Shrimp: Difference between revisions
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geometrydash.wiki.gg>Jamasto mNo edit summary |
geometrydash.wiki.gg>Jamasto mNo edit summary |
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|image = Shrimp.png | |image = Shrimp.png | ||
|id = 26317634 | |id = 26317634 | ||
|creator = schady (publisher), | |creator = schady (publisher), Adiale, HighScore47 | ||
|created = [[Update 2.0]] | |created = [[Update 2.0]] | ||
|difficulty = [[File:Harder.png|x35px]] | |difficulty = [[File:Harder.png|x35px]] | ||
Revision as of 05:56, 6 November 2025
Shrimp is a 2.0 Harder level created in collaboration by Adiale, HighScore47 and schady, the latter who published it on 12 November 12 2016. It is the fourth level of the Poison Gauntlet.
Description
- 0-19%: The level starts off as a cube with a short ball section in-between.
- 19-39%: Afterwards a brief ship section starts before switching between Cube, UFO and Robot gameplay, you can collect a coin by skipping a green orb at 27%. And can collect a second coin at 37%.
- 39-44%: Up next the player enters a 0.5x speed cube transition with orb jumps.
- 44-56%: At the drop you become 2x speed as the text "GET READY!" is seen. The player transitions between quick Ship, Robot and mini UFO gameplay.
- 56-68%: A cube part starts again followed by a short ball section. A coin at 59% can be collected by skipping a yellow orb at 57%.
- 68-82%: Another ship section begins where you fly around structures before briefly entering a cube part.
- 82-91%: The player enters a mini UFO, jumping between spikes before becoming a ship again.
- 91-100%: Finally, the level ends off with a cube part. with the text "SHRIMP" and a list of the creators.
User coins
WIP...
Gameplay
Trivia
- In February 2017, Shrimp received significant nerf updates within the second half to reduce its difficulty.