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{{Infobox Level|image = File:SAVE AS pic.png|creator = PAHC|difficulty = [[File:Medium Demon.png|20px]] Medium Demon|stars = 10[[File:Star.png|15px]]|id = 62757869|version = 5|last_updated = 2.1|composer = Triplebarrel|song = The Noise Experiment|song_id = 934797}}
{{IB-Level
'''[[SAVE AS]]''' is a 2.1 Medium Demon created by PAHC. The level is designed to represent the stages of [https://en.wikipedia.org/wiki/Alzheimer%27s_disease Alzheimer's Disease], which is a type of Dementia that commonly affects people who are 65 years old or over. It starts off normal but progressively gets glitchier as the level goes on.
|image     = SAVEAS.png
|id        = 62757869
|creator   = PAHC
|created    = [[Update 2.1]]
|updated    = [[Update 2.2]]
|difficulty = {{MediumDemon}}
|stars      = 10
|length    = 5m 39s (XL)
|objects    = 105,468
|copytype  = No password
|downloads  = 1.44M
|likes      = 60.2K
|rating    = Featured
|artist    = triplebarrel
|music      = [http://soundcloud.com/auditoryintelligence/triplebarrel-the-noise-experiment THE NOISE EXPERIMENT]
|musicid    = 1066028 (deleted)
}}
'''SAVE AS''' is a [[Update 2.1|2.1]] Medium Demon level by PAHC, published on 14 July 2020. The level is designed to represent the stages of [[Wikipedia:Alzheimer's disease|Alzheimer's disease]], a type of dementia that commonly affects people who are over the age of 65. It starts normally but becomes progressively glitchier and messier as the level progresses.


==Description==
== Gameplay ==
SAVE AS begins with an easy ship sequence. For most of this section, the player can rest and slide on the platforms, but they must fly over some spikes. Next is an easy cube section that requires the player to jump over double spikes and onto platforms. What is odd about the cube section, though, is that around halfway through, it looks like the player is done with the section before the rest of it suddenly flickers in.
The level starts off with an easy ship sequence, for most of the section you can just lay and slide off of platforms, but it requires you to fly through some spikes. This is followed up with an easy cube section, which requires you to jump on platforms and jump over double spikes. What's odd about the cube section, though, is that around halfway through this part it looks like you're done with the section before the rest of it flickers in suddenly.


Next up is a simple ball section that only requires some easy timings to get through gravity portals. The level slows and jitters, representing an early stage of Alzheimer's.
Next up is a simple ball section, which requires easy timings to get through gravity portals. The level slows down and jitters, representing one of the beginning stages of Alzheimer's.


After this, there is a UFO segment in which the colours become increasingly monochrome and dark. This section is pretty simple; the hardest part is the hard-to-see fakes, which require semi-hard timing to get through, but otherwise it is pretty straightforward. This section ends with the player having to avoid a fake to get to the next section.
After this is a UFO segment where the colors start becoming more monochrome and dark. This section is pretty simple. The hardest thing about this section is hard to see fakes, with semi-hard timing to get through them, but other than that it is pretty straight forward. This ends with you avoiding a fake to get to the next section.


After the UFO section is a repeating-robot section, representing the patient's forgetfulness and repetition of words. This section repeats itself seven times. After this, there is a ship section, where seeing colour is pretty rare. This section is relatively tricky because some of the hitboxes have changed.
After the UFO section is a repeating robot section, representing the forgetfulness and repeating words from the Alzheimer's patient. This section repeats itself seven times. After this is a ship section, seeing color in this part is pretty much rare at this point. This section is relatively tricky since some of the hitboxes are changed.


Next is a wave section that is pretty easy for the most part. This part also repeats itself, this time only six times. It requires some easy spamming and dodging saws while the gameplay loops through glitching. After this, there is a tricky ball section that repeats three times. The gameplay jitters throughout this part and requires precise timing to get through, which can be difficult.
Next is a wave section, which is pretty easy for the most part. This part also repeats itself, this time it only repeats itself six times. It requires some easy wave spam and dodging the saws while the gameplay reverses itself to repeat. After this is a tricky ball section, the gameplay jitters throughout this part and requires timing to get through this also repeats itself.


Next is a hard cube section. All colour is gone at this point, and both the block design and gameplay jitter so much that it is hard for the player to see and time their jumps. A similar UFO section follows. Sometimes during this part, the player's cube flickers on and off the screen. This section also jitters, and with added saws that jitter as well, it is made even tougher. After the UFO, another ship requires some easy manoeuvring before it mostly turns auto towards the end.
Next is a hard cube part, all color is gone at this point, and both the block design and gameplay jitters intensely, making it hard for the player to see and time their jumps. This is followed up with a similar UFO section. Sometimes during this part, the player's cube flickers off and on the screen. This section also jitters, and with added saws that also jitter, it makes it even tougher. After the UFO is another ship, but this time a lot of it is auto, it requires easy maneuvering to get to the said auto part.


After that, there is an auto-transition, with structures and gameplay flashing in sync with the music. This part represents a brief break and the recalling of memories, but it does not last long and is quickly followed by an extremely dark section, with a crooked, tangled block design. This part is also mainly auto. It switches to a wave, then a ship, and then a UFO. After this, there is a robot section that alternates between a cube. It also switches to a UFO a few times. This part is not particularly hard and requires easy jumps.
After that is an auto intermission, some blocks that represent gameplay flashes up, syncing with the music. This represents the patient remembering stuff, but this doesn't last long. This is quickly followed up by an extremely dark section, with crooked and tangled block design. This part is also mainly auto. It switches to wave, then ship, and then UFO. After this is a robot section, which changes back and forth to a cube. It also switches to UFO a few times. This part isn't really hard, but it requires easy timing to make jumps.


Next is a ship section, with decoration that resembles the part before it, but the decoration and gameplay flicker off-screen a few times. Then there is a cube section, which is auto. The cube cannot move in a straight line anymore; it is seen bouncing up and back. The screen fades to black as it transitions into the next part. It is also a cube, but this time requires the player to jump over double spikes. The player is not required to jump sometimes, as there are pink pads during some jumps.
Next is a ship section, with decoration that resembles the part before it, but the decoration and gameplay flicker off-screen a few times. This is followed up with a cube section, which is auto. The cube cannot move in a straight line anymore, as it is seen bouncing up and going backward. The screen fades black as it transitions to the next part, its also a cube, but this time it requires you to jump over double spikes. You're not required to jump sometimes as there are pink jump pads during some jumps.


A ship section follows, where the screen is mostly black, and it is nearly impossible for the player to see what they are doing. Luckily, only a few timings are required during this part.  
That section is followed up by a ship section, the screen is mostly black and it's nearly impossible for the player to see what they're doing. Luckily, only a few clicks are required during this part.  


The last section is a robot so incomprehensible that the rest of the level is auto, except for a final dash orb. It is nearly impossible for the player to see their robot during this part. The level ends with said dash orb as the screen fades to black, representing the death of the patient due to Alzheimer's complications. When the screen fades entirely to black, the level ends with a logo featuring the level's name, then fades to black once more.  
The last section is a robot section, which is so incomprehensible that the rest of the level is all auto with the exception of a final dash orb. It's nearly impossible for the player to see their robot during this part. The level ends with said dash orb as the screen fades to black, representing the death of the patient due to Alzheimer's complications. When the screen fades entirely to black the level ends with a logo with the level's name on it.  


==Gameplay==
== Controversy ==
{{VC|i4AJd_ZC_Ro}}
In July 2020, Mulpan, a Korean player who mostly uploads level replays, uploaded a video of SAVE AS to his channel. However, the title of the video was "Ge?@o%me?tr!y d^"as$h" indicating that Mulpan was using clickbait with SAVE AS for views, without actually knowing the level's meaning. After this, he got loads of backlash, some stating that he disrespected PAHC and his level. In the end, Mulpan took the video down.


==Controversy==
== Trivia ==
On 18 July 2020, [[Mulpan]] uploaded a showcase of SAVE AS to his channel titled 'Ge?@o%me?tr!y d^"as$h', indicating that he was using the level as clickbait for views without actually knowing the level's meaning (though it is claimed that he believed the level to be an average modern glitch effect level). After this, he received significant backlash, with some people stating that he disrespected PAHC and their level. Mulpan subsequently removed the video and issued a statement about the situation.<ref>https://www.youtube.com/post/Ugz1jDZFPNzL24CGRfF4AaABCQ</ref>
* This level is free to copy.
* This level contains 105,433 objects.
* This level is 5m 39s in length.
* [[Juniper]], an American player, did a fundraising stream where she played SAVE AS while raising money to donate to an Alzheimer's disease foundation. In the end, she raised over 2,000 dollars.<ref>https://www.youtube.com/watch?v=nUbFVJrOr5E</ref>
* This level was rated on August 18, 2020.
* The song for SAVE AS, The Noise Experiment by Triplebarrel, was actually made specifically for the level, as PAHC could not find the perfect song to represent the disease.
* PAHC's inspiration for SAVE AS was an album titled "Everywhere at the end of time" by The Caretaker,<ref>https://www.youtube.com/watch?v=wJWksPWDKOc</ref> and the artist William Utermohlen's paintings.


==Trivia==
== Walkthrough ==
*SAVE AS was nominated for ''Best Effect Level'' in the [[The Geometry Dash Awards|Geometry Dash 2020 Awards]]. It placed second with 15.61% of the vote, just under 15,000 votes fewer than [[HOW]].
[[File:SAVE AS by PAHC - Geometry Dash|centre|thumb|330x330px|The full walkthrough of SAVE AS. Credits to [[Nexus]].]]
*SAVE AS was ranked #56 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*On 29 and 30 July 2017, [[Juniper]] held three fundraising streams where she played SAVE AS while raising money to donate to an Alzheimer's disease foundation. The final amount donated by her viewers totalled $2,120 USD.<ref>https://www.youtube.com/watch?v=nUbFVJrOr5E</ref>
*The song for SAVE AS, 'The Noise Experiment' by triplebarrel, was made specifically for the level, as PAHC could not find the perfect song to represent the disease.
**The old song was removed at an unknown time. In August 2021, triplebarrel uploaded a new version of the song for use in the level.
**Sometime in late January 2022, triplebarrel removed the song again.
*The visual metaphors of dementia do not conclude at the end screen. The appearance of SAVE AS's logo represents terminal lucidity, a possible state in which one regains a fair amount of cognitive function and memories shortly before death.
*PAHC's inspiration for SAVE AS was an album titled 'Everywhere at the End of Time' by The Caretaker,<ref>https://www.youtube.com/watch?v=wJWksPWDKOc</ref> and the artist William Utermohlen's paintings.
*SAVE AS only contains two orbs: a custom orb that turns off block rotation at the fifth state (less lag) and a green dash orb in the seventh stage.


==Videos==
== References ==
{{VC|lEa1F5fymv4
<references />[[Category:Medium Demon levels]]
|cpt1 = Bangaled's informational walkthrough of SAVE AS, explaining its meaning and details.
[[Category:Demon levels]]
}}
[[Category:2.1 levels]]
 
[[Category:XL levels]]
==References==
<references />
[[Category:Classic levels]]
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