Sidestep: Difference between revisions
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Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Sidestep&oldid=264663 ; contributors: https://geometrydash.wiki.gg/index.php?title=Sidestep&action=history Tag: Manual revert |
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|created = [[Update 2.0]] | |created = [[Update 2.0]] | ||
|updated = [[Update 2.1]] | |updated = [[Update 2.1]] | ||
|difficulty = | |difficulty = {{EasyDemon}} | ||
|stars = 10 | |stars = 10 | ||
|diamonds = 12 | |diamonds = 12 | ||
|coins = 3 | |coins = 3 | ||
|length = 1m 19s | |length = 1m 19s (Long) | ||
|objects = 29,811 | |objects = 29,811 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|downloads = | |downloads = 35.27M | ||
|likes = 1. | |likes = 1.16M | ||
|rating = Featured | |rating = Featured | ||
|artist = AeronMusic | |artist = [https://aeronmusic.newgrounds.com/ AeronMusic] | ||
|music = [https://www.newgrounds.com/audio/listen/639309 Sidestep] | |music = [https://www.newgrounds.com/audio/listen/639309 Sidestep] | ||
|musicid = 639309 | |musicid = 639309 | ||
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|next = [[Traction]] | |next = [[Traction]] | ||
}} | }} | ||
'''Sidestep''' is a 2.0/2.1 Easy Demon level by ChaSe. It is the first level of the [[Gauntlets|Demon Gauntlet]]. | '''Sidestep''' is a [[Update 2.0|2.0]]/[[Update 2.1|2.1]] Easy Demon level by ChaSe. It is the first level of the [[Gauntlets|Demon Gauntlet]]. | ||
==Description== | ==Description== | ||
*'''0-10%:''' | *'''0-10%:''' Sidestep begins with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player can turn off special effects to improve performance. | ||
*''' | *'''10-15%:''' The level transitions to ship gameplay. This section contains a couple of gravity- and size portals. | ||
*'''15- | *'''15-21%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs. | ||
*'''21- | *'''21-39%:''' After an automatic transition, the beat drops, and the player begins to change game-modes as follows rapidly: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each game-mode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple of sets of triple-spikes. | ||
*'''39- | *'''39-56%:''' The player jumps into another deluge of game-mode transitions at triple speed, although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass. | ||
*'''56- | *'''56-73%:''' The player enters a double-speed dual-cube segment with numerous moving blocks and constant size portals. It also contains a dual-cube and ball segment consisting of orb timings and gravity portals. | ||
*'''73- | *'''73-92%:''' After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section. | ||
*'''92-100%:''' Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name. | *'''92-100%:''' Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name. | ||
==User coins== | |||
Sidestep has three user coins. | |||
*The first coin is located at 39% in the cube sequence, requiring the player to time their jump late to hit a pink pad past a yellow one to reach the coin below. | |||
*The second coin is located at 73% in the mini-ship sequence, requiring the player to carefully swoop up to reach the coin above without hitting the spike structure ahead. | |||
*The third and final coin is located in the final ship sequence at 98%. This coin requires obtaining a key located at 37% in the cube sequence by hitting an invisible yellow orb above the first triple-spike. Collecting the key will display a graphic in the top right showing the coin appearing in its designated location for the player to collect freely. | |||
==Gameplay== | ==Gameplay== | ||
| Line 37: | Line 43: | ||
==Trivia== | ==Trivia== | ||
* | *Sidestep was initially rated a Hard Demon. After it received a nerf, it eventually ended up downgraded to a Medium Demon, and later to an Easy Demon, in part due to its exposure as a gauntlet level and its higher frequency of being rated by players. | ||
*There is a text saying | *There is a text saying 'Every level needs a triple' at the triple-spike section. | ||
* | *Sidestep received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates. | ||
*In the part where it says | *In the part where it says 'each level needs a triple :)', hitting an invisible yellow orb above the first triple-spike will change the text to '...or not...' | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Latest revision as of 19:10, 12 October 2026
Sidestep is a 2.0/2.1 Easy Demon level by ChaSe. It is the first level of the Demon Gauntlet.
Description
[edit | edit source]- 0-10%: Sidestep begins with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player can turn off special effects to improve performance.
- 10-15%: The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
- 15-21%: Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
- 21-39%: After an automatic transition, the beat drops, and the player begins to change game-modes as follows rapidly: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each game-mode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple of sets of triple-spikes.
- 39-56%: The player jumps into another deluge of game-mode transitions at triple speed, although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
- 56-73%: The player enters a double-speed dual-cube segment with numerous moving blocks and constant size portals. It also contains a dual-cube and ball segment consisting of orb timings and gravity portals.
- 73-92%: After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
- 92-100%: Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name.
User coins
[edit | edit source]Sidestep has three user coins.
- The first coin is located at 39% in the cube sequence, requiring the player to time their jump late to hit a pink pad past a yellow one to reach the coin below.
- The second coin is located at 73% in the mini-ship sequence, requiring the player to carefully swoop up to reach the coin above without hitting the spike structure ahead.
- The third and final coin is located in the final ship sequence at 98%. This coin requires obtaining a key located at 37% in the cube sequence by hitting an invisible yellow orb above the first triple-spike. Collecting the key will display a graphic in the top right showing the coin appearing in its designated location for the player to collect freely.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- Sidestep was initially rated a Hard Demon. After it received a nerf, it eventually ended up downgraded to a Medium Demon, and later to an Easy Demon, in part due to its exposure as a gauntlet level and its higher frequency of being rated by players.
- There is a text saying 'Every level needs a triple' at the triple-spike section.
- Sidestep received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates.
- In the part where it says 'each level needs a triple :)', hitting an invisible yellow orb above the first triple-spike will change the text to '...or not...'