Sidestep: Difference between revisions

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{{Infobox Level|creator = ChaSe97|difficulty = [[File:Easy Demon.png|20px]] Easy Demon|stars = 10[[File:star.png|15px]]|id = 18025697|song = Sidestep|composer = AeronMusic|image = File:SideStep.jpg|last_updated = 2.0|version = 1|song_id = 639309}}'''[[Sidestep]]''' is a 2.0 Easy Demon level created by ChaSe97 and is the first level in the Demon Gauntlet. Beating this level reveals the path to [[Traction]].
{{IB-Level
|image      = Sidestep.png
|id        = 18025697
|creator   = ChaSe
|created    = [[Update 2.0]]
|updated    = [[Update 2.1]]
|difficulty = {{EasyDemon}}
|stars      = 10
|diamonds  = 12
|coins      = 3
|length    = 1m 19s (Long)
|objects    = 29,811
|copytype  = Non-copyable
|downloads  = 35.27M
|likes      = 1.16M
|rating    = Featured
|artist    = [https://aeronmusic.newgrounds.com/ AeronMusic]
|music      = [https://www.newgrounds.com/audio/listen/639309 Sidestep]
|musicid    = 639309
|previous  = [[dark drop]]<br>(Chaos Gauntlet)
|next      = [[Traction]]
}}
'''Sidestep''' is a [[Update 2.0|2.0]]/[[Update 2.1|2.1]] Easy Demon level by ChaSe. It is the first level of the [[Gauntlets|Demon Gauntlet]].


== Gameplay ==
==Description==
* '''0-10%:''' The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
*'''0-10%:''' Sidestep begins with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player can turn off special effects to improve performance.
* '''11-14%:''' The level transitions to ship gameplay. This section contains a couple of gravity and size portals.
*'''10-15%:''' The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
* '''15-20%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
*'''15-21%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
* '''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
*'''21-39%:''' After an automatic transition, the beat drops, and the player begins to change game-modes as follows rapidly: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each game-mode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple of sets of triple-spikes.
* '''39-55%:''' The player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
*'''39-56%:''' The player jumps into another deluge of game-mode transitions at triple speed, although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''56-72%:''' The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals.
*'''56-73%:''' The player enters a double-speed dual-cube segment with numerous moving blocks and constant size portals. It also contains a dual-cube and ball segment consisting of orb timings and gravity portals.
* '''73-91%:''' After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
*'''73-92%:''' After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
* '''92-100%:''' Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.
*'''92-100%:''' Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name.


== Trivia ==
==User coins==
*Originally, it was rated as a Medium Demon, but then got lowered to Easy Demon.
Sidestep has three user coins.
**This has sparked controversy around the community, as many think it is too hard to be an Easy Demon.
*The first coin is located at 39% in the cube sequence, requiring the player to time their jump late to hit a pink pad past a yellow one to reach the coin below.
* This level cannot be copied.
*The second coin is located at 73% in the mini-ship sequence, requiring the player to carefully swoop up to reach the coin above without hitting the spike structure ahead.
*This level contains 29,811 objects.
*The third and final coin is located in the final ship sequence at 98%. This coin requires obtaining a key located at 37% in the cube sequence by hitting an invisible yellow orb above the first triple-spike. Collecting the key will display a graphic in the top right showing the coin appearing in its designated location for the player to collect freely.
*This level is 1m 19s in length.
*It says "Every level needs a triple" in the triple spike part.


== Walkthrough ==
==Gameplay==
[[File:-DEMON?- - Sidestep - ChaSe97 (me) - Geometry Dash|thumb|330x330px|centre|The full walkthrough of Sidestep. Credits to ChaSe97.]]
{{VC|tZtOMGqmxNE}}
==Gauntlets==
 
{{Gauntlets}}
==Trivia==
[[Category:2.0 levels]]
*Sidestep was initially rated a Hard Demon. After it received a nerf, it eventually ended up downgraded to a Medium Demon, and later to an Easy Demon, in part due to its exposure as a gauntlet level and its higher frequency of being rated by players.
*There is a text saying 'Every level needs a triple' at the triple-spike section.
*Sidestep received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates.
*In the part where it says 'each level needs a triple :)', hitting an invisible yellow orb above the first triple-spike will change the text to '...or not...'
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]
[[Category:Easy Demon levels]]
[[Category:Demon levels]]
[[Category:Long levels]]

Latest revision as of 19:10, 12 October 2026

Sidestep
ID

18025697

Creator(s)

ChaSe

Created
Last updated
Attributes
Difficulty

10

Length

1m 19s (Long)

Objects

29,811

Copy type

Non-copyable

Statistics
Downloads

35.27M

Likes

1.16M

Rating

Featured

Audio info
Artist(s)
Music
Music ID

639309

Level sequence
Previous

dark drop
(Chaos Gauntlet)

Next

Sidestep is a 2.0/2.1 Easy Demon level by ChaSe. It is the first level of the Demon Gauntlet.

Description

[edit | edit source]
  • 0-10%: Sidestep begins with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player can turn off special effects to improve performance.
  • 10-15%: The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
  • 15-21%: Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
  • 21-39%: After an automatic transition, the beat drops, and the player begins to change game-modes as follows rapidly: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each game-mode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple of sets of triple-spikes.
  • 39-56%: The player jumps into another deluge of game-mode transitions at triple speed, although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
  • 56-73%: The player enters a double-speed dual-cube segment with numerous moving blocks and constant size portals. It also contains a dual-cube and ball segment consisting of orb timings and gravity portals.
  • 73-92%: After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
  • 92-100%: Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name.

User coins

[edit | edit source]

Sidestep has three user coins.

  • The first coin is located at 39% in the cube sequence, requiring the player to time their jump late to hit a pink pad past a yellow one to reach the coin below.
  • The second coin is located at 73% in the mini-ship sequence, requiring the player to carefully swoop up to reach the coin above without hitting the spike structure ahead.
  • The third and final coin is located in the final ship sequence at 98%. This coin requires obtaining a key located at 37% in the cube sequence by hitting an invisible yellow orb above the first triple-spike. Collecting the key will display a graphic in the top right showing the coin appearing in its designated location for the player to collect freely.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Sidestep was initially rated a Hard Demon. After it received a nerf, it eventually ended up downgraded to a Medium Demon, and later to an Easy Demon, in part due to its exposure as a gauntlet level and its higher frequency of being rated by players.
  • There is a text saying 'Every level needs a triple' at the triple-spike section.
  • Sidestep received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates.
  • In the part where it says 'each level needs a triple :)', hitting an invisible yellow orb above the first triple-spike will change the text to '...or not...'