Shiver: Difference between revisions
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geometrydash.wiki.gg>NogyloP27 mNo edit summary |
geometrydash.wiki.gg>Mrnicenice m Added more info |
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|length = 1m 20s (Long) | |length = 1m 20s (Long) | ||
|objects = 15,216 | |objects = 15,216 | ||
|copytype = Free copy | |||
|downloads = 18.2M+ | |downloads = 18.2M+ | ||
|likes = 850K+ | |likes = 850K+ | ||
| Line 24: | Line 25: | ||
==Description== | ==Description== | ||
{{WIP}} | {{WIP}} | ||
*1-11% | *1-11% A ship section with some easy straight fly and a snowy background with a crescent moon. Then, the screen fades to black. | ||
*12-20% | *12-20% A screen shake leading into a UFO section with numerous spikes, orbs, and some pads, along with some indicators showing where to click and the first key of the level. | ||
*A dual/single-wave section with slightly tight gaps. | *21-28% A dual/single-wave section with slightly tight gaps. | ||
*A dual-cube section with pads, spikes, and orbs. It | *29-36% A dual-cube section with pads, spikes, and orbs. It | ||
*A dual-mini-ball section with some orbs, half spike gaps, and gravity portals. | *37-44% A dual-mini-ball section with some orbs, half spike gaps, and gravity portals. | ||
*A slow-paced normal/mini-cube section with double spikes. | *45-56% A slow-paced normal/mini-cube section with double spikes. | ||
*A fast-paced memory-ball section with orbs, spikes, pads, and gravity portals. | *57-76% A fast-paced memory-ball section with orbs, spikes, pads, and gravity portals. | ||
*A mini/normal/triple-speed/memory spider section with gravity portals, orbs, pads, and spikes. | *77-100% A mini/normal/triple-speed/memory spider section with gravity portals, orbs, pads, and spikes. | ||
==User coins== | ==User coins== | ||
*The first coin is | *The first coin is located at 27% and is collected by collecting two keys from the UFO and first wave section, after which the coin is collected at the end of the wave section. It is easy to miss the coin, as there are large gaps on either side of it. | ||
*The second coin is | *The second coin is located at 54% in the slow-paced cube section and is collected by falling through a darkened platform. | ||
*The third coin is | *The third coin is located at 60% in the fast-paced memory-ball section and is collected by skipping a pad and instead clicking/tapping to switch gravity and hitting another pad instead, making the player grab the coin along with it. | ||
==Gameplay== | ==Gameplay== | ||
Revision as of 17:55, 21 April 2026
Shiver is a 2.1 Easy Demon level created and published by SpKale. It is considered one of the easiest Demons by the Geometry Dash community and has a snow and winter theme with a white color accompanying it.
Description
- 1-11% A ship section with some easy straight fly and a snowy background with a crescent moon. Then, the screen fades to black.
- 12-20% A screen shake leading into a UFO section with numerous spikes, orbs, and some pads, along with some indicators showing where to click and the first key of the level.
- 21-28% A dual/single-wave section with slightly tight gaps.
- 29-36% A dual-cube section with pads, spikes, and orbs. It
- 37-44% A dual-mini-ball section with some orbs, half spike gaps, and gravity portals.
- 45-56% A slow-paced normal/mini-cube section with double spikes.
- 57-76% A fast-paced memory-ball section with orbs, spikes, pads, and gravity portals.
- 77-100% A mini/normal/triple-speed/memory spider section with gravity portals, orbs, pads, and spikes.
User coins
- The first coin is located at 27% and is collected by collecting two keys from the UFO and first wave section, after which the coin is collected at the end of the wave section. It is easy to miss the coin, as there are large gaps on either side of it.
- The second coin is located at 54% in the slow-paced cube section and is collected by falling through a darkened platform.
- The third coin is located at 60% in the fast-paced memory-ball section and is collected by skipping a pad and instead clicking/tapping to switch gravity and hitting another pad instead, making the player grab the coin along with it.
Gameplay
==