Sidestep: Difference between revisions

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* '''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
* '''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
* '''39-55%: T'''he player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''39-55%: T'''he player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
* '''56-72%:''' The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual ball segment consisting of orb timins and gravity portals.
* '''56-72%:''' The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube+ball segment consisting of orb timings and gravity portals.
* '''73-91%:''' After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
* '''73-91%:''' After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
* '''92-100%:''' Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.
* '''92-100%:''' Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.

Revision as of 02:18, 15 July 2020

Template:Infobox LevelSidestep is a Medium Demon level created by ChaSe97 and is the first level in the Demon Gauntlet. Beating this level reveals the path to Traction.

Gameplay

  • 0-10%: The level starts with a simple half speed mini-cube section with a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
  • 11-14%: The level transitions to ship gameplay. This section contains a couple of gravity and size portals.
  • 15-20%: The level transitions to ball gameplay. This section features basic gameplay that finishes with gravity portals and orbs.
  • 21-38%: After an automatic transition, the song beat drops, and the player begins to rapidly change forms as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each form lasting no more than a couple of seconds. After the last ball segment, the player transitions into a transitory double speed cube section which contains a couple of triple spike sets, and the first user coin.
  • 39-55%: The player jumps into another deluge of form transitions in triple speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
  • 56-72%: The player enters a double speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube+ball segment consisting of orb timings and gravity portals.
  • 73-91%: After an automatic transition, the player enters a triple speed ship sequence that requires some sense of straight fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
  • 92-100%: Finally, the player enters a tricky half speed ship sequence. After a couple of spike-dodging, the level ends with pixel art of the level's name and the creator's name.

Trivia

  • It is the first level in the Demon Gauntlet.
  • Originally, it was rated as an easy demon, but then got promoted to medium demon due to many complaints about the difficulty.
  • This level cannot be copied.

Walkthrough

File:-DEMON?- - Sidestep - ChaSe97 (me) - Geometry Dash
Credits to ChaSe97.