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SUPERHATEMEWORLD
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==Description== *'''0-22% (RealVet):''' SUPERHATEMEWORLD begins in a normal-speed cube section containing tight jumps and orb timings. The player must then jump into a ball portal, narrowly avoiding spikes in a tight corridor, before going up into a mini-cube portal. The player then encounters a spam part, one of the most notorious parts of the level. After this spam, the player lands in a ship portal with a long straight-fly corridor with gravity/size changes. *'''22-40% (Doop):''' This part begins with a half-speed memory ball section, with fake pathways, orbs, spikes and much more. The player must find the correct path and reach the UFO section at normal speed, where there are gravity changes and orbs, and the part ends with about three to four seconds of UFO spam into the ceiling. Afterwards is a break at half speed, with two invisible jumps underneath the word 'brEAK'. *'''40-48% (EndLevel):''' The player gets launched into a slow wave segment, another notorious part of this level. This wave has tight timings and narrow pathways, ending with a tight corridor with rhythmic click patterns and spam. *'''48-76% (icedcave):''' After the wave, the player drops into a short cube section with a difficult timing and then gets thrown into a triple-speed tight straight-fly corridor. After this, the player enters a half-speed UFO section with tight timings and gravity/size changes, followed by a normal-speed mini-cube section with fakes and a double-click. Next is a ball corridor, similar to those in the Hell Series by [[Sohn0924]]. This corridor requires a rhythmic click pattern to pass. Afterwards is a short cube section with orb timings and another straight-fly corridor. At the end of this corridor is tight ship gameplay at half speed, requiring good ship manoeuvring, followed by a long upside-down straight-fly corridor that flashes in and out of visibility. This corridor also sets the player to normal speed halfway through, then back to half speed. After this straight-fly, the player is given another brief break as a mini-cube. *'''76-88% (loogiah):''' This part begins with a normal-speed mini-ball section, with late, silent-like blue orb timings. Afterwards, the player becomes a normal-sized ball and enters a little corridor, similar to the one in icedcave's part, where they again need a rhythmic click pattern to get through. The player drops into an upside-down UFO portal where they must spam against the ceiling to avoid spikes below and eventually reach a ship section with gravity portals, where they must hold and release depending on their gravity. *'''88-100% (river):''' Afterwards, the player enters a cube section containing difficult timings, a bit of memory and blue orb spam near the end. Finally, there is a very tight straight-fly corridor near the ground and another short straight-fly corridor in the middle.
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