Stage of madness: Difference between revisions
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geometrydash.wiki.gg>Jimmy1234ha m Expanding stub with a detailed percentage-based gameplay description and trivia |
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'''stage of madness''' is a [[Update 1.5|1.5]] Hard 5* level by nurong3, published on 18 March 2014. It is the first level | '''stage of madness''' is a [[Update 1.5|1.5]] Hard 5* level by nurong3, published on 18 March 2014. It is the first level of the [[Map Packs|Morph Pack]]. | ||
==Description== | ==Description== | ||
stage of madness is a traditional 1.5 level featuring cube, ship, ball and UFO sequences. Its structures are formed primarily from black blocks with white outlines, accompanied by spikes, patterned square formations and rectangular panels in the background. The colour scheme changes between blue, white, green, purple and red as the level progresses. | |||
Large block numerals appear throughout the level, dividing its gameplay into eleven numbered stages. Most transitions between these stages are accompanied by a change in colour or gameplay style. | |||
*'''0–29%:''' The level begins with a cube sequence against a blue background. It initially consists of isolated spikes and short pillars before introducing longer spike arrangements and taller structures. The background changes to white at 8%, followed by sections containing overhead spikes and alternating ground obstacles. A green segment at 16% introduces yellow jump rings and more closely spaced structures. The background becomes red at 22%, where the cube continues across pillars and spike arrangements before entering a portal. | |||
*'''29–46%:''' A ship sequence begins with a white colour scheme. Flight takes place around large square formations and between alternating spike pillars positioned on the ground and ceiling. At 38%, the background becomes purple and the available space narrows considerably. The ship passes between spike-lined boundaries, diamond-shaped structures and enclosed passages before returning to cube form. | |||
*'''46–59%:''' The cube travels across pillars of varying heights while the purple colour scheme continues. At 52%, the background changes to green. Several closely positioned portals then repeatedly alter gravity, carrying the cube above and below spike-lined platforms before changing the gameplay mode. | |||
*'''59–65%:''' A ball sequence takes place inside a green corridor. Gravity changes are required to move between the floor and ceiling while avoiding rows of spikes, pointed pillars and hanging obstacles. The sequence ends by returning the icon to cube form. | |||
*'''65–74%:''' The second extended cube sequence begins with straightforward jumps across short pillars and floor spikes. Yellow, blue and pink jump rings appear during the latter portion. The background changes from green to red as the cube approaches the next portal. | |||
*'''74–87%:''' The level changes to a UFO sequence. The UFO travels over ground spikes and between tall columns extending from the floor and ceiling. An arrow-marked passage at 85% directs it through a narrow route before a portal restores cube form. | |||
*'''87–100%:''' The final cube sequence uses several jump rings and jump pads among cog decorations, spikes and elevated platforms. The name "NURONG" is displayed in large block lettering near the end, followed by three exclamation marks and a cluster of glowing yellow rings at the finishing point. | |||
==Gameplay== | ==Gameplay== | ||
{{VC|XuDjyUX2NBI}} | {{VC|XuDjyUX2NBI}} | ||
==Trivia== | |||
*The level's name is stylised entirely in lowercase. | |||
*Its in-game description reads "9th stage. level up". | |||
*Although the in-game description calls it the ninth stage, the level itself displays eleven consecutively numbered stages. | |||
*The creator's name, "NURONG", is displayed from approximately 94% to 98%. | |||
*stage of madness was created in Update 1.5 and was subsequently included in the Morph Pack when Map Packs were introduced in Update 1.6. | |||
*The level contains no user coins. | |||
[[Category:Map Pack levels]] | [[Category:Map Pack levels]] | ||
Revision as of 12:34, 7 October 2026
stage of madness is a 1.5 Hard 5* level by nurong3, published on 18 March 2014. It is the first level of the Morph Pack.
Description
stage of madness is a traditional 1.5 level featuring cube, ship, ball and UFO sequences. Its structures are formed primarily from black blocks with white outlines, accompanied by spikes, patterned square formations and rectangular panels in the background. The colour scheme changes between blue, white, green, purple and red as the level progresses.
Large block numerals appear throughout the level, dividing its gameplay into eleven numbered stages. Most transitions between these stages are accompanied by a change in colour or gameplay style.
- 0–29%: The level begins with a cube sequence against a blue background. It initially consists of isolated spikes and short pillars before introducing longer spike arrangements and taller structures. The background changes to white at 8%, followed by sections containing overhead spikes and alternating ground obstacles. A green segment at 16% introduces yellow jump rings and more closely spaced structures. The background becomes red at 22%, where the cube continues across pillars and spike arrangements before entering a portal.
- 29–46%: A ship sequence begins with a white colour scheme. Flight takes place around large square formations and between alternating spike pillars positioned on the ground and ceiling. At 38%, the background becomes purple and the available space narrows considerably. The ship passes between spike-lined boundaries, diamond-shaped structures and enclosed passages before returning to cube form.
- 46–59%: The cube travels across pillars of varying heights while the purple colour scheme continues. At 52%, the background changes to green. Several closely positioned portals then repeatedly alter gravity, carrying the cube above and below spike-lined platforms before changing the gameplay mode.
- 59–65%: A ball sequence takes place inside a green corridor. Gravity changes are required to move between the floor and ceiling while avoiding rows of spikes, pointed pillars and hanging obstacles. The sequence ends by returning the icon to cube form.
- 65–74%: The second extended cube sequence begins with straightforward jumps across short pillars and floor spikes. Yellow, blue and pink jump rings appear during the latter portion. The background changes from green to red as the cube approaches the next portal.
- 74–87%: The level changes to a UFO sequence. The UFO travels over ground spikes and between tall columns extending from the floor and ceiling. An arrow-marked passage at 85% directs it through a narrow route before a portal restores cube form.
- 87–100%: The final cube sequence uses several jump rings and jump pads among cog decorations, spikes and elevated platforms. The name "NURONG" is displayed in large block lettering near the end, followed by three exclamation marks and a cluster of glowing yellow rings at the finishing point.
Gameplay
Trivia
- The level's name is stylised entirely in lowercase.
- Its in-game description reads "9th stage. level up".
- Although the in-game description calls it the ninth stage, the level itself displays eleven consecutively numbered stages.
- The creator's name, "NURONG", is displayed from approximately 94% to 98%.
- stage of madness was created in Update 1.5 and was subsequently included in the Morph Pack when Map Packs were introduced in Update 1.6.
- The level contains no user coins.