Stereo Madness: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>GeoDash! m Isn't saying Stereo Madness wasnt downgraded the same as saying that levels 2-9 all got downgraded? PS there are no rings in Back on Track, just pads. |
geometrydash.wiki.gg>KevinaThrashera m →Trivia |
||
| Line 29: | Line 29: | ||
==Trivia== | ==Trivia== | ||
*Stereo Madness was the only level out of the first nine levels to have its dificulty retained in 1.9 while the others had thier difficulty downgraded. | |||
*Stereo Madness is the only level not to contain manipulation portals or pads and is also the only level to introduce two forms (and portals), being the cube and ship. | *Stereo Madness is the only level not to contain manipulation portals or pads and is also the only level to introduce two forms (and portals), being the cube and ship. | ||
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different. | *Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different. | ||
Revision as of 19:21, 24 January 2016
Template:Infobox level Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and is the first of two levels to be rated as easy.
Description
Stereo Madness begins with a basic cube sequence involving spikes and simple jumping patterns. An introductory sequence of the ship form takes place from 30% to 48%. The next cube sequence is slightly harder and includes triple spike sets which are encountered twice. The level finishes with a more narrow ship sequence from 85%.
Secret Coins
- The first secret coin is located at 50% and is collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column.
- The second secret coin is located at 75% and is collected as the cube. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. Jump off the second to last block to clear a short spike on the last block.
- The third secret coin located at 98% and is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with close-contained spikes. Passing through it will lead to the third coin and an alternate finish.
Walkthrough
Trivia
- Stereo Madness was the only level out of the first nine levels to have its dificulty retained in 1.9 while the others had thier difficulty downgraded.
- Stereo Madness is the only level not to contain manipulation portals or pads and is also the only level to introduce two forms (and portals), being the cube and ship.
- Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.
- The third secret coin passage was made easier in Update 1.9, having the part with spikes both above and below changed to only have spikes below, and is the only significant edit made to a level since secret coins were introduced in Update 1.6.
- Stereo Madness provides text instructions telling the player to "Tap to jump over the spikes" if colliding twice with the first spike in the level.
- Stereo Madness takes 1 minute and 29 seconds to complete and requires a minimum of 78 jumps.
Gallery
-
First secret coin
-
Second secret coin
-
Third secret coin
-
Level selection