Editing Retro Circles

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 21: Line 21:


==Description==
==Description==
*'''0-13%:''' Retro Circles begins with a simple half-speed cube sequence, where the player must be careful to synchronize their timing to avoid the spikes.
*'''0-13%:''' Retro Circles begins with a simple half-speed cube sequence, where the player must be careful to synchronise their timing to avoid the spikes.
*'''13-26%:''' Next, the player enters a normal-speed ship sequence that can be easily cleared without much effort because of the wide spaces between structures.
*'''13-26%:''' Next, the player enters a normal-speed ship sequence that can be easily cleared without much effort because of the wide spaces between structures.
*'''26-47%:''' Then, the player enters a simple ball sequence, requiring the player to time the orbs correctly to avoid hitting any spikes. After that comes an auto cube sequence that closely resembles Nine Circles.
*'''26-47%:''' Then, the player enters a simple ball sequence, requiring the player to time the orbs correctly to avoid hitting any spikes. After that comes an auto cube sequence that closely resembles Nine Circles.
*'''47-88%:''' The music drops, and the player enters a triple-speed wave sequence. It seems easy at first because of the large spaces and lack of gravity portals. However, it becomes much harder because of the abundant speed and size portals. The player must memorize the correct timings to avoid crashing. The easiest part of the level is perhaps the dual-mini-wave segment, a classic 'ingredient' of [[Nine Circles Levels|Nine Circles levels]].
*'''47-88%:''' The music drops, and the player enters a triple-speed wave sequence. It seems easy at first because of the large spaces and lack of gravity portals. However, it becomes much harder because of the abundant speed and size portals. The player must memorise the correct timings to avoid crashing. The easiest part of the level is perhaps the dual-mini-wave segment, a classic 'ingredient' of [[Nine Circles Levels|Nine Circles levels]].
*'''88-100%:''' Afterwards, the player enters one final cube sequence similar to the first one, but it is slightly harder because of numerous double-spikes and clusters of orbs. The level ends with text from Nacho21 thanking some players ([[ToshDeluxe]], Rulas, Synder YT, and others).
*'''88-100%:''' Afterwards, the player enters one final cube sequence similar to the first one, but it is slightly harder because of numerous double-spikes and clusters of orbs. The level ends with text from Nacho21 thanking some players ([[ToshDeluxe]], Rulas, Synder YT, and others).


Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: