Sonar: Difference between revisions

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  |creator    = JerkRat (publisher) and Minesap
  |creator    = JerkRat (publisher) and Minesap
  |created    = [[Update 1.9]]
  |created    = [[Update 1.9]]
  |difficulty = [[File:Easy.png|x35px]]
  |updated    = [[Update 2.1]]
|difficulty = {{Easy}}
  |stars      = 2
  |stars      = 2
  |coins      = 3
  |coins      = 3
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  |objects    = 6,182
  |objects    = 6,182
  |copytype  = Password (666666)
  |copytype  = Password (666666)
  |downloads  = 112.7M+
  |downloads  = 138.72M
  |likes      = 6.5M+
  |likes      = 6.87M
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://foreverbound.newgrounds.com ForeverBound]
  |artist    = [https://foreverbound.newgrounds.com ForeverBound]
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  |next      = [[Dark Paradise]]
  |next      = [[Dark Paradise]]
}}
}}
'''Sonar''' is a 1.9 Easy level made in collaboration, created by Minesap and published by JerkRat. It is the first level in the [[Map Packs|Alpha Pack]].
'''Sonar''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Easy collaboration level by JerkRat and Minesap, published on 25 January 2015. It is the first level of the [[Map Packs|Alpha Pack]].


==Description==
==Description==
Sonar features vibrant, rhythm-based gameplay with various segments that challenge timing and precision. The level is synchronised with its soundtrack, creating a smooth and engaging experience.
Sonar is a level inspired by [[Stereo Madness]], featuring vibrant, rhythm-based gameplay with various segments that challenge timing and precision. The level's decoration is synchronized with its soundtrack, creating a smooth and engaging experience. The level features free and open gameplay, with very loose timings in cube sections and free open [[Portals|UFO]], [[Portals|ship]], and [[Portals|cube]] sections.
*A cube sequence with simple jumps and timing-based obstacles takes place from 0% to 28%.
 
*A ship sequence with tall pillar obstacles follows from 29% to 42%.
*A cube sequence with simple jumps and gameplay akin to Stereo Madness takes place from 0% to 28%
*A cube sequence with thorn and spike jumps occurs from 43% to 57%.
*A ship sequence with tall pillar obstacles follows from 29% to 42%
*A wave sequence requiring precise manoeuvring through tight spaces spans 58% to 71%.
*A cube sequence with thorn and spike jumps occurs from 43% to 57%
*A final cube sequence with straightforward platforming runs from 72% to 86%.
*A wave sequence requiring precise manoeuvring through tight spaces spans 58% to 71%
*A 0.5x-speed UFO finale with careful navigation concludes the level from 87% to 100%.
*A final cube sequence with straightforward platforming runs from 72% to 86%
*A half-speed UFO finale with careful navigation concludes the level from 87% to 100%


==User coins==
==User coins==
*The first coin is located at 31% in the first and only ship sequence. To collect it, fly between two small cubes at the top of the level.
Sonar contains three user coins.
*The second coin is located at 45% in the second cube sequence between two cubes. To collect it, avoid jumping onto the third pillar but drop down, grab the coin, and finally, quickly jump up to prevent crashing.
*The first coin is located at 31% in the first and only ship sequence. To collect it, fly into a pillar with a gap at the top of the level.
*The third and final coin is located at 67% in the first and only wave sequence. To collect it, direct the wave down into an opening in a large triangle-like obstacle at the bottom to collect it. After doing so, quickly manoeuvre up and out of the obstacle through the second opening.
*The second coin is located at 45% in the second cube sequence between two cubes. To collect it, avoid jumping onto the third pillar, instead dropping down, collecting the coin, and jumping across the pit, placing it back on the normal path.
*The third and final coin is located at 67% in the first and only wave sequence. To collect it, direct downwards into an opening in a large triangle-like structure at the bottom to collect it. After doing so, manoeuvre up and out of the obstacle through the second opening.


==Gameplay==
==Gameplay==
Line 38: Line 41:


==Trivia==
==Trivia==
*Sonar is the second most liked user level, behind [[ReTraY]].
*Sonar is the second-most-liked user level, behind [[ReTraY]].
*Sonar is the second most downloaded user level, with over 100 million downloads.
*Sonar is the fourth-most-downloaded user level, behind [[Bloodbath]], [[OuterSpace]], and [[The Nightmare]].
 
==Gallery==
<gallery mode="packed">
SonarUserCoin1.png|First user coin
SonarUserCoin2.png|Second user coin
SonarUserCoin3.png|Third user coin
</gallery>
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]
[[Category:Wiki content status - reviewed community]]

Latest revision as of 15:38, 11 October 2026

Sonar
ID

4454123

Creator(s)

JerkRat (publisher) and Minesap

Created
Last updated
Attributes
Difficulty

Length

1m 25s (Long)

Objects

6,182

Copy type

Password (666666)

Statistics
Downloads

138.72M

Likes

6.87M

Rating

Featured

Audio info
Artist(s)
Music ID

590577

Level sequence

Sonar is a 1.9/2.0 Easy collaboration level by JerkRat and Minesap, published on 25 January 2015. It is the first level of the Alpha Pack.

Description

[edit | edit source]

Sonar is a level inspired by Stereo Madness, featuring vibrant, rhythm-based gameplay with various segments that challenge timing and precision. The level's decoration is synchronized with its soundtrack, creating a smooth and engaging experience. The level features free and open gameplay, with very loose timings in cube sections and free open UFO, ship, and cube sections.

  • A cube sequence with simple jumps and gameplay akin to Stereo Madness takes place from 0% to 28%
  • A ship sequence with tall pillar obstacles follows from 29% to 42%
  • A cube sequence with thorn and spike jumps occurs from 43% to 57%
  • A wave sequence requiring precise manoeuvring through tight spaces spans 58% to 71%
  • A final cube sequence with straightforward platforming runs from 72% to 86%
  • A half-speed UFO finale with careful navigation concludes the level from 87% to 100%

User coins

[edit | edit source]

Sonar contains three user coins.

  • The first coin is located at 31% in the first and only ship sequence. To collect it, fly into a pillar with a gap at the top of the level.
  • The second coin is located at 45% in the second cube sequence between two cubes. To collect it, avoid jumping onto the third pillar, instead dropping down, collecting the coin, and jumping across the pit, placing it back on the normal path.
  • The third and final coin is located at 67% in the first and only wave sequence. To collect it, direct downwards into an opening in a large triangle-like structure at the bottom to collect it. After doing so, manoeuvre up and out of the obstacle through the second opening.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]