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{{Stub}}<!-- TODO: *Add gameplay video *Link song and its artist --> | |||
{{IB-Level | {{IB-Level | ||
|image = Rush.png | |image = Rush.png | ||
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|creator = DHaner | |creator = DHaner | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = | |difficulty = [[File:Hard.png|x35px]] | ||
|stars = 4 | |stars = 4 | ||
|diamonds = 6 | |diamonds = 6 | ||
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|objects = 28,433 | |objects = 28,433 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 8.5M+ | ||
|likes = | |likes = 512K+ | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://shirobonmusic.newgrounds.com/ Shirobon] | |artist = [https://shirobonmusic.newgrounds.com/ Shirobon] | ||
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**'''Set 6:''' The camera tilts anticlockwise, and the foreground is doubled, with the other instance of the foreground being positioned one layer behind and tilted in a flipped direction to the camera. | **'''Set 6:''' The camera tilts anticlockwise, and the foreground is doubled, with the other instance of the foreground being positioned one layer behind and tilted in a flipped direction to the camera. | ||
**'''Set 7:''' The camera orientation is flipped vertically and tilted clockwise. | **'''Set 7:''' The camera orientation is flipped vertically and tilted clockwise. | ||
**'''Set 8:''' With each jump, the camera view multiplies, going from 1 to 4, then 9, and lastly | **'''Set 8:''' With each jump, the camera view multiplies, going from 1 to 4, then 9, and lastly 12. | ||
*'''41-50%:''' The next sequence is a normal size ball. The player must go up and down to dodge rows of spikes; after the fifth row, the spikes are placed individually. The effect is the foreground appearing infinitely stacked on top of itself, with the camera panning up once and then down. | *'''41-50%:''' The next sequence is a normal size ball. The player must go up and down to dodge rows of spikes; after the fifth row, the spikes are placed individually. The effect is the foreground appearing infinitely stacked on top of itself, with the camera panning up once and then down. | ||
*'''50-57%:''' A spider sequence follows. The effect is the gameplay being shown in panels. There are two panels positioned differently, with the gameplay offset in each accordingly. At first, each panel is shown individually, but afterwards, they are shown simultaneously. In each of the individual displays of the panels, the player has to switch gravity once to dodge a saw. In the paired display, the gameplay remains similar, though it requires three gravity switches. | *'''50-57%:''' A spider sequence follows. The effect is the gameplay being shown in panels. There are two panels positioned differently, with the gameplay offset in each accordingly. At first, each panel is shown individually, but afterwards, they are shown simultaneously. In each of the individual displays of the panels, the player has to switch gravity once to dodge a saw. In the paired display, the gameplay remains similar, though it requires three gravity switches. | ||
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==User coins== | ==User coins== | ||
*'''Coin 1:''' Collected at 71% by dodging under the third boss attack. | |||
==Gameplay== | ==Gameplay== | ||
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==Trivia== | ==Trivia== | ||
*During the boss fight in the mini-UFO sequence, the second | *During the boss fight in the mini-UFO sequence, the second from top drone is unique in not attacking once. It means the player can keep straight ahead of the mentioned drone to dodge all attacks. | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||