Sidestep: Difference between revisions

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m 24 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Sidestep&oldid=264663 ; contributors: https://geometrydash.wiki.gg/index.php?title=Sidestep&action=history
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Sidestep&oldid=264663 ; contributors: https://geometrydash.wiki.gg/index.php?title=Sidestep&action=history
Tag: Manual revert
 
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{{IB-Level
|image      = Sidestep.png
|id        = 18025697
|creator    = ChaSe
|created    = [[Update 2.0]]
|updated    = [[Update 2.1]]
|difficulty = {{EasyDemon}}
|stars      = 10
|diamonds  = 12
|coins      = 3
|length    = 1m 19s (Long)
|objects    = 29,811
|copytype  = Non-copyable
|downloads  = 35.27M
|likes      = 1.16M
|rating    = Featured
|artist    = [https://aeronmusic.newgrounds.com/ AeronMusic]
|music      = [https://www.newgrounds.com/audio/listen/639309 Sidestep]
|musicid    = 639309
|previous  = [[dark drop]]<br>(Chaos Gauntlet)
|next      = [[Traction]]
}}
'''Sidestep''' is a [[Update 2.0|2.0]]/[[Update 2.1|2.1]] Easy Demon level by ChaSe. It is the first level of the [[Gauntlets|Demon Gauntlet]].


'''[[Sidestep]]''' is a 2.0 Easy Demon created by ChaSe97. It is considered by many players to be underrated, being described as a Hard Demon instead. It is the first level in the Demon Gauntlet.
==Description==
*'''0-10%:''' Sidestep begins with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player can turn off special effects to improve performance.
*'''10-15%:''' The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
*'''15-21%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
*'''21-39%:''' After an automatic transition, the beat drops, and the player begins to change game-modes as follows rapidly: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each game-mode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple of sets of triple-spikes.
*'''39-56%:''' The player jumps into another deluge of game-mode transitions at triple speed, although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
*'''56-73%:''' The player enters a double-speed dual-cube segment with numerous moving blocks and constant size portals. It also contains a dual-cube and ball segment consisting of orb timings and gravity portals.
*'''73-92%:''' After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
*'''92-100%:''' Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name.


== Gameplay ==
==User coins==
The level starts with a simple mini-cube section with a few easy jumps. Next, after completing a few basic jumps, the player transitions into a rather tricky mini-ship sequence, which constantly changes gravity (reminiscent of Cycles) and size. A mini-ball segment is next, attempting to confuse the player by putting spikes in places the player seemingly must dodge, but in fact are actually harmless.
Sidestep has three user coins.
*The first coin is located at 39% in the cube sequence, requiring the player to time their jump late to hit a pink pad past a yellow one to reach the coin below.
*The second coin is located at 73% in the mini-ship sequence, requiring the player to carefully swoop up to reach the coin above without hitting the spike structure ahead.
*The third and final coin is located in the final ship sequence at 98%. This coin requires obtaining a key located at 37% in the cube sequence by hitting an invisible yellow orb above the first triple-spike. Collecting the key will display a graphic in the top right showing the coin appearing in its designated location for the player to collect freely.


The music drops, and the player begins to rapidly change form from wave, UFO, cube, ship, ball, wave, cube, wave, and finally ball, with each form lasting no more than a couple of seconds. After the last ball, the player transitions into a transitory cube, and then jumps into another deluge of form transitions - although the transitions are a bit slower this time around. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass. The level then enters dual cube mode in an already confusing segment, with moving blocks and constant size change. After a while, the player enters dual ball mode, changing to same-gravity a couple of times. A fast-paced ship sequence is next, requiring some sense of straight fly to pass; a fast and tricky cube follows, which soon changes into a fast wave, then a fast UFO, then a fast wave, then a fast cube, and then, finally, a half speed ship sequence. After a couple of tricky spike-dodging, the level ends with pixel art of the level's name and the creator's name mashed together.
==Gameplay==
{{VC|tZtOMGqmxNE}}


== Walkthrough ==
==Trivia==
 
*Sidestep was initially rated a Hard Demon. After it received a nerf, it eventually ended up downgraded to a Medium Demon, and later to an Easy Demon, in part due to its exposure as a gauntlet level and its higher frequency of being rated by players.
[[File:-DEMON?- - Sidestep - ChaSe97 (me) - Geometry Dash|thumb|480x480px|centre|Credits to ChaSe97]]
*There is a text saying 'Every level needs a triple' at the triple-spike section.
[[Category:Easy Demon]]
*Sidestep received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates.
[[Category:Demon levels]]
*In the part where it says 'each level needs a triple :)', hitting an invisible yellow orb above the first triple-spike will change the text to '...or not...'
 
[[Category:2.0 Levels]]
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]
[[Category:Levels with improper rating]]
[[Category:Demon Levels]]

Latest revision as of 19:10, 12 October 2026

Sidestep
ID

18025697

Creator(s)

ChaSe

Created
Last updated
Attributes
Difficulty

10

Length

1m 19s (Long)

Objects

29,811

Copy type

Non-copyable

Statistics
Downloads

35.27M

Likes

1.16M

Rating

Featured

Audio info
Artist(s)
Music
Music ID

639309

Level sequence
Previous

dark drop
(Chaos Gauntlet)

Next

Sidestep is a 2.0/2.1 Easy Demon level by ChaSe. It is the first level of the Demon Gauntlet.

Description

[edit | edit source]
  • 0-10%: Sidestep begins with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player can turn off special effects to improve performance.
  • 10-15%: The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
  • 15-21%: Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
  • 21-39%: After an automatic transition, the beat drops, and the player begins to change game-modes as follows rapidly: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each game-mode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple of sets of triple-spikes.
  • 39-56%: The player jumps into another deluge of game-mode transitions at triple speed, although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
  • 56-73%: The player enters a double-speed dual-cube segment with numerous moving blocks and constant size portals. It also contains a dual-cube and ball segment consisting of orb timings and gravity portals.
  • 73-92%: After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
  • 92-100%: Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name.

User coins

[edit | edit source]

Sidestep has three user coins.

  • The first coin is located at 39% in the cube sequence, requiring the player to time their jump late to hit a pink pad past a yellow one to reach the coin below.
  • The second coin is located at 73% in the mini-ship sequence, requiring the player to carefully swoop up to reach the coin above without hitting the spike structure ahead.
  • The third and final coin is located in the final ship sequence at 98%. This coin requires obtaining a key located at 37% in the cube sequence by hitting an invisible yellow orb above the first triple-spike. Collecting the key will display a graphic in the top right showing the coin appearing in its designated location for the player to collect freely.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Sidestep was initially rated a Hard Demon. After it received a nerf, it eventually ended up downgraded to a Medium Demon, and later to an Easy Demon, in part due to its exposure as a gauntlet level and its higher frequency of being rated by players.
  • There is a text saying 'Every level needs a triple' at the triple-spike section.
  • Sidestep received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates.
  • In the part where it says 'each level needs a triple :)', hitting an invisible yellow orb above the first triple-spike will change the text to '...or not...'