Remake Level 2: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Remake+Level+2&oldid=264630 ; contributors: https://geometrydash.wiki.gg/index.php?title=Remake+Level+2&action=history
Tag: Manual revert
Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax
 
Line 21: Line 21:
==Description==
==Description==
Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes:
Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes:
*A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing color scheme takes place from 0% to 52%.
*A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing colour scheme takes place from 0% to 52%.
*A ship sequence with a yellow color scheme, followed by a mini-ship segment with a green color scheme, spans 53% to 84%.
*A ship sequence with a yellow colour scheme, followed by a mini-ship segment with a green colour scheme, spans 53% to 84%.
*A final cube sequence with four jumps, yellow jump pads, and a purple-to-red color transition concludes the level from 85% to 100%.
*A final cube sequence with four jumps, yellow jump pads, and a purple-to-red colour transition concludes the level from 85% to 100%.


==Gameplay==
==Gameplay==
{{VC|4EpAqa3xjDU}}
{{VC|4EpAqa3xjDU}}
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Latest revision as of 15:38, 11 October 2026

Remake Level 2
ID

2820124

Creator(s)

KFAOpitar

Created
Attributes
Difficulty

Length

1m 19s

Objects

9,400

Copy type

Non-copyable

Statistics
Downloads

25.49M

Likes

1.19M

Rating

Featured

Audio info
Artist(s)

DJVI

Music

Back on Track

Level sequence

Remake Level 2 is a 1.9 Normal level by KFAOpitar. It is the second level of the Cookie Pack.

Description

[edit | edit source]

Remake Level 2 features gameplay inspired by Back on Track, with added elements and colour changes:

  • A normal-speed cube sequence with fake pads, fake jumps, slopes, and a changing colour scheme takes place from 0% to 52%.
  • A ship sequence with a yellow colour scheme, followed by a mini-ship segment with a green colour scheme, spans 53% to 84%.
  • A final cube sequence with four jumps, yellow jump pads, and a purple-to-red colour transition concludes the level from 85% to 100%.

Gameplay

[edit | edit source]