Shrimp: Difference between revisions
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|creator = schady (publisher), Adiale, HighScore47 | |creator = schady (publisher), Adiale, HighScore47 | ||
|created = [[Update 2.0]] | |created = [[Update 2.0]] | ||
|difficulty = | |difficulty = {{Harder}} | ||
|stars = 6 | |stars = 6 | ||
|diamonds = 8 | |diamonds = 8 | ||
| Line 20: | Line 20: | ||
|next = [[Generation Retro]] | |next = [[Generation Retro]] | ||
}} | }} | ||
'''Shrimp''' is a 2.0 Harder level | '''Shrimp''' is a [[Update 2.0|2.0]] Harder collaboration level by Adiale, HighScore47, and schady, published on 12 November 2016. It is the fourth level of the [[Gauntlets|Poison Gauntlet]]. | ||
==Description== | ==Description== | ||
*'''0-19%:''' | *'''0-19%:''' Shrimp begins as a cube with a short ball section in the middle. | ||
*'''19-39%:''' Afterwards a brief ship section starts before switching between | *'''19-39%:''' Afterwards, a brief ship section starts before switching between cube, UFO, and robot gameplay. The player can collect the first coin by skipping a green orb at 27%, as well as the second coin at 37%. | ||
*'''39-44%:''' Up next the player enters a | *'''39-44%:''' Up next, the player enters a half-speed cube transition with orb jumps. | ||
*'''44-56%:''' At the drop | *'''44-56%:''' At the drop, the player enters double speed as the text 'GET READY!' appears. They transition between quick ship, robot, and mini-UFO gameplay. | ||
*'''56-68%:''' A cube part starts again followed by a short ball section. A coin at 59% can be collected by skipping a yellow orb at 57%. | *'''56-68%:''' A cube part starts again, followed by a short ball section. A coin at 59% can be collected by skipping a yellow orb at 57%. | ||
*'''68-82%:''' Another ship section begins where | *'''68-82%:''' Another ship section begins where the player must fly around structures before briefly entering a cube part. | ||
*'''82-91%:''' The player enters a mini UFO, jumping between spikes before becoming a ship again. | *'''82-91%:''' The player enters a mini-UFO sequence, jumping between spikes before becoming a ship again. | ||
*'''91-100%:''' Finally, the level ends | *'''91-100%:''' Finally, the level ends with a cube part, with the text 'SHRIMP' and a list of the creators. | ||
==User coins== | ==User coins== | ||
WIP | ;WIP | ||
==Gameplay== | ==Gameplay== | ||
Revision as of 03:25, 10 September 2026
Shrimp is a 2.0 Harder collaboration level by Adiale, HighScore47, and schady, published on 12 November 2016. It is the fourth level of the Poison Gauntlet.
Description
- 0-19%: Shrimp begins as a cube with a short ball section in the middle.
- 19-39%: Afterwards, a brief ship section starts before switching between cube, UFO, and robot gameplay. The player can collect the first coin by skipping a green orb at 27%, as well as the second coin at 37%.
- 39-44%: Up next, the player enters a half-speed cube transition with orb jumps.
- 44-56%: At the drop, the player enters double speed as the text 'GET READY!' appears. They transition between quick ship, robot, and mini-UFO gameplay.
- 56-68%: A cube part starts again, followed by a short ball section. A coin at 59% can be collected by skipping a yellow orb at 57%.
- 68-82%: Another ship section begins where the player must fly around structures before briefly entering a cube part.
- 82-91%: The player enters a mini-UFO sequence, jumping between spikes before becoming a ship again.
- 91-100%: Finally, the level ends with a cube part, with the text 'SHRIMP' and a list of the creators.
User coins
- WIP
Gameplay
Trivia
- In February 2017, Shrimp received significant nerf updates within the second half to reduce its difficulty.