Speed Racer: Difference between revisions

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== Gameplay ==
== Gameplay ==
This level starts with a simple cube with jump rings and spikes, then a mini cube with tricks and blue pads, that ends with an auto part in normal mode. After appears three brief parts: a ship with invisible spikes, a memory cube similar to the previous and a ball with basic mashing. Then appears a semi auto cube with few jumps, then the music drops and a variable speed ship appears before single, then dual, then single again. After that there is a mini ball with central blocks and clusters of speed portals, when you must memorize the correct path to not hit an invisible spike. Then the ball becomes dual with spikes and speed portals that disorient the player. If the player chooses to flip the gravity before the second mini ship, then the player will play the segment upside down, causing the player to crash at the next cube segment. Then appears a single ship that alternates the layout of the previous one and the layout of the last dual ball (but before single and then dual). After a simple double speed UFO the ship returns, in the same way of the previous. A very simple cube like in the beginning lends to the last, longer memorization mini ball. The level ends in a ship mode and the background turns to red and the mark of ZenthicAlpha appears: Zenthic upside, Alpha below. You must pass between, flying upside to avoid an invisible wall that can generate an annoying crash at 98-99%.
This level starts with a simple cube with jump rings and spikes, then a mini cube with tricks and blue pads, that ends with an auto part in normal mode. After appears three brief parts: a ship with invisible spikes, a memory cube similar to the previous and a ball with basic mashing. Then appears a semi auto cube with few jumps, then the music drops and a variable speed ship appears before single, then dual, then single again. After that there is a mini ball with central blocks and clusters of speed portals, when you must memorize the correct path to not hit an invisible spike. Then the ball becomes dual with spikes and speed portals that disorient the player. If the player chooses to flip the gravity before the second mini ship, then the player will play the segment upside down, causing the player to crash at the next cube segment. Then appears a single ship that alternates the layout of the previous one and the layout of the last dual ball (but before single and then dual). After a simple double speed UFO the ship returns, in the same way of the previous. A very simple cube like in the beginning lends to the last, longer memorization mini ball. The level ends in a ship mode and the background turns to red and the mark of ZenthicAlpha appears: Zenthic upside, Alpha below. You must pass between, flying upside to avoid an invisible wall that can generate an annoying crash at 98-99%.
[[Category:User Created levels]]
 
[[Category:1.9 Levels]]
[[Category:1.9 Levels]]
[[Category:Demon levels]]
[[Category:Demon levels]]

Revision as of 19:30, 8 January 2018

Template:Infobox Level Speed Racer is a 1.9 demon level created by ZenthicAlpha, it is generally considered to be one of the easiest Demon levels ever, only tied with The Nightmare or The Lightning Road. The level mainly focuses on speed changes.

Overview

Speed Racer is a demon level created by ZenthicAlpha in early 1.9. The level tests the basic memorisation skills of a player and goes much below the difficulty of a typical demon. It may be considered a very easy demon and, furthermore, the easiest demon by ZenthicAlpha. Because of this, this is one of the most popular demon ever. This level also features an huge amount of speed portals, that improves the syncronization to the music.

Gameplay

This level starts with a simple cube with jump rings and spikes, then a mini cube with tricks and blue pads, that ends with an auto part in normal mode. After appears three brief parts: a ship with invisible spikes, a memory cube similar to the previous and a ball with basic mashing. Then appears a semi auto cube with few jumps, then the music drops and a variable speed ship appears before single, then dual, then single again. After that there is a mini ball with central blocks and clusters of speed portals, when you must memorize the correct path to not hit an invisible spike. Then the ball becomes dual with spikes and speed portals that disorient the player. If the player chooses to flip the gravity before the second mini ship, then the player will play the segment upside down, causing the player to crash at the next cube segment. Then appears a single ship that alternates the layout of the previous one and the layout of the last dual ball (but before single and then dual). After a simple double speed UFO the ship returns, in the same way of the previous. A very simple cube like in the beginning lends to the last, longer memorization mini ball. The level ends in a ship mode and the background turns to red and the mark of ZenthicAlpha appears: Zenthic upside, Alpha below. You must pass between, flying upside to avoid an invisible wall that can generate an annoying crash at 98-99%.