Retro Circles: Difference between revisions

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m Created page with "{{IB-Level |image = RetroCircles.png |id = 14000484 |creator = Nacho21 (publisher and verifier) |created = Update 2.0 |difficulty = x35px |stars = 10 |length = 1m 24s (Long) |objects = 44,824 |copytype = No password |downloads = 22.1M+ |likes = 889.3K+ |rating = Featured |artist = [https://soundcloud.com/xtrullor (Rukkus) [remixed by Xtrullor] |music = [https://soundcloud.com/xtr..."
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{{Epilepsy Warning}}
{{IB-Level
{{Infobox Level
|image     = RetroCircles.png
|image = File:Retro Circles.jpeg
|id        = 14000484
|imagewidth = 300px
|creator   = Nacho21 (publisher and verifier)
|creator = Nacho21
|created    = [[Update 2.0]]
|difficulty = EasyDemon
|difficulty = [[File:EasyDemon.png|x35px]]
|stars = 10
|stars     = 10
|id = 14000484
|length    = 1m 24s (Long)
|song = Nine Circles (Xtrullor Remix)
|objects    = 44,824
|composer = NIGHTkilla (Rukkus) [remixed by Xtrullor]
|copytype  = No password
|song_id = 649039
|downloads  = 22.1M+
|last_updated = 2.1
|likes      = 889.3K+
|version = 4|length=1m 24s (Long)|coins=3}}
|rating    = Featured
'''Retro Circles''' is a 2.0 Easy Demon level created by Nacho21. It is a retro-styled remake of [[Nine Circles]], integrating visual glitches, scanlines, and other effects using about 60,000 objects, a large amount for a level at the time. It is considered to be on the lower end of the Easy Demon difficulty.
|artist    = [https://soundcloud.com/xtrullor (Rukkus) [remixed by Xtrullor]
|music      = [https://soundcloud.com/xtrullor/nightkilla-nine-circles-xtrullor-remix Nine Circles (Xtrullor Remix)  
|musicid    = 649039
}}
'''Retro Circles''' is a [[Update 2.0|2.0]]/[[Update 2.2|2.2]] Easy Demon level created by Nacho21. It is a retro-styled remake of [[Nine Circles]], integrating visual glitches, scanlines, and other effects using about 60,000 objects, a large amount for a level at the time. It is considered to be on the lower end of the Easy Demon difficulty.


== Gameplay ==
==Description==
* '''0-9%:''' The level starts with a simple half-speed cube section. Here, the player must be careful to synchronize the timing to avoid the spikes.
* '''0-9%:''' The level starts with a simple half-speed cube section. Here, the player must be careful to synchronize the timing to avoid the spikes.
* '''10-20%: '''Next, the player enters a normal-speed ship sequence that can be easily cleared without much effort because of the absence of gravity portals.
* '''10-20%: '''Next, the player enters a normal-speed ship sequence that can be easily cleared without much effort because of the absence of gravity portals.
Line 21: Line 25:
* '''85-100%: '''Afterwards, the player enters one final cube section that is similar to the first one, but is slightly harder because of numerous double spikes and many clusters of orbs. After Nacho21 thanks some players ([[ToshDeluxe]], [[Rulas]], Synder YT, and others), the level ends.
* '''85-100%: '''Afterwards, the player enters one final cube section that is similar to the first one, but is slightly harder because of numerous double spikes and many clusters of orbs. After Nacho21 thanks some players ([[ToshDeluxe]], [[Rulas]], Synder YT, and others), the level ends.


== User coins ==
==User coins==
* '''User coin 1:''' This coin is located at the ball section. To obtain the coin, you must take an alternate route in the section by skipping the pink orb and going down to receive the coin.
* '''User coin 1:''' This coin is located at the ball section. To obtain the coin, you must take an alternate route in the section by skipping the pink orb and going down to receive the coin.
* '''User coin 2:''' At 40%, If the user goes down the tighter and harder path, the player will obtain the second coin.
* '''User coin 2:''' At 40%, If the user goes down the tighter and harder path, the player will obtain the second coin.
* '''User coin 3:''' The third coin is free. It is obtained at the last jump of the level.
* '''User coin 3:''' The third coin is free. It is obtained at the last jump of the level.


== Trivia ==
==Trivia==
* The level is free to copy.
*In the last cube section, Nacho21 signed a double spike when [[GuitarHeroStyles]] and Alvarofuen crashed at it.
* The level contains 56,484 objects.
* In the last cube section, Nacho21 signed a double spike when [[GuitarHeroStyles]] and Alvarofuen crashed at it.
*[[CrisPy Dash]], the creator of [[Fear Me]], was inspired by this level and created another NC Retro, Screamroom Circles, but he deleted it after some time.
*[[CrisPy Dash]], the creator of [[Fear Me]], was inspired by this level and created another NC Retro, Screamroom Circles, but he deleted it after some time.
*This level introduced the "Tearing Nine Circles" effect.
*This level introduced the "Tearing Nine Circles" effect.
*This level was nerfed heavily, dropping from a Hard Demon to an Easy Demon.
*This level was nerfed heavily, dropping from a Hard Demon to an Easy Demon.
== Walkthrough ==
[[File:Geometry Dash - Retro Circles -DEMON- - By- Nacho21 (On Stream)|thumb|330x330px|centre|Credits to [[Riot]].]]
[[Category:2.0 levels]]
[[Category:Nine Circles levels]]
[[Category:Levels with user coins]]
[[Category:Easy Demon levels]]
[[Category:Demon levels]]
[[Category:Long levels]]

Revision as of 12:31, 4 August 2026

Retro Circles
ID

14000484

Creator(s)

Nacho21 (publisher and verifier)

Created
Attributes
Difficulty

10

Length

1m 24s (Long)

Objects

44,824

Copy type

No password

Statistics
Downloads

22.1M+

Likes

889.3K+

Rating

Featured

Audio info
Music ID

649039

Retro Circles is a 2.0/2.2 Easy Demon level created by Nacho21. It is a retro-styled remake of Nine Circles, integrating visual glitches, scanlines, and other effects using about 60,000 objects, a large amount for a level at the time. It is considered to be on the lower end of the Easy Demon difficulty.

Description

  • 0-9%: The level starts with a simple half-speed cube section. Here, the player must be careful to synchronize the timing to avoid the spikes.
  • 10-20%: Next, the player enters a normal-speed ship sequence that can be easily cleared without much effort because of the absence of gravity portals.
  • 21-37%: Then, the player enters a simple ball segment. Here, the player must hit the jump rings with correct timings so that he/she does not hit a single spike. This is followed by an auto cube segment that closely resembles that of Nine Circles and Silhouette.
  • 38-84%: Then the music drops, and the player enters a triple-speed wave segment. Seemingly, this wave segment is actually easy due to large spaces and a lack of gravity portals. The level is made much harder by a huge amount of speed and size portals, creating gameplay feel that is quite similar to Nostalgia. The player must be careful to memorize the correct timing to not crash. The easiest part of the level is perhaps the mini dual wave segment, a classic "ingredient" of Nine Circles levels.
  • 85-100%: Afterwards, the player enters one final cube section that is similar to the first one, but is slightly harder because of numerous double spikes and many clusters of orbs. After Nacho21 thanks some players (ToshDeluxe, Rulas, Synder YT, and others), the level ends.

User coins

  • User coin 1: This coin is located at the ball section. To obtain the coin, you must take an alternate route in the section by skipping the pink orb and going down to receive the coin.
  • User coin 2: At 40%, If the user goes down the tighter and harder path, the player will obtain the second coin.
  • User coin 3: The third coin is free. It is obtained at the last jump of the level.

Trivia

  • In the last cube section, Nacho21 signed a double spike when GuitarHeroStyles and Alvarofuen crashed at it.
  • CrisPy Dash, the creator of Fear Me, was inspired by this level and created another NC Retro, Screamroom Circles, but he deleted it after some time.
  • This level introduced the "Tearing Nine Circles" effect.
  • This level was nerfed heavily, dropping from a Hard Demon to an Easy Demon.