Stage of madness: Difference between revisions

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{{DISPLAYTITLE:stage of madness}}
{{DISPLAYTITLE:stage of madness}}
{{Stub}}
{{IB-Level
{{IB-Level
  |name      = stage of madness
  |name      = stage of madness
Line 16: Line 15:
  |likes      = 650K
  |likes      = 650K
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://foreverbound.newgrounds.com ForeverBound]
  |artist    = [https://foreverbound.newgrounds.com/ ForeverBound]
  |music      = [[Stereo Madness]]
  |music      = [[Stereo Madness]]
  |previous  = [[Partition Madness]]<br>(Hard Pack)
  |previous  = [[Partition Madness]]<br>(Hard Pack)
  |next      = [[Stage Mix (iDontExist)|Stage Mix]]
  |next      = [[Stage Mix (iDontExist)|Stage Mix]]
}}
}}
'''stage of madness''' is a [[Update 1.5|1.5]] Hard 5* level by nurong3, published on 18 March 2014. It is the first level of the [[Map Packs|Morph Pack]].
'''stage of madness''' is a [[Update 1.5|1.5]] Hard level by nurong3, published on 18 March 2014. It is the first level of the [[Map Packs|Morph Pack]].


==Description==
==Description==
stage of madness is a traditional 1.5 level featuring cube, ship, ball and UFO sequences. Its structures are formed primarily from black blocks with white outlines, accompanied by spikes, patterned square formations and rectangular panels in the background. The colour scheme changes between blue, white, green, purple and red as the level progresses.
stage of madness is a traditional 1.5 level featuring cube, ship, ball, and UFO sequences. Its structures are formed primarily from black blocks with white outlines, with spikes, patterned square formations, and rectangular panels in the background. The colour scheme shifts between blue, white, green, purple, and red as the level progresses.


Large block numerals appear throughout the level, dividing its gameplay into eleven numbered stages. Most transitions between these stages are accompanied by a change in colour or gameplay style.
Large block numerals appear throughout the level, dividing its gameplay into eleven numbered stages. A change in colour or gameplay style accompanies most transitions between these stages.
 
*'''0-29%:''' stage of madness begins with a cube sequence against a blue background. It starts with isolated spikes and short pillars before introducing longer spike arrangements and taller structures. The background then changes to white, then shifts to sections with overhead spikes and alternating ground obstacles. Later, a green segment introduces yellow orbs and more closely spaced structures. The background then becomes red, where the player continues across pillars and spike arrangements before entering a portal.
*'''0–29%:''' The level begins with a cube sequence against a blue background. It initially consists of isolated spikes and short pillars before introducing longer spike arrangements and taller structures. The background changes to white at 8%, followed by sections containing overhead spikes and alternating ground obstacles. A green segment at 16% introduces yellow jump rings and more closely spaced structures. The background becomes red at 22%, where the cube continues across pillars and spike arrangements before entering a portal.
*'''29-46%:''' A ship sequence begins with a white colour scheme. Flight takes place around large square formations and between alternating spike pillars positioned on the ground and ceiling. The background then becomes purple, and the available space narrows considerably. The player must pass between spike-lined boundaries, diamond-shaped structures, and enclosed passages before returning to a cube.
*'''29–46%:''' A ship sequence begins with a white colour scheme. Flight takes place around large square formations and between alternating spike pillars positioned on the ground and ceiling. At 38%, the background becomes purple and the available space narrows considerably. The ship passes between spike-lined boundaries, diamond-shaped structures and enclosed passages before returning to cube form.
*'''46-59%:''' The player then travels across pillars of varying heights while the purple colour scheme continues. The background later changes to green. Several closely positioned portals then repeatedly alter gravity, carrying the player above and below spike-lined platforms before changing the gameplay mode.
*'''46–59%:''' The cube travels across pillars of varying heights while the purple colour scheme continues. At 52%, the background changes to green. Several closely positioned portals then repeatedly alter gravity, carrying the cube above and below spike-lined platforms before changing the gameplay mode.
*'''59-65%:''' A ball sequence takes place inside a green corridor. Gravity changes are required to move between the floor and ceiling while avoiding rows of spikes, pointed pillars, and hanging obstacles. The sequence ends by returning the player to a cube.
*'''59–65%:''' A ball sequence takes place inside a green corridor. Gravity changes are required to move between the floor and ceiling while avoiding rows of spikes, pointed pillars and hanging obstacles. The sequence ends by returning the icon to cube form.
*'''65-74%:''' The second extended cube sequence begins with straightforward jumps across short pillars and floor spikes. Yellow, blue, and pink orbs appear during the latter portion. The background changes from green to red as the cube approaches the next portal.
*'''65–74%:''' The second extended cube sequence begins with straightforward jumps across short pillars and floor spikes. Yellow, blue and pink jump rings appear during the latter portion. The background changes from green to red as the cube approaches the next portal.
*'''74-87%:''' The player enters a UFO sequence and must travel over ground spikes and between tall columns extending from the floor to the ceiling. An arrow-marked passage ahead directs it through a narrow route before a portal reverts the player to a cube.
*'''74–87%:''' The level changes to a UFO sequence. The UFO travels over ground spikes and between tall columns extending from the floor and ceiling. An arrow-marked passage at 85% directs it through a narrow route before a portal restores cube form.
*'''87-100%:''' The final cube sequence uses several orbs and pads among cog decorations, spikes, and elevated platforms. The name 'NURONG' appears in large block letters near the end, followed by three exclamation marks and a cluster of yellow orbs in a heart shape at the finish point.
*'''87–100%:''' The final cube sequence uses several jump rings and jump pads among cog decorations, spikes and elevated platforms. The name "NURONG" is displayed in large block lettering near the end, followed by three exclamation marks and a cluster of glowing yellow rings at the finishing point.


==Gameplay==
==Gameplay==
Line 40: Line 38:


==Trivia==
==Trivia==
*The level's name is stylised entirely in lowercase.
*Although the in-game description calls it the ninth stage ('9th stage. level up'), the level itself displays 11 consecutively numbered stages.
*Its in-game description reads "9th stage. level up".
*Although the in-game description calls it the ninth stage, the level itself displays eleven consecutively numbered stages.
*The creator's name, "NURONG", is displayed from approximately 94% to 98%.
*stage of madness was created in Update 1.5 and was subsequently included in the Morph Pack when Map Packs were introduced in Update 1.6.
*stage of madness was created in Update 1.5 and was subsequently included in the Morph Pack when Map Packs were introduced in Update 1.6.
*The level contains no user coins.
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 19:23, 7 October 2026

stage of madness
ID

364445

Creator(s)

nurong3

Created
Last updated
Attributes
Difficulty

Length

1m 24s (Long)

Objects

1,776

Copy type

Non-copyable

Statistics
Downloads

12.28M

Likes

650K

Rating

Featured

Audio info
Artist(s)
Level sequence
Previous

Partition Madness
(Hard Pack)

Next

stage of madness is a 1.5 Hard level by nurong3, published on 18 March 2014. It is the first level of the Morph Pack.

Description

stage of madness is a traditional 1.5 level featuring cube, ship, ball, and UFO sequences. Its structures are formed primarily from black blocks with white outlines, with spikes, patterned square formations, and rectangular panels in the background. The colour scheme shifts between blue, white, green, purple, and red as the level progresses.

Large block numerals appear throughout the level, dividing its gameplay into eleven numbered stages. A change in colour or gameplay style accompanies most transitions between these stages.

  • 0-29%: stage of madness begins with a cube sequence against a blue background. It starts with isolated spikes and short pillars before introducing longer spike arrangements and taller structures. The background then changes to white, then shifts to sections with overhead spikes and alternating ground obstacles. Later, a green segment introduces yellow orbs and more closely spaced structures. The background then becomes red, where the player continues across pillars and spike arrangements before entering a portal.
  • 29-46%: A ship sequence begins with a white colour scheme. Flight takes place around large square formations and between alternating spike pillars positioned on the ground and ceiling. The background then becomes purple, and the available space narrows considerably. The player must pass between spike-lined boundaries, diamond-shaped structures, and enclosed passages before returning to a cube.
  • 46-59%: The player then travels across pillars of varying heights while the purple colour scheme continues. The background later changes to green. Several closely positioned portals then repeatedly alter gravity, carrying the player above and below spike-lined platforms before changing the gameplay mode.
  • 59-65%: A ball sequence takes place inside a green corridor. Gravity changes are required to move between the floor and ceiling while avoiding rows of spikes, pointed pillars, and hanging obstacles. The sequence ends by returning the player to a cube.
  • 65-74%: The second extended cube sequence begins with straightforward jumps across short pillars and floor spikes. Yellow, blue, and pink orbs appear during the latter portion. The background changes from green to red as the cube approaches the next portal.
  • 74-87%: The player enters a UFO sequence and must travel over ground spikes and between tall columns extending from the floor to the ceiling. An arrow-marked passage ahead directs it through a narrow route before a portal reverts the player to a cube.
  • 87-100%: The final cube sequence uses several orbs and pads among cog decorations, spikes, and elevated platforms. The name 'NURONG' appears in large block letters near the end, followed by three exclamation marks and a cluster of yellow orbs in a heart shape at the finish point.

Gameplay






Trivia

  • Although the in-game description calls it the ninth stage ('9th stage. level up'), the level itself displays 11 consecutively numbered stages.
  • stage of madness was created in Update 1.5 and was subsequently included in the Morph Pack when Map Packs were introduced in Update 1.6.