Sidestep: Difference between revisions

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== Gameplay ==
== Gameplay ==
* '''0-10%: '''The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
* '''0-10%:''' The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
* '''11-14%:''' The level transitions to ship gameplay. This section contains a couple of gravity and size portals.
* '''11-14%:''' The level transitions to ship gameplay. This section contains a couple of gravity and size portals.
* '''15-20%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
* '''15-20%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
* '''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
* '''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
* '''39-55%: T'''he player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''39-55%:''' The player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''56-72%:''' The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube+ball segment consisting of orb timings and gravity portals.
* '''56-72%:''' The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals.
* '''73-91%:''' After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
* '''73-91%:''' After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
* '''92-100%:''' Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.
* '''92-100%:''' Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.


== Trivia ==
== Trivia ==
 
*Originally, it was rated as a Medium Demon, but then got lowered to Easy Demon.
* Originally, it was rated as a Medium Demon, but then got lowered to Easy Demon.
**This has sparked controversy around the community, as many think it is too hard to be an Easy Demon.
**This has sparked controversy around the community, as many think it is too hard to be an Easy Demon.
* This level cannot be copied.
* This level cannot be copied.
*This level contains 29,811 objects.
*This level contains 29,811 objects.
*This level is 1m 19s in length.
*This level is 1m 19s in length.
*It says, "Every level needs a triple" in the triple spike part
*It says "Every level needs a triple" in the triple spike part.


== Walkthrough ==
== Walkthrough ==
 
[[File:-DEMON?- - Sidestep - ChaSe97 (me) - Geometry Dash|thumb|330x330px|centre|The full walkthrough of Sidestep. Credits to ChaSe97.]]
[[File:-DEMON?- - Sidestep - ChaSe97 (me) - Geometry Dash|thumb|330x330px|centre|The full walkthrough of Sidestep. Credits to ChaSe97.]]{{Gauntlets}}
==Gauntlets==
{{Gauntlets}}
[[Category:2.0 levels]]
[[Category:2.0 levels]]
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 12:06, 15 May 2021

Template:Infobox LevelSidestep is a 2.0 Easy Demon level created by ChaSe97 and is the first level in the Demon Gauntlet. Beating this level reveals the path to Traction.

Gameplay

  • 0-10%: The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
  • 11-14%: The level transitions to ship gameplay. This section contains a couple of gravity and size portals.
  • 15-20%: Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
  • 21-38%: After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
  • 39-55%: The player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
  • 56-72%: The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals.
  • 73-91%: After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
  • 92-100%: Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.

Trivia

  • Originally, it was rated as a Medium Demon, but then got lowered to Easy Demon.
    • This has sparked controversy around the community, as many think it is too hard to be an Easy Demon.
  • This level cannot be copied.
  • This level contains 29,811 objects.
  • This level is 1m 19s in length.
  • It says "Every level needs a triple" in the triple spike part.

Walkthrough

File:-DEMON?- - Sidestep - ChaSe97 (me) - Geometry Dash
The full walkthrough of Sidestep. Credits to ChaSe97.

Gauntlets

Template:Gauntlets