Shukketsu: Difference between revisions

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==Gameplay==
==Gameplay==
{{Stub/Section}}
{{Stub/Section}}''The gameplay of Shukketsu was made by Gablor.''
''The gameplay of Shukketsu was made by Gablor.''


*'''0-6% (duke):'''
*'''0-6% (duke):''' duke's part in Shukketsu consists of fast cube timings with many orbs to hit, including dash orbs to hold down on. Around 4%, the player becomes a mini ship and must carefully fly between spikes with help from a yellow orb and a yellow gravity portal.
*'''7-61% (Yuko):'''
*'''7-29% (Yuko):''' Yuko's first part in the level mainly consists of cube timings with some ball timings and ship sections with orbs scattered throughout. The player changes speed slightly often goes through teleport portals occasionally. At 27%, the gameplay speeds up to triple-speed as the title screen of the level appears in digital-themed font with a glitchy aesthetic.
*'''30-44% (Yuko):''' During this part, the gameplay is much faster than the previous part, being mostly at triple- or quadruple-speed. The gameplay consists of fast timings with constant game-mode changes, between cube, ship, ball, and wave. Cube and ball timings are basic, while ship sections are short straight-flying segments, often with orbs. The tight wave sections, at 29-30%, 33%, 40-41%, and 43-44%, are full of gravity portals and blue orbs. The final wave section from 43-44% slows down the gameplay by a lot as the player prepares to enter the following dual segment.
*'''44-61% (Yuko):'''
*'''62-78% (Lexy):'''
*'''62-78% (Lexy):'''
*'''79-81% (Yuko):'''
*'''79-81% (Yuko):'''

Revision as of 12:09, 15 August 2022

Template:Infobox Level

“
quote
~ originator

Shukketsu is a 2.1 Extreme Demon collaboration hosted and published by Yuko and verified by Baeru. It is greatly inspired by kowareta, with the gameplay consisting of fast-paced segments with many speed- and game-mode changes. Shukketsu takes a different approach to the kowareta-inspired formula by adding colorful art and effects to block designs, considered by some creators as the "art-core" style. The level is also somewhat meme-themed, with text displaying community memes, inside jokes, and sayings placed into the block design.

Shukketsu began as a kowareta-inspired layout created by Gablor (then Shuri), which Gablor canceled and made public. Yuko picked up the project and decorated the level. Shukketsu's first version was released on January 24, 2020, and set to be verified by Gablor.[1] After getting the motivation from participating in Fragile, Yuko began to remake the level in early 2021, altering some of the gameplay and adding duke, Lexy, and Zentraa to the project.[2] The level was finished and showcased on September 17, 2021. The level was set to be verified by lamp86, but they dropped it. The level was given to Baeru, and he proceeded to verify the level on April 3, 2021, after around 20,000 attempts.[3]

Victors of Shukketsu, such as Amza and Johnfree, describe the gameplay as challenging to learn but enjoyable afterward. The level is expected to place within the Top 15 of the Geometry Dash Demonlist.

An official sequel to Shukketsu is in development, known as Kaikatsu.[4]

Gameplay

Template:Stub/SectionThe gameplay of Shukketsu was made by Gablor.

  • 0-6% (duke): duke's part in Shukketsu consists of fast cube timings with many orbs to hit, including dash orbs to hold down on. Around 4%, the player becomes a mini ship and must carefully fly between spikes with help from a yellow orb and a yellow gravity portal.
  • 7-29% (Yuko): Yuko's first part in the level mainly consists of cube timings with some ball timings and ship sections with orbs scattered throughout. The player changes speed slightly often goes through teleport portals occasionally. At 27%, the gameplay speeds up to triple-speed as the title screen of the level appears in digital-themed font with a glitchy aesthetic.
  • 30-44% (Yuko): During this part, the gameplay is much faster than the previous part, being mostly at triple- or quadruple-speed. The gameplay consists of fast timings with constant game-mode changes, between cube, ship, ball, and wave. Cube and ball timings are basic, while ship sections are short straight-flying segments, often with orbs. The tight wave sections, at 29-30%, 33%, 40-41%, and 43-44%, are full of gravity portals and blue orbs. The final wave section from 43-44% slows down the gameplay by a lot as the player prepares to enter the following dual segment.
  • 44-61% (Yuko):
  • 62-78% (Lexy):
  • 79-81% (Yuko):
  • 82-92% (Zentraa):
  • 93-100% (Yuko):

Trivia

  • The level is free to copy.
  • The level contains 107,048 objects.
  • The level is 1m 5s in length.
  • Shukketsu means "bleeding" in Japanese.
  • The level's replacement song was originally Calm Loop by jding, but it was changed to increase the chances of the level getting rated, as Calm Loop is only three seconds long.
  • According to Yuko, Shukketsu's decoration was going to originally be a mash-up of all the kowareta sequels and spin-offs, but she discarded that idea.[1]
  • Popular YouTube content creator Wulzy released a video on August 1, 2022, called "Why is this Extreme Demon STILL UNRATED?" which showcased Shukketsu to get the level's attention. Shukketsu was rated less than two days after the video was released, which led many to believe that this video caused Shukketsu to get rated.[5]
  • The level is filled with references. Some are easy to understand, while others are obscure.
    • Dedications to other players are spread throughout the level, hidden in the block design.
    • "Facil Dinero!" (meaning "Easy money" in Spanish) at the beginning of the level is a reference to kowareta, as the same text appears at the end of that level.
    • The pyramid with eight keys surrounding it is a reference to MindCap and the final part of LIMBO.
    • "360fps Startpos 0% Texture pack No wave pulse LDM" are names of several types of external hacks, including the in-game Low Detail Mode. Cobrablitz's name being also among the text may be a jab at him, as he is known in the community to be a major critic of hacks that players use to complete levels.
    • "SUB 2 CALLIOPE" references the virtual YouTuber Mori Calliope.
    • "guys omg its another kowareta level no way" is a joke about how many players in the community are tired of kowareta-inspired levels and dismiss them.
    • "Sonic Wave #120" may be a joke about how low Sonic Wave has fallen on the Geometry Dash Demonlist.
    • "Stop Buffing Anemesis" references Anemesis and how many times the level received buff-updates.
    • "Phantom Ensemble is Baller" is a reference to Phantom Ensemble, a song from Touhou.
    • "Help I've been watching Ironmouse for 12 hours straight" references the virtual YouTuber Ironmouse.
    • "Rate Quicksand" references the currently-unrated Extreme Demon Quicksand.
    • "Hardest Check!" references the phrase used in the community when a player claims a level's difficulty beyond their skill level. This phrase is a joke about how their hardest level completed is way easier than the level they are talking about, meaning they cannot properly judge the level's difficulty.
    • "Object 100,000" points to the 100,000th object placed in the level.
    • "and she said!!" may be a reference to the lyrics of xo by eden, which is a popular song in the community due to the level with the same name.
    • "Cristiano Ronaldo" references the famous soccer player of the same name.
    • "Hey mr. white What is it jesse Hello Heisenberg" are references to several characters from Breaking Bad.

Walkthrough

File:Shukketsu VERIFIED - by Yuko and more (Top 15?)
The verification of Shukketsu. Credits to Baeru.

References