Sidestep: Difference between revisions

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{{Infobox Level|creator = ChaSe|difficulty = [[File:Easy Demon.png|20px]] Easy Demon|stars = 10[[File:star.png|15px]]|id = 18025697|song = Sidestep|composer = AeronMusic|image = File:SideStep.jpg|last_updated = 2.0|version = 1|song_id = 639309}}'''[[Sidestep]]''' is a 2.0/2.1 Easy Demon level created by ChaSe, and is the first level in the Demon Gauntlet. It is generally considered to be an Easy/Medium Demon. Beating the level reveals the path to [[Traction]].
{{Infobox Level|creator = ChaSe|difficulty = [[File:Easy Demon.png|20px]] Easy Demon|stars = 10[[File:star.png|15px]]|id = 18025697|song = Sidestep|composer = AeronMusic|image = File:SideStep.jpg|last_updated = 2.0|version = 1|song_id = 639309}}'''Sidestep''' is a 2.0/2.1 Easy Demon level created by ChaSe, and is the first level in the Demon Gauntlet. It is generally considered to be an Easy/Medium Demon. Beating the level in the gauntlet reveals the path to the next level, [[Traction]].


==Gameplay==
==Gameplay==
* '''0-10%:''' The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
* '''0-10%:''' The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
* '''11-14%:''' The level transitions to ship gameplay. This section contains a couple of gravity and size portals.
* '''11-14%:''' The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
* '''15-20%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
* '''15-20%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
* '''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
* '''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change gamemodes as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each gamemode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double speed cube section that contains a couple sets of triple spikes, and the first user coin.
* '''39-55%:''' The player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''39-55%:''' The player jumps into another deluge of gamemode transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''56-72%:''' The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals.
* '''56-72%:''' The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals.
* '''73-91%:''' After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
* '''73-91%:''' After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.

Revision as of 13:49, 18 June 2022

Template:Infobox LevelSidestep is a 2.0/2.1 Easy Demon level created by ChaSe, and is the first level in the Demon Gauntlet. It is generally considered to be an Easy/Medium Demon. Beating the level in the gauntlet reveals the path to the next level, Traction.

Gameplay

  • 0-10%: The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
  • 11-14%: The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
  • 15-20%: Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
  • 21-38%: After an automatic transition, the song beat drops, and the player begins to rapidly change gamemodes as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each gamemode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double speed cube section that contains a couple sets of triple spikes, and the first user coin.
  • 39-55%: The player jumps into another deluge of gamemode transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
  • 56-72%: The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals.
  • 73-91%: After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
  • 92-100%: Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.

Trivia

  • The level cannot be copied.
  • The level contains 29,811 objects.
  • The level is 1m 19s in length.
  • Originally, Sidestep was rated as a Medium Demon, but then got lowered to an Easy Demon.
    • This sparked controversy around the community, as many think it is too difficult to be an Easy Demon.
  • It says "Every level needs a triple" in the triple spike part.
  • The level received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates.

Walkthrough

File:-DEMON?- - Sidestep - ChaSe97 (me) - Geometry Dash
The full walkthrough of Sidestep. Credits to ChaSe.

Gauntlets

Template:Gauntlets