Shrimp: Difference between revisions
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geometrydash.wiki.gg>Bot994 m Scheduled update |
geometrydash.wiki.gg>Bot994 m Scheduled update |
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|likes = | |likes = 926.1K | ||
|rating = Featured | |rating = Featured | ||
|artist = BoomKitty | |artist = BoomKitty | ||
Revision as of 03:19, 19 September 2026
Shrimp is a 2.0 Harder collaboration level by Adiale, HighScore47, and schady, published on 12 November 2016. It is the fourth level of the Poison Gauntlet.
Description
- 0-19%: Shrimp begins as a cube with a short ball section in the middle.
- 19-39%: Afterwards, a brief ship section starts before switching between cube, UFO, and robot gameplay. The player can collect the first coin by skipping a green orb at 27%, as well as the second coin at 37%.
- 39-44%: Up next, the player enters a half-speed cube transition with orb jumps.
- 44-56%: At the drop, the player enters double speed as the text 'GET READY!' appears. They transition between quick ship, robot, and mini-UFO gameplay.
- 56-68%: A cube part starts again, followed by a short ball section. A coin at 59% can be collected by skipping a yellow orb at 57%.
- 68-82%: Another ship section begins where the player must fly around structures before briefly entering a cube part.
- 82-91%: The player enters a mini-UFO sequence, jumping between spikes before becoming a ship again.
- 91-100%: Finally, the level ends with a cube part, with the text 'SHRIMP' and a list of the creators.
User coins
- WIP
Gameplay
Trivia
- In February 2017, Shrimp received significant nerf updates within the second half to reduce its difficulty.