Sidestep: Difference between revisions

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{{Infobox Level|creator = ChaSe97|difficulty = [[File:Medium Demon.png|20px]] Medium Demon|stars = 10[[File:star.png|15px]]|id = 18025697|song = Sidestep|composer = AeronMusic|image = File:SideStep.jpg|last_updated = 2.0|version = 1|song_id = 639309}}
{{Infobox Level|creator = ChaSe97|difficulty = [[File:Medium Demon.png|20px]] Medium Demon|stars = 10[[File:star.png|15px]]|id = 18025697|song = Sidestep|composer = AeronMusic|image = File:SideStep.jpg|last_updated = 2.0|version = 1|song_id = 639309}}'''Sidestep''' is a Medium Demon level created by ChaSe97 and is the first level in the Demon Gauntlet. Beating this level reveals the path to [[Traction]].
'''[[Sidestep]]''' is a 2.0 Medium Demon created by ChaSe97. It is the first level in the Demon Gauntlet. It is considered by many players to be underrated, being described as a Hard Demon instead. It was originally an Easy Demon.


== Gameplay ==
== Gameplay ==
* '''0-10%: '''The level starts with a simple half speed mini-cube section with a few easy jumps. Here, the player has the option to disable smoke effects throughout the level.
* '''0-10%: '''The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
* '''11-14%:''' Next, after completing a few basic jumps, the player transitions into a rather tricky half speed ship sequence, which constantly changes gravity (reminiscent of Cycles) and size.
* '''11-14%:''' The level transitions to ship gameplay. This section contains a couple of gravity and size portals.
* '''15-20%:''' Afterwards, the player enters a mini ball segment that attempts to confuse the player by putting spikes in places the player seemingly must dodge, but in fact are actually harmless.
* '''15-20%:''' The level transitions to ball gameplay. This section features basic gameplay that finishes with gravity portals and orbs.
* '''21-36%:''' After an auto transition, the music drops, and the player begins to rapidly change form from the wave, UFO, cube, ship, ball, wave, cube, wave, and finally a ball, with each form lasting no more than a couple of seconds.
* '''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
* '''37-38%:''' After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets.
* '''39-55%: T'''he player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''39-55%: '''Then, the player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time around. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''56-72%:''' The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual ball segment consisting of orb timins and gravity portals.
* '''56-64%:''' Then, the player enters a double speed dual cube section in an already confusing segment, with numerous moving blocks and constant size portals.
* '''73-91%:''' After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
* '''65-72%:''' After a while, the player enters a double speed dual ball segment that requires changing to same-gravity a couple of times.
* '''92-100%:''' Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.
* '''73-91%:''' After an auto transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into a fast wave, then a fast UFO, then a fast wave, then a fast cube section.
* '''92-100%:''' Finally, the player enters a tricky half speed ship sequence. After a couple of tricky spike-dodging, the level ends with pixel art of the level's name and the creator's name parallel together.


== Trivia ==
== Trivia ==
* It is the first level in the Demon Gauntlet.
* It is the first level in the Demon Gauntlet.
* Originally, it was rated Easy Demon, but then got rerated to Medium Demon due to many complaints about the difficulty.
* Originally, it was rated as an easy demon, but then got promoted to medium demon due to many complaints about the difficulty.
* This level cannot be copied.
* This level cannot be copied.



Revision as of 02:01, 14 May 2020

Template:Infobox LevelSidestep is a Medium Demon level created by ChaSe97 and is the first level in the Demon Gauntlet. Beating this level reveals the path to Traction.

Gameplay

  • 0-10%: The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
  • 11-14%: The level transitions to ship gameplay. This section contains a couple of gravity and size portals.
  • 15-20%: The level transitions to ball gameplay. This section features basic gameplay that finishes with gravity portals and orbs.
  • 21-38%: After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
  • 39-55%: The player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
  • 56-72%: The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual ball segment consisting of orb timins and gravity portals.
  • 73-91%: After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
  • 92-100%: Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.

Trivia

  • It is the first level in the Demon Gauntlet.
  • Originally, it was rated as an easy demon, but then got promoted to medium demon due to many complaints about the difficulty.
  • This level cannot be copied.

Walkthrough

File:-DEMON?- - Sidestep - ChaSe97 (me) - Geometry Dash
Credits to ChaSe97.