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  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 2m 50s (XL)
  |length    = 2m 50s (XL)
  |objects    = 298,855
  |objects    = 298,855
  |copytype  = No password
  |copytype  = No password
  |downloads  = 574.7K
  |downloads  = 531.8K+
  |likes      = 20.2K
  |likes      = 19.3K+
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://creomusic.newgrounds.com/ Creo]
  |artist    = [https://creomusic.newgrounds.com/ Creo]
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==Description==
==Description==
*'''0-6% (Atomic + dilw0nk):''' Spectre begins with a half-speed cube section with several orb timings, such as pink orbs and dash orbs. At first, the level shifts between orange, green, purple, and hot pink.
*'''0-6% (Atomic + dilw0nk):''' Spectre begins with a half-speed cube section with several orb timings, such as pink orbs and dash orbs. At first, the level shifts between orange, green, purple, and hot pink.
*'''6-12% (xander + Kllnex + Uriun + Artaire):''' After going into normal speed, the player then leaps over spikes and back down again as a ball for a few timings before becoming a ship, where they must hit a blue orb not to become upside down. The player must then fly through tight gaps between spikes, with some gravity portals. After the player becomes a cube again, the level slightly speeds up again, and they must make long jumps over spikes, including a quadruple-spike. After hitting a pink orb, the player briefly enters another ship section before they must hit a black orb into a cube portal. After they hit a cube portal, they must jump over a triple-spike in a green [[Clubstep]] monster's mouth before the next section begins.
*'''6-12% (xander + Kllnex + Uriun + Artaire):''' After going into normal speed, the player then leaps over spikes and back down again as a ball for a few timings before becoming a ship, where they must hit a blue orb not to become upside down. The ship must then fly through tight gaps between spikes, with some gravity portals. After the player becomes a cube again, the level slightly speeds up again, and the player makes long jumps over spikes, including a quadruple-spike. After hitting a pink orb, the player briefly enters another ship section before they hit a black orb into a cube portal. After they hit a cube portal, they must jump over a triple-spike in a green [[Clubstep]] monster's mouth before the next section begins.
*'''12-19% (PokeChatt + Kakemancool):''' The player abruptly teleports away from the anticipated ship drop and becomes a UFO, requiring them to hit a black orb into a robot that must hit blue orbs to move through slightly tight timings. The player then enters a very brief ship-cube dual section before becoming a single ship again as they must manoeuvre through tight straight-fly-esque gaps. They then enter a brief cube section that features two pink orb timings before going into a green dash orb. After a brief dual-cube section, the player enters a ship section through tight straight-fly gaps and must hit a green dash orb, which leads them into a brief dual-spider section. After this, it becomes a dual-ship, then an asymmetrical dual of a wave and a robot.
*'''12-19% (PokeChatt + Kakemancool):''' The player abruptly teleports away from the anticipated ship drop and becomes a UFO, requiring them to hit a black orb into a robot that must hit blue orbs to move through slightly tight timings. The player then enters a very brief ship-cube dual section before becoming a single ship again as they manoeuvre through tight straight-fly-esque gaps. They then enter a brief cube section that has two pink orb timings before going into a green dash orb. After a brief dual-cube section, the player enters a ship section through tight straight-fly gaps and must hit a green dash orb, which leads them into a brief dual-spider section. After this, it becomes a dual-ship, then an asymmetrical dual of a wave and a robot.
*'''19-28% (Gizbro + Striked + The Shoot):''' The player enters a triple-speed ball portal and becomes a ship after making a difficult pink orb input, hitting a black orb, and then a yellow orb. The player briefly turns into a cube and goes through a short mini-wave section, then grows and changes gravity. A quadruple-speed cube section lies ahead, with the player needing to hit a dash orb and a green orb, jumping into an upside-down wave section, then becoming a UFO and a cube, committing difficult orb inputs and timings as a mini later on, and finally turning into a ship, which, by using orbs, the player must avoid crashing into giant spikey gears. A short straight-fly follows. Then a tight cube-and-ship corridor spawns in, requiring high precision and consistent inputs, with the player often changing size.
*'''19-28% (Gizbro + Striked + The Shoot):''' The player enters a triple-speed ball portal, and becomes a ship after making a difficult pink orb input, clicking a black and then yellow orb. Player briefly turns into a cube and goes through a short mini-wave section, then growing and changing gravity. A quadruple speed cube lies ahead, with player clicking a dash and green orb, jumping into an upside down wave section, then becoming a UFO and a cube, commiting difficult orb and click inputs as a mini later on, and finally turning into a ship, which by using orbs, player avoids crashing into giant spikey gears. A short straightfly follows. Then a tight cube and ship corridor spawns in, requiring high precision and clicks consistency, with the player often changing size.
*'''28-34% ([[BrianTheBurger]] + GD Iris):''' The cube spans half of this section. The player must perform fairly difficult orb timings and hit a triple-speed dash orb, then fall into a quadruple-speed portal, hit four easy orbs (blue, green, black, and green again), and make an input on a double-speed yellow orb that leads to a manageable triple-speed straight-fly. The player then must hit a green orb and become a UFO, briefly changing gravity, perform ceiling-spams, and fall into an upside-down quadruple-speed cube portal. They then must hit a green orb and become mini, jump, hit a blue orb, instantly jump twice, hit a yellow orb, and then grow in size.
*'''28-34% ([[BrianTheBurger]] + GD Iris):''' The cube gamemode spans half of this this section. Player clicks on fairly difficult orbs and a triple speed dash orb, then falling into a quadruple speed portal clicks four easy (blue, green, black and green again) orbs, and makes an input on a double speed yellow orb which leads to a manageable triple-speed straightfly. Player then clicks a green orb and becomes a UFO, changing gravity briefly ceiling-spams and falls into upside down quadruple speed cube portal. They click a green orb and become mini, jump, click a blue orb, instantly jump two times, click a yellow orb and grow in size.
*'''34-41% (Skrypto + Deadlox + Lightcell):''' The double-speed cube section begins; however, the player frequently changes speed while jumping on mostly gravity orbs and then as a UFO performs orb and gravity portal inputs.
*'''34-41% (Skrypto + Deadlox + Lightcell):''' The double speed cube section starts, however, the player frequently changes speed while jumping on mostly gravity orbs and then as a UFO performs orb and gravity portal inputs.
*'''41-47% (Cersia + TruDee):'''
*'''41-47% (Cersia + TruDee):'''
*'''47-50% (Arclia + Polli + LightningSL):'''
*'''47-50% (Arclia + Polli + LightningSL):'''
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