SubSonic: Difference between revisions
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'''[[Gboy]]: '''The theme of this section is purple, blue and pink much like his parts in [[Supersonic]] and [[Ultrasonic]]. This begins with a x2 speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. This then leads into an extremely tight straight flying section and then another robot. This then leads to a somewhat tight wave section and then a x3 speed mini spider and a ball. The part ends with a confusing memory cube section. | '''[[Gboy]]: '''The theme of this section is purple, blue and pink much like his parts in [[Supersonic]] and [[Ultrasonic]]. This begins with a x2 speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. This then leads into an extremely tight straight flying section and then another robot. This then leads to a somewhat tight wave section and then a x3 speed mini spider and a ball. The part ends with a confusing memory cube section. | ||
'''[[Xcy7|Xcy-7]]: '''This part starts with a x4 speed mini wave with gradually tightening spaces and many gravity portals. This then leads to a ball section with difficult timings in the gravity swaps and jump orbs, and there are also some size changing portals throughout the section. | '''[[Xcy7|Xcy-7]]: '''This part starts with a x4 speed mini wave with gradually tightening spaces and many gravity portals. This then leads to a ball section with difficult timings in the gravity swaps and jump orbs, and there are also some size changing portals throughout the section. | ||
'''Evasium: '''Still in x4 speed, this begins with a cube that features many moving blocks that the player must land on, or avoid. This then leads to a short spider section, and then another cube with some more moving blocks. This then goes into a short ship section and then a UFO with size changes and teleportation portals. This then goes into another cube with dash orbs, and then a robot with some more moving hazards. The parts ends with a ship that features Evasium's name, and then a tight wave. | '''Evasium: '''Still in x4 speed, this begins with a cube that features many moving blocks that the player must land on, or avoid. This then leads to a short spider section, and then another cube with some more moving blocks. This then goes into a short ship section and then a UFO with size changes and teleportation portals. This then goes into another cube with dash orbs, and then a robot with some more moving hazards. The parts ends with a ship that features Evasium's name, and then a tight wave. | ||
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'''Rustam: '''This part begins with a x3 speed cube with many moving hazards and jump orbs. This leads to a ball section with the same principle. There is then a ship section where the player needs to enter a teleportation portal. This then goes to a dual cube with Rustam's name and art of Sonic The Hedgehog. After this is a very tight wave section and another cube, and the part then ends with a final ship. | '''Rustam: '''This part begins with a x3 speed cube with many moving hazards and jump orbs. This leads to a ball section with the same principle. There is then a ship section where the player needs to enter a teleportation portal. This then goes to a dual cube with Rustam's name and art of Sonic The Hedgehog. After this is a very tight wave section and another cube, and the part then ends with a final ship. | ||
'''Namtar: '''Currently no information about this part. | '''Namtar: '''Currently no information about this part. | ||
'''Panman: '''This begins with a mini dual cube and ship. The cube is required to follow a fairly linear path of simple jumps and orbs, and the ship is required to stay close to the platforms that do not have any spikes in order to avoid crashing. The dual then ends, leaving the player as a singular cube having to hit more jump orbs. The end of the cube features Pan's name with wings. The part finishes with a slow wave having to avoid pillars topped with spikes. | '''Panman: '''This begins with a mini dual cube and ship. The cube is required to follow a fairly linear path of simple jumps and orbs, and the ship is required to stay close to the platforms that do not have any spikes in order to avoid crashing. The dual then ends, leaving the player as a singular cube having to hit more jump orbs. The end of the cube features Pan's name with wings. The part finishes with a slow wave having to avoid pillars topped with spikes. | ||
Revision as of 16:40, 17 April 2017
Template:Infobox LevelSubsonic is Upcoming mega-collab demon by Terron, Gboy, Xcy-7, Evasium, Dudex, Viprin, Namtar, Panman, Sumsar, Jeyzor, & Glittershroom. This is the sequel of Hypersonic and will be verified by Combined.
Gameplay
Terron: This part starts as a half speed cube where the player needs to hit jump orbs with some difficult timing. The player then goes through a short UFO and Robot section, then goes into a ship section with tight spaces, and ends with a final cube that features more jump orbs.
Gboy: The theme of this section is purple, blue and pink much like his parts in Supersonic and Ultrasonic. This begins with a x2 speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. This then leads into an extremely tight straight flying section and then another robot. This then leads to a somewhat tight wave section and then a x3 speed mini spider and a ball. The part ends with a confusing memory cube section.
Xcy-7: This part starts with a x4 speed mini wave with gradually tightening spaces and many gravity portals. This then leads to a ball section with difficult timings in the gravity swaps and jump orbs, and there are also some size changing portals throughout the section.
Evasium: Still in x4 speed, this begins with a cube that features many moving blocks that the player must land on, or avoid. This then leads to a short spider section, and then another cube with some more moving blocks. This then goes into a short ship section and then a UFO with size changes and teleportation portals. This then goes into another cube with dash orbs, and then a robot with some more moving hazards. The parts ends with a ship that features Evasium's name, and then a tight wave.
Dudex: This continues from Evasium's wave, still at x4 speed. There is a small bit that features the use of D Blocks which allows the player's wave to touch the floor and ceiling, but there are still spikes to avoid. This then leads to a cube with some jump orbs, and then another wave with more D Blocks. After this is a spider which has many speed portals, changing the pace of the level in sync with the music.
Viprin: Yet to be revealed, though we can assume it will be a memory ball that starts off with x4 speed.
Rustam: This part begins with a x3 speed cube with many moving hazards and jump orbs. This leads to a ball section with the same principle. There is then a ship section where the player needs to enter a teleportation portal. This then goes to a dual cube with Rustam's name and art of Sonic The Hedgehog. After this is a very tight wave section and another cube, and the part then ends with a final ship.
Namtar: Currently no information about this part.
Panman: This begins with a mini dual cube and ship. The cube is required to follow a fairly linear path of simple jumps and orbs, and the ship is required to stay close to the platforms that do not have any spikes in order to avoid crashing. The dual then ends, leaving the player as a singular cube having to hit more jump orbs. The end of the cube features Pan's name with wings. The part finishes with a slow wave having to avoid pillars topped with spikes.
Sumsar: Currently no information about this part.
Jeyzor: This part starts with an incredibly complex dual at x4 speed, hinting towards Jeyzor's "Machine" series which also features many complicated duals. The player needs to hit jump orbs, activate triggers to open doors, straightfly and many more things that are hard to keep track of. The dual ends with a singular ship where the player needs to hit more orbs to fly over hills lined with spikes. This then leads to a ball section with somewhat difficult timings, and then a spider with more hard timings. The part ends with the player becoming a robot, going through a brief auto before hitting some more orbs, and then a x2 speed mini wave.
Glittershroom: Currently no information about this part.