88% afterwards.
**Hawkfire7 also crashed 76% and 88% afterward.
*[[Surv]] crashed at 79%.
*[[Surv]] crashed at 79%.
*SebQuero11 crashed at 95%.
*SebQuero11 crashed at 95%.
Line 48: Line 29:
*[[Dorami]] crashed at 97%.
*[[Dorami]] crashed at 97%.
**Dorami also crashed at 85% and 91% beforehand.
**Dorami also crashed at 85% and 91% beforehand.
}}


==Videos==
==Trivia==
{{VC|WsxDUMLRqN4
*The level is free to copy.
|cpt1 = Verification
*The level contains 20,245 objects.
}}
*The level is 1m 28s in length.
*The level was initially placed at #12 on the [[Geometry Dash Demonlist|Demonlist]] on 4 January 2017, above [[Artificial Ideology]] (#13) and below [[A Bizarre Phantasm]] (#11).
**Right after the official Demonlist was created, Red World Rebirth was the hardest level to use its Clubstep song, although it was the second hardest level to use an official song behind [[Conical Depression]].
*The level is currently #70 on the ''Low Refresh Rate'' Mobile Demonlist, above INNARDS (#71) and below Prisma (#69).
*[[TrusTa]] was the first player to beat this level. He beat it with around 2,300 attempts. [[Sunix]] later beat the level, with around the same attempts as TrusTa. Another player named Hawkfire7 beat it even more quickly, with only 1,537 attempts.<ref>https://www.youtube.com/watch?v=ht6AMw9lP_s</ref>
*This remake is slightly easier than the original or slightly harder than the original depending on who you ask. While the ship parts are extremely buffed, the swing-copter parts are nerfed.
*[[Technical]] said this was not list-worthy.{{Cite}}
*This level was in [[EricVanWilderman]]'s 12 Demons of Christmas 2020 series, as Demon #12.
*The placement of [[Bass Cave]] on 21 January 2020 pushed Red World Rebirth into the Legacy List of the Demonlist.
 
==Walkthrough==
[[File:Geometry Dash - Red World Rebirth - -DEMON- - Published by- Riot - (On Stream)|center|thumb|330px|The verification of Red World Rebirth. Credit to [[Riot]].]]


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
[[Category:Demon List levels]]
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