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{{Stub}} | |||
{{IB-Level | {{IB-Level | ||
|image = Stronghold.png | |image = Stronghold.png | ||
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|creator = Debihan | |creator = Debihan | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Insane.png|x35px]] | ||
|stars = 8 | |stars = 8 | ||
|diamonds | |diamonds = 10 | ||
|length = 2m 34s (XL) | |length = 2m 34s (XL) | ||
|objects = 145,427 | |objects = 145,427 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 14.4M+ | ||
|likes = | |likes = 403.1K+ | ||
|rating = Mythic | |rating = Mythic | ||
|artist = [https://autodidactic.newgrounds.com/ Autodidactic Studios] | |artist = [https://autodidactic.newgrounds.com/ Autodidactic Studios] | ||
|music = [https://www.newgrounds.com/audio/listen/1182210 Stronghold of Memories] | |music = [https://www.newgrounds.com/audio/listen/1182210 Stronghold of Memories] | ||
|musicid = 118221 | |musicid = 118221 | ||
}} | }} | ||
'''Stronghold''' is a [[Update 2.2|2.2]] Insane level by Debihan, published on 22 November 2025. Designed to be a tribute to the classic flash game ''Stick War'', it features extensive custom art and unique stickman animations in the background of the level. It is the 20th [[Event Level]]. | '''Stronghold''' is a [[Update 2.2|2.2]] Insane level by Debihan, published on 22 November 2025. Designed to be a tribute to the classic flash game ''Stick War'', it features extensive custom art and unique stickman animations in the background of the level. It is the 20th [[Event Level]], succeeding [[Eta Carnis]] and preceding [[EASTSIDE]]. | ||
==Description== | ==Description== | ||
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The player is now in the snowy mountains. There is a short cube section and a ship segment here. There are Christmas trees and rocks with wooden platforms around, orbs in the ice. As the ship, the player must fly around people frozen in the ice. The player then enters another cutscene that shows a map. The player is still in the mountains, but there is no snow here. Here, the gameplay is more diverse: first comes the robot section, then a cube, a short ball, and a UFO section, where the player impales a stick figure with a spear. The player returns to a castle; there are cube and ball sections. Great attention is paid to the background; tapestries and shields adorn the castle walls. | The player is now in the snowy mountains. There is a short cube section and a ship segment here. There are Christmas trees and rocks with wooden platforms around, orbs in the ice. As the ship, the player must fly around people frozen in the ice. The player then enters another cutscene that shows a map. The player is still in the mountains, but there is no snow here. Here, the gameplay is more diverse: first comes the robot section, then a cube, a short ball, and a UFO section, where the player impales a stick figure with a spear. The player returns to a castle; there are cube and ball sections. Great attention is paid to the background; tapestries and shields adorn the castle walls. | ||
The music's pace increases at this point. The player leaves the castle and goes out into the rocks in the evening, jumping on walls, platforms, and bridges. The gameplay is varied: first, there is the usual cube stage, then a ball, a UFO, a cube, and a swing alternate. At the end, there is a beautiful transition to the next part of the level. Then a battle begins. The player is in the city of another kingdom while it is raining. The gameplay and change of game-modes are the same as in the last sections, but they are not as sharp. At the end, the player demolishes the head of the king's statue, which | The music's pace increases at this point. The player leaves the castle and goes out into the rocks in the evening, jumping on walls, platforms, and bridges. The gameplay is varied: first, there is the usual cube stage, then a ball, a UFO, a cube, and a swing alternate. At the end, there is a beautiful transition to the next part of the level. Then a battle begins. The player is in the city of another kingdom while it is raining. The gameplay and change of game-modes are the same as in the last sections, but they are not as sharp. At the end, the player demolishes the head of the king's statue, which symbolises victory over another kingdom. | ||
The final part of the level consists of credits, and the level ends. | The final part of the level consists of credits, and the level ends. | ||
==Gameplay== | ==Gameplay== | ||
{{VC| | {{VC|arA7XOR6Bmo}} | ||
==Trivia== | ==Trivia== | ||
*Stronghold uses one song and 41 sound effects (SFXs). | *Stronghold uses one song and 41 sound effects (SFXs). | ||
*Stronghold uses the mash-up 'Entering the Stronghold' by Danny Schneidemesser and 'Field of Memories' by Waterflame. Both were used in the game ''Stick War''. | *Stronghold uses the mash-up 'Entering the Stronghold' by Danny Schneidemesser and 'Field of Memories' by Waterflame. Both were used in the game ''Stick War''. | ||
*Stronghold was nominated for ''Best Intermediate Classic'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2025]], along with its predecessors | *Stronghold was nominated for ''Best Intermediate Classic'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2025]], along with its predecessors Eta Carnis and [[FUNHOUSE]]. It ranked lowest among the three, placing sixth. | ||
*With a duration of 72 days before its replacement, Stronghold is the second-longest-lasting Event Level, only behind [[Skeletal Shenanigans]]. | *With a duration of 72 days before its replacement, Stronghold is the second-longest-lasting Event Level, only behind [[Skeletal Shenanigans]]. | ||
[[Category:Classic levels]] | [[Category:Classic levels]] | ||