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{{Infobox_Level
|image = File:Exen-SHMW-thumbnail.png
|creator = [[IcEDCave]] (host and publisher), [[EndLevel]] (host), RealVet, Doop, [[Kallari]] and river (Old version verified by [[UFokinWotM8]], new version verified by [[Cursed]])
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|stars = 10[[File:Star.png|15px]]
|id = 57571983
|version = 1
|last_updated = 2.1
|composer = '''Original:''' Marilyn Manson<br>'''Replacement:''' edenleft
|song = '''Original:''' Resident Evil Main Title Theme<br>'''Replacement:''' RE: Main Title Theme (Remix Collab)
|song_id = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 1135860}}
{{Quote
|Break... Hosted by Endlevel, Verified by Cursed.
|IcEDCave}}
'''SUPERHATEMEWORLD''' ('''SHMW''') is a 1.9/2.1 Extreme Demon mega-collaboration hosted by [[EndLevel]] and [[IcEDCave]] and published by [[IcEDCave]]. It is a hell-themed old semi-impossible level featuring slow and tight gameplay. The old version of this level was verified by [[UFokinWotM8]]. The level was later buffed and re-decorated. The new version was verified by [[Cursed]] on September 30, 2022, after 9,994 attempts.


{{Infobox_Level_New|title=SUPERHATEMEWORLD|creator=[[IcEDCave]] (host), [[EndLevel]] (host), ReaLvet, Doop, [[Kallari]], River|difficulty=Extreme Demon|stars=10|level_id=57571983|version=1|last_updated=2.1|composer='''Original:''' Marilyn Manson
==History==
'''Replacement:''' edenleft|song='''Original:''' Resident Evil Main Title Theme
SUPERHATEMEWORLD was first previewed/showcased on April 22, 2018,<ref>https://youtu.be/MCL_Q-k2jwU</ref> showcasing some decoration, as well as the entire layout. The first version of the layout was created on the 1.9 ''Geometry Dash'' Private Server.
'''Replacement:''' RE: Main Title Theme (Remix Collab)|song_id='''Original:''' Deleted
'''Replacement:''' 1135860|image=File:Exen-SHMW-thumbnail.png}}{{Quote|Break... Hosted by Endlevel, Verified by Cursed.|IcEDCave}}
'''SUPERHATEMEWORLD''' (SHMW) is a 1.9/2.1 Extreme Demon mega-collaboration hosted by [[EndLevel]] and [[IcEDCave]], and published by [[IcEDCave]]. It is a Hell-themed old semi-impossible level that features slow and tight gameplay. The old version of this level was verified by [[UFokinWotM8]]. The level was later re-decorated and buffed, and verified by [[Cursed]] on September 30th, 2022.  


== History ==
On April 11, 2019, the second version of SHMW was showcased on [[IcEDCave]]'s channel,<ref>https://youtu.be/jHkwgXEc7uw</ref> showing the entirety of the level, including decoration. Two days later, IcEDCave uploaded a run of 58-100%.<ref>https://youtu.be/855OgjN5wQs</ref> About a year after this run, IcEDCave returned to the level on March 5, 2020, achieving 43% on its unnerfed version.<ref>https://youtu.be/8GRGybEGhys</ref> After these two runs, the level fades into obscurity.
SUPERHATEMEWORLD was first previewed/showcased on April 22, 2018,<ref>https://www.youtube.com/watch?v=MCL_Q-k2jwU</ref> showcasing some decoration, as well as the entire layout. The first version of the layout was created on the 1.9 Geometry Dash Private Server.


On April 11, 2019, The second version of SHMW was showcased<ref>https://www.youtube.com/watch?v=jHkwgXEc7uw</ref> on [[IcEDCave]]'s channel, showing the entirety of the level including decoration. 2 days after this showcase, [[IcEDCave]] uploaded a run of 58% - 100%.<ref>https://www.youtube.com/watch?v=855OgjN5wQs</ref> About a year after this run, [[IcEDCave]] would come back to the level on March 5, 2020, achieving 43% on its unnerfed version.<ref>https://www.youtube.com/watch?v=8GRGybEGhys</ref> After these two runs, the level would fade into obscurity.
A couple of years later, on September 3, 2021, a player named [[UFokinWotM8]] (also known as UFWM) picked up the level and achieved two runs, 52% and 63-100%.<ref>https://youtu.be/jPxceKHRXnk</ref> UFWM claimed he would try to complete SHMW, as he got those previously stated runs within two hours of picking the level up. In the next couple of days, UFWM made fast progress on this version of SHMW, achieving 74% on September 5, 2021,<ref>https://youtu.be/elEouH4rMqc</ref> and 88% on September 6, 2021.<ref>https://youtu.be/VImbB9YsWq4</ref> Finally, on September 7, 2021, UFWM verified the unnerfed, second version of SUPERHATEMEWORLD in 6,102 attempts;<ref>https://youtu.be/dvg18IrV8WU</ref> however, the level remained unrated.


A couple of years later, on September 3, 2021, a player named [[UFokinWotM8]] (also known as UFWM) would pick up the level and achieve two runs, being 52% and 63% - 100%.<ref>https://www.youtube.com/watch?v=jPxceKHRXnk</ref> [[UFokinWotM8|UFWM]] claimed that he would try to complete SHMW, as he got those previously stated runs within 2 hours of picking the level up. In the next couple of days, [[UFokinWotM8|UFWM]] would make fast progress on this version of SHMW, achieving 74% on September 5, 2021,<ref>https://www.youtube.com/watch?v=elEouH4rMqc</ref> and 88% on September 6, 2021.<ref>https://www.youtube.com/watch?v=VImbB9YsWq4</ref> Finally, on September 7, 2021, UFWM would verify the unnerfed, second version of SUPERHATEMEWORLD in 6,102 attempts<ref>https://www.youtube.com/watch?v=dvg18IrV8WU</ref>, however, the level would remain unrated.
Two months later, on November 27, 2021, river uploaded a video titled 'my part in SUPERHATEMEWORLD'.<ref>https://youtu.be/lEcB4y-_dAA</ref> This informed the community that [[EndLevel]] and IcEDCave were hosting a re-deco of the level in its unnerfed state, as well as buffing many parts. Many other creators in the re-decorated version uploaded their parts in the next couple of months, including IcEDCave, who previewed his part on December 2, 2021.<ref>https://youtu.be/L5lX1b5VLs8</ref>


2 months later, on November 27, 2021, river uploaded a video onto his channel titled 'my part in SUPERHATEMEWORLD'.<ref>https://www.youtube.com/watch?v=lEcB4y-_dAA</ref> This informed the community that [[EndLevel]] and [[IcEDCave]] were hosting a re-deco of the level in its unnerfed state, as well as buffing many parts. Many other creators in the re-decorated version uploaded their parts in the next couple of months, including [[IcEDCave]], who previewed his part on December 2, 2021.<ref>https://www.youtube.com/watch?v=L5lX1b5VLs8</ref>
On January 30, 2022, UFWM announced that he be the official verifier of the remake, additionally showing that he had achieved 43%.<ref>https://youtu.be/j3LC52Yn-BE</ref> He made fast progress on the new version, achieving 56% on February 2, 2022,<ref>https://youtu.be/UYf6AmEd4mA</ref> and achieving 69%, as well as 63-100% on February 6, 2022.<ref>https://youtu.be/fdtosyoUJxs</ref> After silence around the level's progress, UFWM, unfortunately, announced that he be dropping the SHMW remake due to university and giving the level to the player declan.<ref>https://youtube.com/post/UgkxdmWztVkMr-wB-i1QR98EebV9G4Y62sHs</ref>


On January 30, 2022, [[UFokinWotM8|UFWM]] would announce that he would be the official verifier of the remake, as well as showing that he had achieved 43%.<ref>https://www.youtube.com/watch?v=j3LC52Yn-BE</ref> He would make fast progress on the new version, achieving 56% on February 2, 2022,<ref>https://www.youtube.com/watch?v=UYf6AmEd4mA</ref> and achieving 69%, as well as 63% - 100% on February 6th, 2022.<ref>https://www.youtube.com/watch?v=fdtosyoUJxs</ref> After silence around the level's progress, [[UFokinWotM8|UFWM]] would unfortunately announce that he would be dropping the SHMW remake due to university, and give the level to the player declan.<ref>https://www.youtube.com/channel/UCzP96SNDDRYZgAynR6FIIyQ/community?lb=UgkxdmWztVkMr-wB-i1QR98EebV9G4Y62sHs</ref>
Since declan has privatised all the ''Geometry Dash'' content on his YouTube channel, his progress on SHMW is not very well known. After declan disappeared from YouTube and ''Geometry Dash'', the level's verification process was stagnant for a couple of months.  


Since declan has privated all the Geometry Dash content on his YouTube channel, his progress on SHMW is not very well known. After declan disappeared off of YouTube and Geometry Dash, the level's verification process was stagnant for a couple months.  
Completely out of nowhere, on September 30, 2022, [[Cursed]] uploaded his verification video for the remake of SUPERHATEMEWORLD.<ref>https://youtu.be/fhmgZYCJ29M</ref> The level took Cursed 9,994 attempts to verify. The level was rated on October 11, 2022, and placed at #30 on the [[Geometry Dash Demonlist|Demonlist]] on November 13, 2022.


Completely out of nowhere, on September 30, 2022, [[Cursed]] would upload a verification video for the remake of SUPERHATEMEWORLD.<ref>https://www.youtube.com/watch?v=fhmgZYCJ29M</ref> The level would take [[Cursed]] 9,994 attempts to verify. The level was rated on October 11th, 2022, and placed at #30 on the [[Geometry Dash Demonlist|Demonlist]] on November 13, 2022.
==Gameplay==
*'''0-22% (RealVet):''' The level begins in a single-speed cube section containing tight jumps and orb timings. The player then must jump into a ball portal, narrowly avoiding spikes in a tight corridor until going up into a mini-cube portal. The player then encounters a spam part, one of the most notorious parts of the level. After this spam, the player lands in a ship portal with a long straight-fly corridor with gravity/size changes.
*'''22-40% (Doop):''' This part begins with a half-speed memory ball section, with fake pathways, orbs, spikes and much more. The player must find the correct path and make it to the UFO section at single-speed, where there are gravity changes and orbs, and ends with about three to four seconds of UFO spam into the ceiling. Afterwards is a break at half-speed, with two invisible jumps underneath the word 'brEAK'.
*'''40-48% ([[EndLevel]]):''' The player gets launched into a slow wave segment, another notorious part of this level. This wave has tight timings and narrow pathways, ending with a tight corridor with rhythmic click patterns and spam.
*'''48-76% ([[IcEDCave]]):''' After the wave, the player drops into a short cube section with a difficult timing and then gets thrown into a triple-speed tight straight-fly corridor. After this, the player enters a half-speed UFO section with tight timings and gravity/size changes, followed by a single-speed mini-cube section with fakes and a double-click. Next is a ball corridor, similar to those in the [[Hell Series]] by [[Sohn0924]]. This corridor requires a rhythmic click pattern to pass. Afterwards is a short cube section with orb timings and another straight-fly corridor. At the end of this corridor is tight ship gameplay at half-speed, requiring good ship manoeuvring, followed by a long upside-down straight-fly corridor that flashes in and out of visibility. This corridor also sets the player at single-speed halfway through and then back to half-speed. After this straight-fly, the player is given another little break as a mini-cube.
*'''76-88% ([[Kallari]]):''' This part begins with a single-speed mini-ball section, with late, silent-like blue orb timings. Afterwards, the player becomes a normal-sized ball and enters a little corridor, similar to the one in IcEDCave's part, where they again need a rhythmic click pattern to get through. The player drops into an upside-down UFO portal where they must spam against the ceiling to avoid spikes below and eventually reach a ship portal, where they must hold and release depending on their gravity.
*'''88-100% (river):''' Afterwards, the player enters a cube section containing difficult timings, a bit of memory and blue orb spam near the end. Finally, there is a very tight straight-fly corridor near the ground and another short straight-fly corridor in the middle.


== Gameplay ==
==Trivia==
* '''0%-22%''' (ReaLvet) - The level begins in a cube, which contains tight jumps and orb timings. You then jump into a ball portal, narrowly avoiding spikes in a tight corridor until you go up into a mini-cube portal. You're then greeted with a spam part, which is one of the most notorious parts of the level. After this spam, you land in a ship portal, which is a long straight-fly corridor with gravity and size changes.
*The level cannot be copied.
* '''22%-40%''' (Doop) - This part begins with a slow memory ball part, with fake pathways, orbs, spikes, and much more. You must find the right path and make it to the UFO section. This part starts off with gravity changes and orbs, and ends with about 3-4 seconds of UFO spam into the ceiling. You are then greeted with a break part, with two invisible jumps underneath the word 'brEAK'.
*The level contains 33,163 objects.
* '''40%-48%''' ([[EndLevel]]) - You are then thrown into a very slow wave part, another notorious part of this level. This wave has very tight timings and narrow pathways, ending off with a very tight corridor with rhythmic click patterns and spam.
*The level is 1m 6s in length.
* '''48%-76%''' ([[IcEDCave]]) - After the wave, you are dropped into a short cube section with a difficult timing. You are then thrown into a very fast and tight straight-fly corridor. After this, you are put into a slow UFO section with tight timings, as well as gravity and size changes. This UFO is followed up by a mini-cube section with fakes and a double-click. You are then met with a ball corridor, similar to those in The Hell Series by [[Sohn0924]]. This corridor requires a rhythmic click pattern to pass. After this, you are put into a short cube section with orb timings, followed up by another straight-fly corridor. At the end of this corridor, there is slow and tight ship gameplay that requires good ship control to maneuver. These tight gaps are followed by a long upside-down straight-fly corridor that flashes in and out of visibility. This corridor also puts you back at 1x speed halfway through. After this straight-fly, you are given another little break as a mini-cube.
* '''76%-88%''' ([[Kallari]]) - This part begins with a mini ball, with late, silent-like gravity orb timings. After these gravity orbs, you are given a little corridor, similar to the one in [[IcEDCave]]'s part, where you again need a rhythmic click pattern to get through. You are then dropped into an upside-down UFO portal, where you must spam against the ceiling to avoid spikes below you. You eventually reach a ship portal, where you must hold and release depending on your gravity.
* '''88%-100%''' (river) - After this ship, you are put into a cube portal. This cube section has difficult timings, a bit of memory, and gravity orb spam near the end. Finally, you are set into a mini-ship portal, where you fly in a very tight straight-fly corridor near the floor. After this corridor, you finish off the level going through a small straight-fly corridor.
 
== Trivia ==
 
* The level cannot be copied.
* The level has 33,163 objects.
* The level is 1m06s long.
*The level was initially placed at #30 on the [[Geometry Dash Demonlist|Demonlist]] on November 13, 2022, above [[Fragile]] (#31) and below Esfera (#29).
*The level was initially placed at #30 on the [[Geometry Dash Demonlist|Demonlist]] on November 13, 2022, above [[Fragile]] (#31) and below Esfera (#29).
**This addition to the Demonlist knocked [[Requiem]] into the Extended List and [[Factory Realm X]] into the Legacy List.
**This addition to the Demonlist knocked [[Requiem]] into the Extended List and [[Factory Realm X]] into the Legacy List.
* The level was verified by [[Cursed]] on September 30, 2022, in 9,994 attempts.
*The first victor of the level was Cryonix, taking around 6,000 attempts.
* The first victor of the level was Cryonix, taking around 6,000 attempts.
*The SKK at the end of the level (top half of the final straight-fly) stands for SuperKirbyKid. This was [[IcEDCave]]'s old alias online.<ref>https://cdn.discordapp.com/attachments/297873674164371457/1091323127163781241/ref2.png</ref>
*The SKK at the end of the level (top half of the final straight fly) stands for SuperKirbyKid. This was [[IcEDCave]]'s old alias online.<ref>https://cdn.discordapp.com/attachments/297873674164371457/1091323127163781241/ref2.png</ref>
*The name 'SUPERHATEMEWORLD' is a reference to an old Super Mario World ROM Hack.<ref>https://cdn.discordapp.com/attachments/297873674164371457/1091322321932927096/reference.png</ref>
*The name 'SUPERHATEMEWORLD' is a reference to an old Super Mario World ROM Hack.<ref>https://cdn.discordapp.com/attachments/297873674164371457/1091322321932927096/reference.png</ref>


== References ==
==References==
<references />
<references />
[[Category:Extreme Demon levels]]
[[Category:Collaborations]]
[[Category:1.9 levels]]
[[Category:2.1 levels]]
[[Category:2.1 levels]]
[[Category:1.9 levels]]
[[Category:Long levels]]
[[Category:Hell-themed levels]]
[[Category:Demon levels]]
[[Category:Demon levels]]
[[Category:Long levels]]
[[Category:Extreme Demon levels]]
[[Category:Collaborations]]
[[Category:Top 150]]
[[Category:Top 150]]
[[Category:Hell-themed levels]]

Revision as of 16:03, 9 April 2023

Template:Infobox Level

“
quote
~ originator

SUPERHATEMEWORLD (SHMW) is a 1.9/2.1 Extreme Demon mega-collaboration hosted by EndLevel and IcEDCave and published by IcEDCave. It is a hell-themed old semi-impossible level featuring slow and tight gameplay. The old version of this level was verified by UFokinWotM8. The level was later buffed and re-decorated. The new version was verified by Cursed on September 30, 2022, after 9,994 attempts.

History

SUPERHATEMEWORLD was first previewed/showcased on April 22, 2018,[1] showcasing some decoration, as well as the entire layout. The first version of the layout was created on the 1.9 Geometry Dash Private Server.

On April 11, 2019, the second version of SHMW was showcased on IcEDCave's channel,[2] showing the entirety of the level, including decoration. Two days later, IcEDCave uploaded a run of 58-100%.[3] About a year after this run, IcEDCave returned to the level on March 5, 2020, achieving 43% on its unnerfed version.[4] After these two runs, the level fades into obscurity.

A couple of years later, on September 3, 2021, a player named UFokinWotM8 (also known as UFWM) picked up the level and achieved two runs, 52% and 63-100%.[5] UFWM claimed he would try to complete SHMW, as he got those previously stated runs within two hours of picking the level up. In the next couple of days, UFWM made fast progress on this version of SHMW, achieving 74% on September 5, 2021,[6] and 88% on September 6, 2021.[7] Finally, on September 7, 2021, UFWM verified the unnerfed, second version of SUPERHATEMEWORLD in 6,102 attempts;[8] however, the level remained unrated.

Two months later, on November 27, 2021, river uploaded a video titled 'my part in SUPERHATEMEWORLD'.[9] This informed the community that EndLevel and IcEDCave were hosting a re-deco of the level in its unnerfed state, as well as buffing many parts. Many other creators in the re-decorated version uploaded their parts in the next couple of months, including IcEDCave, who previewed his part on December 2, 2021.[10]

On January 30, 2022, UFWM announced that he be the official verifier of the remake, additionally showing that he had achieved 43%.[11] He made fast progress on the new version, achieving 56% on February 2, 2022,[12] and achieving 69%, as well as 63-100% on February 6, 2022.[13] After silence around the level's progress, UFWM, unfortunately, announced that he be dropping the SHMW remake due to university and giving the level to the player declan.[14]

Since declan has privatised all the Geometry Dash content on his YouTube channel, his progress on SHMW is not very well known. After declan disappeared from YouTube and Geometry Dash, the level's verification process was stagnant for a couple of months.

Completely out of nowhere, on September 30, 2022, Cursed uploaded his verification video for the remake of SUPERHATEMEWORLD.[15] The level took Cursed 9,994 attempts to verify. The level was rated on October 11, 2022, and placed at #30 on the Demonlist on November 13, 2022.

Gameplay

  • 0-22% (RealVet): The level begins in a single-speed cube section containing tight jumps and orb timings. The player then must jump into a ball portal, narrowly avoiding spikes in a tight corridor until going up into a mini-cube portal. The player then encounters a spam part, one of the most notorious parts of the level. After this spam, the player lands in a ship portal with a long straight-fly corridor with gravity/size changes.
  • 22-40% (Doop): This part begins with a half-speed memory ball section, with fake pathways, orbs, spikes and much more. The player must find the correct path and make it to the UFO section at single-speed, where there are gravity changes and orbs, and ends with about three to four seconds of UFO spam into the ceiling. Afterwards is a break at half-speed, with two invisible jumps underneath the word 'brEAK'.
  • 40-48% (EndLevel): The player gets launched into a slow wave segment, another notorious part of this level. This wave has tight timings and narrow pathways, ending with a tight corridor with rhythmic click patterns and spam.
  • 48-76% (IcEDCave): After the wave, the player drops into a short cube section with a difficult timing and then gets thrown into a triple-speed tight straight-fly corridor. After this, the player enters a half-speed UFO section with tight timings and gravity/size changes, followed by a single-speed mini-cube section with fakes and a double-click. Next is a ball corridor, similar to those in the Hell Series by Sohn0924. This corridor requires a rhythmic click pattern to pass. Afterwards is a short cube section with orb timings and another straight-fly corridor. At the end of this corridor is tight ship gameplay at half-speed, requiring good ship manoeuvring, followed by a long upside-down straight-fly corridor that flashes in and out of visibility. This corridor also sets the player at single-speed halfway through and then back to half-speed. After this straight-fly, the player is given another little break as a mini-cube.
  • 76-88% (Kallari): This part begins with a single-speed mini-ball section, with late, silent-like blue orb timings. Afterwards, the player becomes a normal-sized ball and enters a little corridor, similar to the one in IcEDCave's part, where they again need a rhythmic click pattern to get through. The player drops into an upside-down UFO portal where they must spam against the ceiling to avoid spikes below and eventually reach a ship portal, where they must hold and release depending on their gravity.
  • 88-100% (river): Afterwards, the player enters a cube section containing difficult timings, a bit of memory and blue orb spam near the end. Finally, there is a very tight straight-fly corridor near the ground and another short straight-fly corridor in the middle.

Trivia

  • The level cannot be copied.
  • The level contains 33,163 objects.
  • The level is 1m 6s in length.
  • The level was initially placed at #30 on the Demonlist on November 13, 2022, above Fragile (#31) and below Esfera (#29).
    • This addition to the Demonlist knocked Requiem into the Extended List and Factory Realm X into the Legacy List.
  • The first victor of the level was Cryonix, taking around 6,000 attempts.
  • The SKK at the end of the level (top half of the final straight-fly) stands for SuperKirbyKid. This was IcEDCave's old alias online.[16]
  • The name 'SUPERHATEMEWORLD' is a reference to an old Super Mario World ROM Hack.[17]

References