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  |image      = Rising.png
  |image      = Rising.png
  |id        = 27929950
  |id        = 27929950
  |creator    = Ald3rite
  |creator    = Alderite
  |created    = [[Update 2.0]]
  |created    = [[Update 2.0]]
  |updated    = [[Update 2.1]]
  |difficulty = [[File:Hard.png|x35px]]
|difficulty = {{Hard}}
  |stars      = 4
  |stars      = 4
  |diamonds  = 6
  |diamonds  = 6
  |coins      = 3
  |coins      = 3
  |length    = 1m 11s (Long)
  |length    = 1m 11s
  |objects    = 19,392
  |objects    = 19,392
  |copytype  = No password
  |copytype  = No password
|downloads  = 16.47M
  |artist    = 1f1n1ty
|likes      = 1.48M
  |music      = Asau
|rating    = Featured
  |artist    = [https://onefin.newgrounds.com 1f1n1ty]
  |music      = [https://www.newgrounds.com/audio/listen/695247 Asau]
  |musicid    = 695247
  |musicid    = 695247
  |previous  = [[Chambers]]
  |previous  = [[Chambers]]
  |next      = [[Battletown]]
  |next      = [[Battletown]]
}}
}}
'''Rising''' is a [[Update 2.0|2.0]] Hard 4* level by Ald3rite, published on 4 January 2017. It is the second level of the [[Gauntlets|Bonus Gauntlet]].
'''Rising''' is a 2.0 Hard level by Alderite, published on 4 January 2017. It is the second level of the [[Gauntlets|Bonus Gauntlet]].


==Description==
==Description==
*'''0-15%:''' Rising begins with a simple cube section containing easy jumps and sawblades with emoticon faces.
*'''0-15%:''' The level starts off with a simple cube section containing easy jumps and saw-blades with emoticon faces.
*'''15-26%:''' Afterwards, a ship section begins where the player must fly between structures while switching between mini and normal size.
*'''15-26%:''' Afterwards a ship section begins where you fly between structures while switching between mini and normal size. You can collect a coin by flying up at 25%.
*'''26-36%:''' The player enters an auto transition going at half speed with all the objects turning invisible.
*'''26-36%:''' The level enters an auto transition becoming 0.5x speed with all the objects turning invisible. You can collect a coin by jumping on an invisible yellow ring at 34%.
*'''36-51%:''' At the drop, the player enters a normal speed robot section where the player must jump between platforms and hit orbs.
*'''36-51%:''' At the drop the player enters a normal speed robot section where you jump between platforms and hit jump orbs.
*'''51-57%:''' Up next is a short ball section where the player must move between platforms rising from the roof and ground.
*'''51-57%:''' Up next there's a short ball section where you move between platforms rising from the roof and ground.
*'''57-75%:''' Then the player enters a half-speed transition before entering a long section where they switch between a UFO and a wave while changing size.
*'''57-75%:''' Then you enter a 0.5x speed transition before entering a long section where you switch between the UFO and Wave game modes whilst changing size.
*'''75-100%:''' Finally, the level ends with a cube section with simple gameplay. Messages reading 'GG' and '2/5 2nd Chamber Complete :D' appear at the end of the level; the latter is accompanied by custom Bonus Gauntlet artwork.
*'''75-100%:''' Finally, the level ends off with a cube section with simple gameplay. The text "GG" "2/5 2nd Chamber Complete :D" appears at the end of the level with a custom Bonus Gauntlet artwork. You can collect a coin by jumping at 96%


==User coins==
==User coins==
Rising contains three user coins.
WIP...
*The first coin is located at 25% and requires flying up to a small space in the ceiling to collect it.
*The second coin is located at 34%, which can be collected by jumping on an invisible yellow orb to reach it.
*The third and final coin is located at 97% and can be collected by jumping over the final yellow pad.


==Gameplay==
==Gameplay==
{{VC|bm49IDd133k}}
{{VC|bm49IDd133k}}
==Trivia==
*Jumping off the two-block platform at 81.5% (skipping the yellow orb below) triggers the message 'Well that happened', accompanied by a '^<^' face and the word 'Noob'.
**Despite the message, it is possible to survive and complete the level if the message is triggered; this requires jumping as late as possible.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]
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