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==User coins== Sky Tower contains three user coins. *'''First Coin:''' The player needs to start holding immediately as the level starts. This pushes the boat down with the cubeβs weight. Now, if the player jumps on the boat right where they pass the lantern, they can barely make the boat sink before the next couple of platforms, making bubbles appear that rise these platforms higher up. Following this alternate route above the normal one, the player clicks a button and later needs to click and hold right as they enter the bubble to use it. The player later needs to touch the lever, which activates the next trigger orb. Using this enables a path on the spikes, allowing the player to collect extra firepower. With this, the player can now go straight through the brown rocks at the drop and finally reward them with the first coin. Before the drop, this first coin plays completely differently from the normal route, requiring a lot of searching and extra skill to get. *'''Second Coin:''' After the drop, the player needs to use the first orb and hold to get below the normal route. Here, the player jumps into a button, and a monster pushes them up. The player needs to memorize all the random jumps they need to do to get the key. This key allows the player to go through the bottom of this ship. The player can now reach the coin inside a block of ice thanks to the trigger orb in the alternate ship route. This part is usually just the decorative waterfall blocks, and the player can get up here in the normal route too, but without the water being frozen, the coin cannot be reached. At the same time, the trigger orb also freezes the coin inside the ice block, but luckily, the button at the start of the coin opens up the room below that melts the ice. Jumping and hitting the green block gives the player the coin. *'''Third Coin:''' Shortly after, the player needs to straight-fly and avoid the 'X' marks at the bottom of a ship sequence. This allows the player to go through the blocks in the UFO, where they find a magnet. It pulls the spikes away at the entrance to the robot part, enabling the player to take the alternate route where they find a fruit. This fruit is fed to the monster which spawns a smaller monster that puts a wave portal in the middle of a wave segment, giving the player access to an alternate route, which is above the normal route. At the end of this alternate route, the player gets a mace. After crushing the walls at 75%, the monster takes the player to another alternate route, including some difficult timings and memorization. At 82%, the player needs to get a blue heart and then continues the normal route until 90%. After that they can reach the coin without doing anything, and a bounce pad will take them to the end of the level.
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