Shrimp: Difference between revisions

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  |coins      = 3
  |coins      = 3
  |length    = 1m 5s
  |length    = 1m 5s
  |objects    = 11,622
  |objects    = 11,623
  |copytype  = No password
  |copytype  = No password
  |downloads  = 10,642,681
  |downloads  = 10.67M
  |likes      = 922,337
  |likes      = 923.2K
  |rating    = Featured
  |rating    = Featured
  |artist  = BoomKitty
  |artist  = BoomKitty

Revision as of 10:25, 5 September 2026

Shrimp
ID

26317634

Creator(s)

schady (publisher), Adiale, HighScore47

Created
Attributes
Difficulty

Length

1m 5s

Objects

11,623

Copy type

No password

Statistics
Downloads

10.67M

Likes

923.2K

Rating

Featured

Audio info
Artist(s)

BoomKitty

Music

Mantis Shrimp Showdown

Music ID

677479

Level sequence
Previous

Shrimp is a 2.0 Harder level created in collaboration by Adiale, HighScore47 and schady, the latter who published it on 12 November 12 2016. It is the fourth level of the Poison Gauntlet.

Description

  • 0-19%: The level starts off as a cube with a short ball section in-between.
  • 19-39%: Afterwards a brief ship section starts before switching between Cube, UFO and Robot gameplay, you can collect a coin by skipping a green orb at 27%. And can collect a second coin at 37%.
  • 39-44%: Up next the player enters a 0.5x speed cube transition with orb jumps.
  • 44-56%: At the drop you become 2x speed as the text "GET READY!" is seen. The player transitions between quick Ship, Robot and mini UFO gameplay.
  • 56-68%: A cube part starts again followed by a short ball section. A coin at 59% can be collected by skipping a yellow orb at 57%.
  • 68-82%: Another ship section begins where you fly around structures before briefly entering a cube part.
  • 82-91%: The player enters a mini UFO, jumping between spikes before becoming a ship again.
  • 91-100%: Finally, the level ends off with a cube part. with the text "SHRIMP" and a list of the creators.

User coins

WIP...

Gameplay






Trivia

  • In February 2017, Shrimp received significant nerf updates within the second half to reduce its difficulty.