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{{Epilepsy Warning}}
{{Epilepsy Warning}}
{{Infobox Level
{{Infobox Level
| title     = Sevvend Clubstep
|image     = Sevvend Clubstep.png
| image      = Sevvend Clubstep.png
|id        = 120255728
| creator    = [[Cherry Team]] (Nickname09, MinAY, winchester, Kpokaht, WarningGoat, Vizitek, Genoxide, maybee, ego11 and Quminy)
|creator    = [[Cherry Team]] (Nickname09, MinAY, winchester, Kpokaht, WarningGoat, Vizitek, Genoxide, maybee, ego11 and Quminy)
| difficulty = ExtremeDemon
|difficulty = ExtremeDemon
| stars      = 10
|stars      = 10
| id        = 120255728
|length    = 1m 3s (Long)
| objects    = 61,143
|objects    = 61,143
| length    = 1m 3s
|copytype  = No password
| song      = Cable Kid: Comes Back to Play
|composer  = Koraii
| composer  = Koraii
|song      = Cable Kid: Comes Back to Play
| song_id    = 876102
|song_id    = 876102
}}
}}
'''Sevvend Clubstep''' is a 2.2 Extreme Demon mega-collaboration level created and published by the members of [[Cherry Team]], and verified by Vorten on 4 June 2025.<ref>https://www.youtube.com/watch?v=TvA8EJTJFCc</ref> The level was praised by a majority of people for its gameplay, calling it a pleasant experience. The gameplay of Sevvend Clubstep is perfectly synchronized with its music, having been built by an experienced  [[Geometry Dash Demonlist|Demonlist]] player, Nickname09. The level's decorations are made in bright red-orange tones, with occasional shades of yellow. The work with color and contrasts gives the level an atmosphere of heat and high temperature, and it works really well with occasionally appearing glitch effects.
'''Sevvend Clubstep''' is a 2.2 Extreme Demon mega-collaboration level created by the members of [[Cherry Team]], verified by Vorten on 4 June 2025.<ref>https://www.youtube.com/watch?v=TvA8EJTJFCc</ref> The level was praised by a majority of people for its gameplay, calling it a pleasant experience. The gameplay of Sevvend Clubstep is perfectly synchronised with its music, having been built by an experienced  [[Geometry Dash Demonlist|Demonlist]] player, Nickname09. The level's decorations are in bright red-orange tones, with occasional yellow tones. The work with colour and contrast gives the level an atmosphere of heat and high temperatures, and it works really well with the occasional glitch effects.


Inscriptions periodically appear on the screen (for example: "This is madness", "The tenth prophet of Decagrammaton. Malkuth has awaken!" (a reference to Blue Archive), "OVERHEAT" or "you're cooked").
Inscriptions periodically appear on the screen (for example: 'This is madness', 'The tenth prophet of Decagrammaton. Malkuth has awaken!' (a reference to Blue Archive), 'OVERHEAT' or 'you're cooked').


== History ==
==History==
=== 2024 ===
===2024===
On 4 December, vantergez released a preview of a joke level called Sevvend Clubstep on his channel.<ref>https://www.youtube.com/watch?v=f3FDKKnnvjg</ref> On 6 December, vantergez uploaded a showcase of the level's fully completed gameplay.<ref>https://www.youtube.com/watch?v=sSvItHvHxcA</ref>  
On 4 December, vantergez released a preview of a joke level called Sevvend Clubstep on his channel.<ref>https://www.youtube.com/watch?v=f3FDKKnnvjg</ref> On 6 December, vantergez uploaded a showcase of the level's fully completed gameplay.<ref>https://www.youtube.com/watch?v=sSvItHvHxcA</ref>  


=== 2025 ===
===2025===
In 2025, Nickname09, one of the most-skilled and experienced Russian players, decided to build a serious gameplay for the level and call it Sevvend Clubstep. On 6 February, he posted a showcase of the gameplay he's built on his channel, informing that he did so in just two days.<ref>https://www.youtube.com/watch?v=fGFhIfkgn1A</ref> After some time, [[Cherry Team]] decided to decorate this gameplay, in order to make it a real level. MinAY was appointed as the host of the level. On 10 February, Vizitek posted his part of the level on his channel.<ref>https://www.youtube.com/watch?v=flk_MBVFde0</ref> On 11 February, Kpokaht posted his part,<ref>https://www.youtube.com/watch?v=wg2tXr_UjhU</ref> then ego11 on 19 February,<ref>https://www.youtube.com/watch?v=ZT0A_kE_hYE</ref> and on 26 February, Genoxide posted his own.<ref>https://www.youtube.com/watch?v=rxjoqnDyVGA</ref> That same day, he uploaded another showcase of his updated part.<ref>https://www.youtube.com/watch?v=Shh2Y8_Ulu8</ref> On 28 February, MinAY uploaded a showcase of already completely decorated level.<ref>https://www.youtube.com/watch?v=r5wqyu4-rrE</ref>
In 2025, Nickname09, one of the most-skilled and experienced Russian players, decided to build a serious gameplay for the level and call it Sevvend Clubstep. On 6 February, he posted a showcase of the gameplay he had built on his channel, stating that he had done so in just two days.<ref>https://www.youtube.com/watch?v=fGFhIfkgn1A</ref> After some time, [[Cherry Team]] decided to decorate this gameplay to make it a real level. MinAY was appointed as the host of the level. On 10 February, Vizitek posted his part of the level on his channel.<ref>https://www.youtube.com/watch?v=flk_MBVFde0</ref> On 11 February, Kpokaht posted his part,<ref>https://www.youtube.com/watch?v=wg2tXr_UjhU</ref> then ego11 on 19 February,<ref>https://www.youtube.com/watch?v=ZT0A_kE_hYE</ref> and on 26 February, Genoxide posted his own.<ref>https://www.youtube.com/watch?v=rxjoqnDyVGA</ref> That same day, he uploaded another showcase of his updated part.<ref>https://www.youtube.com/watch?v=Shh2Y8_Ulu8</ref> On 28 February, MinAY uploaded a showcase of an already completely decorated level.<ref>https://www.youtube.com/watch?v=r5wqyu4-rrE</ref>


=== Verification ===
===Verification===
On 3 March, it was announced microforest was set to be the verifier of Sevvend Clubstep.<ref>https://t.me/vernam_gd/2351</ref> However, the verification was transferred to maybee. On April 26, maybee did a run of 45-100%,<ref>https://t.me/maybeeann/1732</ref> and two days later, he got 34%,<ref>https://t.me/maybeeann/1749</ref> then 42%,<ref>https://t.me/maybeeann/1757</ref> and a 22-84% run.<ref>https://t.me/maybeeann/1758</ref> On 30 April, maybee got a new record of 45%,<ref>https://t.me/maybeeann/1779</ref> then 59%,<ref>https://t.me/maybeeann/1780</ref> and 69% at the end of that day.<ref>https://t.me/maybeeann/1781</ref> On 12 May, he made a series of runs from 35%, most notable of which was to 87%.<ref>https://t.me/maybeeann/1863</ref>
On 3 March, it was announced that microforest would serve as the verifier for Sevvend Clubstep.<ref>https://t.me/vernam_gd/2351</ref> However, the verification was transferred to maybee. On 26 April, maybee did a run of 45-100%,<ref>https://t.me/maybeeann/1732</ref> and two days later, he got 34%,<ref>https://t.me/maybeeann/1749</ref> then 42%,<ref>https://t.me/maybeeann/1757</ref> and a 22-84% run.<ref>https://t.me/maybeeann/1758</ref> On 30 April, maybee got a new record of 45%,<ref>https://t.me/maybeeann/1779</ref> then 59%,<ref>https://t.me/maybeeann/1780</ref> and 69% at the end of that day.<ref>https://t.me/maybeeann/1781</ref> On 12 May, he made a series of runs from 35%, most notable of which was to 87%.<ref>https://t.me/maybeeann/1863</ref>


On 24 May, maybee left cherry, and the verification of Sevvend Clubstep was transferred to another and last verifier, Vorten.<ref>https://t.me/vernam_gd/3133</ref> On 31 May, the new verifier did a run of 35-100% and got 38%, uploading it on YouTube.<ref>https://www.youtube.com/watch?v=Cops-OR_b9Y</ref> On 1 June, he got a new best three times by reaching, 44%,<ref>https://t.me/vortenreal/859</ref> 52%<ref>https://t.me/vortenreal/862</ref> and then 53%.<ref>https://t.me/vortenreal/864</ref> The next day, Vorten got 61%,<ref>https://www.youtube.com/watch?v=g0lCmPlJsyU</ref> and on 3 June, he got 73%<ref>https://t.me/vortenreal/881</ref> and 80%.<ref>https://www.youtube.com/watch?v=zWYo_zMYVEU</ref> On 4 June, Vorten finally verified Sevvend Clubstep, having spent a total of 17,415 attempts.<ref>https://www.youtube.com/watch?v=TvA8EJTJFCc</ref>
On 24 May, maybee left Cherry Team, and the verification of Sevvend Clubstep was transferred to another and last verifier, Vorten.<ref>https://t.me/vernam_gd/3133</ref> On 31 May, the new verifier did a run of 35-100% and got 38%, uploading it on YouTube.<ref>https://www.youtube.com/watch?v=Cops-OR_b9Y</ref> On 1 June, he got a new best three times by reaching 44%,<ref>https://t.me/vortenreal/859</ref> 52%,<ref>https://t.me/vortenreal/862</ref> and then 53%.<ref>https://t.me/vortenreal/864</ref> The next day, Vorten got 61%,<ref>https://www.youtube.com/watch?v=g0lCmPlJsyU</ref> and on 3 June, he got 73%<ref>https://t.me/vortenreal/881</ref> and 80%.<ref>https://www.youtube.com/watch?v=zWYo_zMYVEU</ref> On 4 June, Vorten finally verified Sevvend Clubstep, having spent a total of 17,415 attempts.<ref>https://www.youtube.com/watch?v=TvA8EJTJFCc</ref>


== Gameplay ==
==Gameplay==
{{Low-Faith/Section}}
{{Low-Faith/Section}}
(0-14%): The level starts with an invisible jump orb throwing the tiny cube onto a platform, from which they must jump to avoid upcomning structures. The icon passes the spikes using the orbs placed infront and clicks on the red orb, after which it holds down the pink dash orb. While holding it, the player's speed increases, and after some time they land using the blue pad. After three orb clicks, the player turns into a spider and has to click a black orb, making several quick clicks and getting to a short stage where they need to make several clicks using the orbs (for half a second, the game mode will change to a wave in which the player must make one precise click). The player then turns into a spider and has to make three very precise clicks, getting into an extremely tight space between suddenly appearing spikes. After that, player has to make few rapid clicks in narrow spaces of the wave, and as a cube does a few timed clicks on blue orbs, constantly bouncing off blue pads. The part ends with the player hold the pink dash portal.
*'''0–14%:''' Sevvend Clubstep begins with the player being launched from an invisible pad as a mini-cube onto a platform, where they must jump to avoid the incoming structures. The player must pass through tight spike gaps using orbs and hit the red orb, then hold the pink dash orb. While holding, the player's speed increases until they land on a blue pad. After three more orb inputs, the player transforms into a spider and must hit a black orb, performing several rapid inputs before reaching a short section where they must hit multiple orbs (with a brief half-second wave transition requiring a single precise input). The player then becomes a spider again and must make three extremely precise inputs to pass through a very tight gap surrounded by suddenly appearing spikes. After that, several rapid inputs are required in narrow wave corridors. As a cube, they must perform timed inputs on blue orbs while continually bouncing on blue pads. The section ends with the player holding the pink dash orb.
*'''14–24%:''' The player releases the dash orb and is launched upwards by a yellow pad. While falling, they must hit a pink orb, entering a rapid-input sequence involving orbs, dash orbs, and portals. Afterwards, the player briefly slows down and performs three precise, spaced inputs on spider orbs, bouncing on pink pads. They then enter a short ball section with several quick orb inputs and interactions with structures. After transforming back into a cube, they must perform additional orb inputs while avoiding spikes and interacting with structures that 'dance' to the music. The section ends with a short transition using invisible pads.
*'''24–35%:''' The player transforms into a ship and must immediately hit a yellow orb. A ship section follows, requiring timed orb inputs, with multiple gravity portals aligning the ship's movements. The player must make very precise inputs while flying carefully around saw blades, spikes, and other hazards. Next, a short cube section follows with several orb inputs between structures. Afterwards, the player becomes a wave and must make many rapid, precise inputs in extremely tight corridors filled with structures and saw blades. The section ends with the player returning to a cube and holding the pink dash orb again.
*'''35–46%:''' A yellow pad launches the player upwards, transforming them into a UFO. This section demands quick, accurate inputs between structures and saw blades. The path includes orbs, portals, and interactive structures that must often be used together to avoid obstacles. The player then becomes a cube again, performs several orb inputs while using portals, and subsequently transforms into a wave that travels through narrow gaps between structures. The section ends with the player reverting to a cube and holding another pink dash orb.
*'''46–56%:''' A comparatively calmer section begins. The player is immediately met with difficult timing on a pink orb, followed by several more orb inputs. Passing through a portal shrinks the cube, requiring three precise, short inputs on dash orbs while avoiding nearby spikes. The player then becomes a normal-sized cube again, makes several quick inputs, and enters a slow ball section. Here, they must make three inputs, navigating gravity changes between structures and avoiding small spikes. Afterwards, they transform into a wave and make several quick, precise inputs before becoming a cube again to perform rapid inputs on blue orbs, bouncing on blue pads and avoiding saw blades and spikes. The section ends with another held pink dash orb.
*'''56-66%:'''
*'''66–77%:''' The level returns to a ship section, using orbs and portals to align the ship's manoeuvres. Sloped surfaces and fake orbs appear, along with occasional straight-flying segments. The player uses a variety of orbs—including dash orbs, which must be held briefly—to alter the ship's gravity. Afterwards, the player becomes a cube and performs precise orb inputs (mainly black and pink) to fit through tight structures and spike formations. The section ends with another held dash orb, this time green.
*'''77–89%:''' The final gameplay portion begins. A yellow pad launches the player upwards, transforming them into a UFO that must immediately hit a pink orb. A high-speed sequence of inputs follows, combining slopes, structures, portals, orbs, and pads, forcing the player to navigate saw blades and spikes in very narrow spaces. The player then becomes a cube, must hit a few orbs, and then transforms into a spider for a couple of quick, precise inputs. Next is a fast wave section requiring numerous rapid inputs while repeatedly changing gravity via portals. After the speed slows, the player becomes a cube again. They must perform three fast orb inputs with portals inside the Clubstep monster's mouth, hit a pad to flip gravity between two small cube-shaped structures, and then make a timed input to fall between the final set of spikes.
*'''89–100%:''' The level concludes with an art sequence displaying all the contributors' names (creators, verifier, and playtesters). Then, a fist suddenly appears and 'breaks' the end screen, leaving cracks across it.


(14-24%): The player releases the dash sphere and is thrown up by a yellow trampoline. As they fall, they need to tap the pink sphere, after which they enter a quick-click stage using spheres, dash spheres, and portals. After that, the player slows down for a short time and makes three rare precision clicks on spider spheres, bouncing off pink trampolines. They then enter a short ball stage with several quick clicks on spheres and structures, after which they turn back into a cube and make several clicks on spheres, avoiding spikes and interacting with structures "dancing" to the music. The section ends with a short transition from invisible trampolines.
==First 10 victors==
 
{| class="wikitable sortable"
(24-35%): The player transforms into a ship and immediately clicks on a yellow sphere. This is followed by ship gameplay consisting of timed clicks on various spheres (there are many gravity-changing portals in the player's path to help align the ship's maneuvers). The player must make very precise clicks and fly very carefully around saws, spikes, and other obstacles in their path. This is followed by a short cube section with several clicks on spheres between structures, and then the player transforms into a wave and makes many quick, precise clicks in very tight spaces between structures and saws. The section ends with the player transforming into a cube and holding down the pink dash sphere again.
!Victor #
 
!Player
(35-46%): The player is thrown up by a yellow trampoline and turns into a UFO. The gameplay consists of quick and precise clicks between structures and saws. Along the player's path are spheres and portals, as well as structures that the player must interact with (often in conjunction with spheres) to complete the level and avoid obstacles. The player then turns into a cube and makes several clicks, sometimes clicking on spheres and using portals, and then becomes a wave, which overcomes the gameplay in narrow spaces between structures. The section ends with the player turning into a cube again and holding down the pink dash sphere.
!Date Completed
 
!Total Attempts
(46-56%): A relatively calm part begins. The player is immediately met with difficult timing on the pink sphere, after which he will need to make several more clicks on the spheres. Then the player's size decreases due to passing through a portal, and he makes three precise and short presses on the dash spheres, carefully avoiding the spikes. After this, the player again becomes a large cube, makes several quick clicks and ends up on a slow ball, on which he makes three clicks, moving with the help of gravity changes between structures and avoiding collisions with small spikes. Then the player turns into a wave and makes several quick precise clicks, after which he becomes a cube and again makes quick presses on the blue spheres, pushing off from blue trampolines and avoiding saws and spikes along the way. The part ends once again with a press on the pink dash sphere.
!Furthest Fail
 
!Video
(66-77%): The player is again taken to a section of the ship using spheres and portals to align the character's maneuvers. Sloping surfaces and false spheres are used, with the occasional straight flight. The player uses a variety of spheres, even dash spheres, by quickly holding them down to change the ship's gravity. The player then turns into a cube and makes precise clicks using the spheres (mostly black and pink) to fit into tight spaces between structures and spikes. The section ends with another dash sphere held down (this time, however, a green one).
|-
 
|Verifier
(77-89%): The last part of the level. The player is thrown up by the yellow trampoline again, after which he turns into a UFO and immediately clicks on the pink sphere. Then the main fast-clicking section begins, using structures, inclined surfaces, portals, spheres and trampolines, where the player carefully flies around obstacles (saws and spikes) in narrow spaces. After this, the player turns into a cube, makes a few clicks on the spheres and becomes a spider, as which he makes a couple of precise and fast clicks. The player then becomes a high-speed wave and makes many fast clicks in narrow spaces between structures, periodically changing the gravity with the help of placed portals. After this, the speed decreases, and the player turns into a cube. First, he makes three fast clicks on the spheres with portals between the spikes in the "Clubstep Monster"'s mouth, and then changes the gravity with a trampoline between two small cube-shaped structures and makes a timed click, falling into the space between the spikes.
|Vorten
 
|4 June 2025
(93-100%): The player is greeted by the final art with the nicknames of all the people involved in the creation of the level (creators, verifier, playtesters). Then a fist suddenly appears and "breaks" the endscreen, leaving "cracks on the screen".
|17,415
 
|80%
== First 10 victors ==
|[https://www.youtube.com/watch?v=TvA8EJTJFCc YouTube]
{| class="wikitable sortable" style="width:100%;"
|-
! Victor #
|1
! Player
|xalval
! Date Completed
|12 June 2025
! Total Attempts
|14,289
! Furthest Fail
|89%
! Video
|[https://www.youtube.com/watch?v=9NxvmlObRYs YouTube]
|-
|-
| Verifier
|2
| Vorten
|Hqmy
| 4 June 2025
|15 July 2025
| 17,415
|~7,000
| 80%
|86%
| [https://www.youtube.com/watch?v=TvA8EJTJFCc YouTube]
|[https://www.youtube.com/watch?v=gfBiouwXSUo YouTube]
|-
|-
| 1
|3
| xalval
|NordstromUSA
| 12 June 2025
|20 July 2025
| 14,289
|8,010
| 89%
|63%
| [https://www.youtube.com/watch?v=9NxvmlObRYs YouTube]
|[https://www.youtube.com/watch?v=dbZZRh2SXic YouTube]
|-
|-
| 2
|4
| Hqmy
|Komet01
| 15 July 2025
|28 July 2025
| ~7,000
|?
| 86%
|76%
| [https://www.youtube.com/watch?v=gfBiouwXSUo YouTube]
|[https://www.youtube.com/watch?v=OKkhc1DY7MA YouTube]
|-
|-
| 3
|5
| NordstromUSA
|Kaza
| 20 July 2025
|31 July 2025
| 8,010
|~6,400
| 63%
|83%
| [https://www.youtube.com/watch?v=dbZZRh2SXic YouTube]
|[https://www.youtube.com/watch?v=kmNalYkgCG8 YouTube]
|-
|-
| 4
|6
| Komet01
|fallen.
| 28 July 2025
|7 August 2025
| ?
|~18,000
| 76%
|85%
| [https://www.youtube.com/watch?v=OKkhc1DY7MA YouTube]
|[https://www.youtube.com/watch?v=TkhcgB9uxMs YouTube]
|-
|-
| 5
|7
| Kaza
|[[Trick]]
| 31 July 2025
|17 August 2025
| ~6,400
|~4,300
| 83%
|86%
| [https://www.youtube.com/watch?v=kmNalYkgCG8 YouTube]
|[https://www.youtube.com/watch?v=jYQxcRd6Eh4 YouTube]
|-
|-
| 6
|8
| fallen.
|RoseTRF
| 7 August 2025
|18 August 2025
| ~18,000
|27,915
| 85%
|?
| [https://www.youtube.com/watch?v=TkhcgB9uxMs YouTube]
|[https://www.youtube.com/watch?v=dhO01D-NjFQ YouTube]
|-
|-
| 7
|9
| [[Trick]]
|Nexel
| 17 August 2025
|22 August 2025
| ~4,300
|25,531
| 86%
|89%
| [https://www.youtube.com/watch?v=jYQxcRd6Eh4 YouTube]
|[https://www.youtube.com/watch?v=U5v707MFHrM YouTube]
|-
|-
| 8
|10
| RoseTRF
|Flavyola64
| 18 August 2025
|22 August 2025
| 27,915
|22,131
| ?
|85%
| [https://www.youtube.com/watch?v=dhO01D-NjFQ YouTube]
|[https://www.youtube.com/watch?v=8BHfPJBxJds YouTube]
|-
| 9
| Nexel
| 22 August 2025
| 25,531
| 89%
| [https://www.youtube.com/watch?v=U5v707MFHrM YouTube]
|-
| 10
| Flavyola64
| 22 August 2025
| 22,131
| 85%
| [https://www.youtube.com/watch?v=8BHfPJBxJds YouTube]
|}
|}


== Trivia ==
==Trivia==
* Sevvend Clubstep was rated on 7 July 2025 and was placed at #30 on the [[Geometry Dash Demonlist|Demonlist]] on 6 August 2025, above [[The Hallucination]] and below Operation Evolution.
*Sevvend Clubstep was rated on 7 July 2025 and placed at #30 on the [[Geometry Dash Demonlist|Demonlist]] on 6 August 2025, above [[The Hallucination]] and below Operation Evolution.
** This addition pushed limbo but uwu ig idk into the Extended List and [[The Rupture]] into the Legacy List.
**This addition pushed limbo but uwu ig idk into the Extended List and [[The Rupture]] into the Legacy List.
* The name of the level, Sevvend, is a name of vantergez's friend, a significant figure in the Russian ''Geometry Dash'' community.
*The name of the level, Sevvend, is the name of vantergez's friend, a significant figure in the Russian Geometry Dash community.
* xalval is the first victor of the level, but he did not submit his completion to the [[Geometry Dash Demonlist|Demonlist]] staff.<ref>https://www.youtube.com/watch?v=9NxvmlObRYs</ref>
*xalval is the first victor of Sevvend Clubstep, but he did not submit his completion to the Demonlist staff.<ref>https://www.youtube.com/watch?v=9NxvmlObRYs</ref>


== Video ==
==Video==
<gallery>
<gallery>
Sevvend Clubstep verification|Credits to Vorten.
Sevvend Clubstep verification|Credits to Vorten.
</gallery>
</gallery>


== Demonlist ==
==Demonlist==
{{Demonlist}}
{{Demonlist}}


== References ==
==References==
<references />
<references />
[[Category:Collaborations]]
[[Category:Collaborations]]
[[Category:2.2 levels]]
[[Category:2.2 levels]]

Revision as of 02:53, 25 November 2025

Template:Epilepsy Warning Template:Infobox Level Sevvend Clubstep is a 2.2 Extreme Demon mega-collaboration level created by the members of Cherry Team, verified by Vorten on 4 June 2025.[1] The level was praised by a majority of people for its gameplay, calling it a pleasant experience. The gameplay of Sevvend Clubstep is perfectly synchronised with its music, having been built by an experienced Demonlist player, Nickname09. The level's decorations are in bright red-orange tones, with occasional yellow tones. The work with colour and contrast gives the level an atmosphere of heat and high temperatures, and it works really well with the occasional glitch effects.

Inscriptions periodically appear on the screen (for example: 'This is madness', 'The tenth prophet of Decagrammaton. Malkuth has awaken!' (a reference to Blue Archive), 'OVERHEAT' or 'you're cooked').

History

2024

On 4 December, vantergez released a preview of a joke level called Sevvend Clubstep on his channel.[2] On 6 December, vantergez uploaded a showcase of the level's fully completed gameplay.[3]

2025

In 2025, Nickname09, one of the most-skilled and experienced Russian players, decided to build a serious gameplay for the level and call it Sevvend Clubstep. On 6 February, he posted a showcase of the gameplay he had built on his channel, stating that he had done so in just two days.[4] After some time, Cherry Team decided to decorate this gameplay to make it a real level. MinAY was appointed as the host of the level. On 10 February, Vizitek posted his part of the level on his channel.[5] On 11 February, Kpokaht posted his part,[6] then ego11 on 19 February,[7] and on 26 February, Genoxide posted his own.[8] That same day, he uploaded another showcase of his updated part.[9] On 28 February, MinAY uploaded a showcase of an already completely decorated level.[10]

Verification

On 3 March, it was announced that microforest would serve as the verifier for Sevvend Clubstep.[11] However, the verification was transferred to maybee. On 26 April, maybee did a run of 45-100%,[12] and two days later, he got 34%,[13] then 42%,[14] and a 22-84% run.[15] On 30 April, maybee got a new record of 45%,[16] then 59%,[17] and 69% at the end of that day.[18] On 12 May, he made a series of runs from 35%, most notable of which was to 87%.[19]

On 24 May, maybee left Cherry Team, and the verification of Sevvend Clubstep was transferred to another and last verifier, Vorten.[20] On 31 May, the new verifier did a run of 35-100% and got 38%, uploading it on YouTube.[21] On 1 June, he got a new best three times by reaching 44%,[22] 52%,[23] and then 53%.[24] The next day, Vorten got 61%,[25] and on 3 June, he got 73%[26] and 80%.[27] On 4 June, Vorten finally verified Sevvend Clubstep, having spent a total of 17,415 attempts.[28]

Gameplay

Template:Low-Faith/Section

  • 0–14%: Sevvend Clubstep begins with the player being launched from an invisible pad as a mini-cube onto a platform, where they must jump to avoid the incoming structures. The player must pass through tight spike gaps using orbs and hit the red orb, then hold the pink dash orb. While holding, the player's speed increases until they land on a blue pad. After three more orb inputs, the player transforms into a spider and must hit a black orb, performing several rapid inputs before reaching a short section where they must hit multiple orbs (with a brief half-second wave transition requiring a single precise input). The player then becomes a spider again and must make three extremely precise inputs to pass through a very tight gap surrounded by suddenly appearing spikes. After that, several rapid inputs are required in narrow wave corridors. As a cube, they must perform timed inputs on blue orbs while continually bouncing on blue pads. The section ends with the player holding the pink dash orb.
  • 14–24%: The player releases the dash orb and is launched upwards by a yellow pad. While falling, they must hit a pink orb, entering a rapid-input sequence involving orbs, dash orbs, and portals. Afterwards, the player briefly slows down and performs three precise, spaced inputs on spider orbs, bouncing on pink pads. They then enter a short ball section with several quick orb inputs and interactions with structures. After transforming back into a cube, they must perform additional orb inputs while avoiding spikes and interacting with structures that 'dance' to the music. The section ends with a short transition using invisible pads.
  • 24–35%: The player transforms into a ship and must immediately hit a yellow orb. A ship section follows, requiring timed orb inputs, with multiple gravity portals aligning the ship's movements. The player must make very precise inputs while flying carefully around saw blades, spikes, and other hazards. Next, a short cube section follows with several orb inputs between structures. Afterwards, the player becomes a wave and must make many rapid, precise inputs in extremely tight corridors filled with structures and saw blades. The section ends with the player returning to a cube and holding the pink dash orb again.
  • 35–46%: A yellow pad launches the player upwards, transforming them into a UFO. This section demands quick, accurate inputs between structures and saw blades. The path includes orbs, portals, and interactive structures that must often be used together to avoid obstacles. The player then becomes a cube again, performs several orb inputs while using portals, and subsequently transforms into a wave that travels through narrow gaps between structures. The section ends with the player reverting to a cube and holding another pink dash orb.
  • 46–56%: A comparatively calmer section begins. The player is immediately met with difficult timing on a pink orb, followed by several more orb inputs. Passing through a portal shrinks the cube, requiring three precise, short inputs on dash orbs while avoiding nearby spikes. The player then becomes a normal-sized cube again, makes several quick inputs, and enters a slow ball section. Here, they must make three inputs, navigating gravity changes between structures and avoiding small spikes. Afterwards, they transform into a wave and make several quick, precise inputs before becoming a cube again to perform rapid inputs on blue orbs, bouncing on blue pads and avoiding saw blades and spikes. The section ends with another held pink dash orb.
  • 56-66%:
  • 66–77%: The level returns to a ship section, using orbs and portals to align the ship's manoeuvres. Sloped surfaces and fake orbs appear, along with occasional straight-flying segments. The player uses a variety of orbs—including dash orbs, which must be held briefly—to alter the ship's gravity. Afterwards, the player becomes a cube and performs precise orb inputs (mainly black and pink) to fit through tight structures and spike formations. The section ends with another held dash orb, this time green.
  • 77–89%: The final gameplay portion begins. A yellow pad launches the player upwards, transforming them into a UFO that must immediately hit a pink orb. A high-speed sequence of inputs follows, combining slopes, structures, portals, orbs, and pads, forcing the player to navigate saw blades and spikes in very narrow spaces. The player then becomes a cube, must hit a few orbs, and then transforms into a spider for a couple of quick, precise inputs. Next is a fast wave section requiring numerous rapid inputs while repeatedly changing gravity via portals. After the speed slows, the player becomes a cube again. They must perform three fast orb inputs with portals inside the Clubstep monster's mouth, hit a pad to flip gravity between two small cube-shaped structures, and then make a timed input to fall between the final set of spikes.
  • 89–100%: The level concludes with an art sequence displaying all the contributors' names (creators, verifier, and playtesters). Then, a fist suddenly appears and 'breaks' the end screen, leaving cracks across it.

First 10 victors

Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Vorten 4 June 2025 17,415 80% YouTube
1 xalval 12 June 2025 14,289 89% YouTube
2 Hqmy 15 July 2025 ~7,000 86% YouTube
3 NordstromUSA 20 July 2025 8,010 63% YouTube
4 Komet01 28 July 2025 ? 76% YouTube
5 Kaza 31 July 2025 ~6,400 83% YouTube
6 fallen. 7 August 2025 ~18,000 85% YouTube
7 Trick 17 August 2025 ~4,300 86% YouTube
8 RoseTRF 18 August 2025 27,915 ? YouTube
9 Nexel 22 August 2025 25,531 89% YouTube
10 Flavyola64 22 August 2025 22,131 85% YouTube

Trivia

  • Sevvend Clubstep was rated on 7 July 2025 and placed at #30 on the Demonlist on 6 August 2025, above The Hallucination and below Operation Evolution.
    • This addition pushed limbo but uwu ig idk into the Extended List and The Rupture into the Legacy List.
  • The name of the level, Sevvend, is the name of vantergez's friend, a significant figure in the Russian Geometry Dash community.
  • xalval is the first victor of Sevvend Clubstep, but he did not submit his completion to the Demonlist staff.[29]

Video

Demonlist

Template:Demonlist

References