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Silent Club
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==Description== *'''0-5%:''' Silent Club begins with a three-block-wide spam cube section. The next part of the section consists of a few triple-spikes with mirror portals and requires clicking the orbs inside the blocks to switch gravity. *'''5-13%:''' The player enters a tricky ship segment with straight-flying and a few mirror portals. The blocks in the middle of the corridor are four spikes assembled to resemble a block, so the player must not touch them. After a straight-fly, there is a ball section where the player must time some orbs to pass them and reach the next part, a diagonal-fly. *'''13-20%:''' There is a mini-cube part requiring timing and fast inputs. Then, there is a timing-based ball section. *'''20-29%:''' The player enters a relatively hard mini-UFO part, a small straight-fly section, a hard cube timing part with two seemingly near-frame-perfect jumps and a blue orb requiring perfect timing. *'''29-35%:''' Next, there is a ball section with tons of mirror portals and orbs with some easy timings, before the player transitions into a mini-ship where they must straight-fly while normal-size portals and mini-portals make it harder. *'''35-44%:''' After a mini-ship segment, the player transitions into a wonky straight-fly section. *'''44-52%:''' This is the infamous and most insane part of the level. It begins with a blue orb spam section where the player, as the cube, must perform difficult spamming, moving from the lower to the upper corridor of the spam. Next, there is a timing-based section utilising orb masking, followed by a final spam section after a mirror portal. This part is why players used to deem this level impossible. *'''52-68%:''' There is a relatively easy straight-fly as a mini-ship, a simple mini-UFO section, and an auto part. It is considered the easiest part of the level. *'''68-82%:''' After a tricky ball section, there is a simple mini-UFO section containing gravity portals and a simple mini-ship with the same gimmick, both in a zig-zag corridor. *'''82-100%:''' After a dark memory-based maze, there is a simple mini-ship segment before the level ends with a pink background.
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