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  |creator    = TheDevon
  |creator    = TheDevon
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |difficulty = {{Harder}}
|updated    =
  |difficulty = [[File:Harder.png|x35px]]
  |stars      = 7
  |stars      = 7
  |diamonds  = 9
  |diamonds  = 9
Line 12: Line 13:
  |objects    = 37,992
  |objects    = 37,992
  |copytype  = No password
  |copytype  = No password
  |downloads  = 3.44M
  |downloads  = 3M+
  |likes      = 357.1K
  |likes      = 339.2K+
  |rating    = Epic
  |rating    = Epic
  |artist    = Cornandbeans
  |artist    = Cornandbeans
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==Description==
==Description==
*'''0-7%:''' Rose begins with a flickering ship part with the gameplay changing every time it flickers. The player is chasing some sort of crystal.
*'''0-7%:''' The level starts with a flickering 1x ship part with the gameplay changing every time it flickers. The player is chasing some sort of crystal.
*'''8-18%:''' Afterward, the decoration changes completely into a black and white flickering part with a modern style. The part consists of two sections: a cube section and a robot section which both have simple jumps.
*'''8-18%:''' Afterward, the decoration changes completely into a black and white flickering part with a modern style. The part consists of 2 sections: a cube section and a robot section which both have simple jumps.
*'''19-30%:''' Once again, the decoration completely changes, but this time into a underworld esque style. It has grassy patches with lanterns and hanging saws with a bit of spiky dark modern block design. The section consists of a 1x mini UFO where you have to evade the hanging saws from the ceiling. At the end of the section, there are double- and triple-speed changers in a corridor that closes onto the player which serves as a transition into the next part.
*'''19-30%:''' Once again, the decoration completely changes, but this time into a underworld esque style. It has grassy patches with lanterns and hanging saws with a bit of spiky dark modern block design. The section consists of a 1x mini UFO where you have to evade the hanging saws from the ceiling. At the end of the section, there are 2x and 3x speed changers in a corridor that closes onto the player which serves as a transition into the next part.
*'''31-46%:''' Afterward, the decoration once again completely changes, this time into a modern 3D landscape with flashing beams in the background and blue-green color changes. The section consists of a 3x wave part with pretty open gameplay.
*'''31-46%:''' Afterward, the decoration once again completely changes, this time into a modern 3D landscape with flashing beams in the background and blue-green color changes. The section consists of a 3x wave part with pretty open gameplay.
*'''47-54%:''' Following this, the decoration changes to a similar style as the first part of the level, but without the flickering. The part consists of a robot section which consists of simple jumps and dash orbs and a cube section which also consists of a few easy jumps. Following the cube section, there is a white landscape-like transition with text that says 'Focus!'.
*'''47-54%:''' Following this, the decoration changes to a similar style as the first part of the level, but without the flickering. The part consists of a robot section which consists of simple jumps and dash orbs and a cube section which also consists of a few easy jumps. Following the cube section, there is a white landscape-like transition with text that says "Focus!".
*'''55-74%:''' The first part of the drop consists of only tight 4x ship gameplay. The decoration is dark and has clocks, saws, black spikes and slopes in the design. At the end of the ship section, the screen goes black and the player rises as a transition to the final part.
*'''55-74%:''' Afterward, the drop begins! The first part of the drop consists of only tight 4x ship gameplay. The decoration is dark and has clocks, saws, black spikes and slopes in the design. At the end of the ship section, the screen goes black and the player rises as a transition to the final part.
*'''75-100%:''' The final part starts off with a 3x mini ball section which consists of normal jumps and orbs. Afterward, there is a short 4x ship section that mostly serves as a transition to the mini spider part with simple jumps after which is a 4x mini ship part with open gameplay that leads into the final 10%. The final 10% has a cutscene where the player is descending down as a ship to the rose in a bright atmosphere.
*'''75-100%:''' The final part starts off with a 3x mini ball section which consists of normal jumps and orbs. Afterward, there is a short 4x ship section that mostly serves as a transition to the mini spider part with simple jumps after which is a 4x mini ship part with open gameplay that leads into the final 10%. The final 10% has a cutscene where the player is descending down as a ship to the rose in a bright atmosphere.


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