Subterminal Point: Difference between revisions
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|verifier = PoCle | |verifier = PoCle | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
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The official first preview of the level was released on 17 October 2021, showing the section starting at 66%.<ref>https://www.youtube.com/watch?v=CDNtJrZsZMQ</ref> SyQual first indicated the approximate difficulty of the level, saying it could reach the top 10, and also announced that Baeru would be the level's verifier. He also noted that the level's theme revolves around [https://en.wikipedia.org/wiki/MapleStory MapleStory], a South Korean online game released in 2003. | The official first preview of the level was released on 17 October 2021, showing the section starting at 66%.<ref>https://www.youtube.com/watch?v=CDNtJrZsZMQ</ref> SyQual first indicated the approximate difficulty of the level, saying it could reach the top 10, and also announced that Baeru would be the level's verifier. He also noted that the level's theme revolves around [https://en.wikipedia.org/wiki/MapleStory MapleStory], a South Korean online game released in 2003. | ||
The level was fully done in 2022, and a preview was released on February | The level was fully done in 2022, and a preview was released on 12 February 2022.<ref>https://www.youtube.com/watch?v=Ix3UHV7trRQ</ref> The color pallette changed slightly from the initial version; the drops had more green tones, which SyQual later replaced with bluer and more aquamarine tones. | ||
However, after being finished, Subterminal Point remained idle for over a year, and new information about it only appeared on 15 May 2023. On that day, SyQual posted a video showcasing the updated version of the level,<ref>https://www.youtube.com/watch?v=sG8-KPIk-tk</ref> with improved decoration and a total of 40,000 objects. SyQual also informed in the description that the level is in need of a verifier, making it clear that Baeru will not be verifying the level. | However, after being finished, Subterminal Point remained idle for over a year, and new information about it only appeared on 15 May 2023. On that day, SyQual posted a video showcasing the updated version of the level,<ref>https://www.youtube.com/watch?v=sG8-KPIk-tk</ref> with improved decoration and a total of 40,000 objects. SyQual also informed in the description that the level is in need of a verifier, making it clear that Baeru will not be verifying the level. | ||
Revision as of 03:30, 10 September 2026
Subterminal Point is a 2.2 Extreme Demon level by SyQual, verified by PoCle on 29 December 2024, after 72,892 attempts.[1] It is the official sequel to the level Trueffet, and the second level in the MapleStory series, featuring a similar colour scheme as well as some gameplay gimmicks. It is themed around Limen from MapleStory. Despite that, the level received criticism for its use of fixed hitboxes and was perceived as having less effort put into decoration than its predecessor.
History
The first video of the level was posted by SyQual creator on 23 June 2021, a month after the creation of Trueffet, the level's prequel.[2] SyQual showcased the full layout of the level, however, the final version underwent several changes (for example, the entire final section was missing except for the triple-spike at the end, and the gameplay from 43% to 50% was completely different). In the description, SyQual indicated that he wasn't yet sure how difficult the level would end up. Even then, many in the comments noted that Subterminal Point doesn't resemble its prequel whatsoever, Trueffet.
Process of decoration began in July, after the release of the second preview of The Hallucination,[3] which at the time was being decorated by SyQual as well. In the video description, he announced that he will get to work on Subterminal Point
The official first preview of the level was released on 17 October 2021, showing the section starting at 66%.[4] SyQual first indicated the approximate difficulty of the level, saying it could reach the top 10, and also announced that Baeru would be the level's verifier. He also noted that the level's theme revolves around MapleStory, a South Korean online game released in 2003.
The level was fully done in 2022, and a preview was released on 12 February 2022.[5] The color pallette changed slightly from the initial version; the drops had more green tones, which SyQual later replaced with bluer and more aquamarine tones.
However, after being finished, Subterminal Point remained idle for over a year, and new information about it only appeared on 15 May 2023. On that day, SyQual posted a video showcasing the updated version of the level,[6] with improved decoration and a total of 40,000 objects. SyQual also informed in the description that the level is in need of a verifier, making it clear that Baeru will not be verifying the level.
Verification
But even after the visual update of Subterminal Point, the start of verification had to wait more than a year: the first progress of 56-100% was uploaded by PoCle on 27 May 2024, a skilled South Korean player.[7] Plusxenon, a close friend of SyQual, asked PoCle to take on the level. PoCle liked it and therefore agreed to be its verifier. He also thought the level's difficulty to be top 25. PoCle's worst fail was 91%, set on 28 December 2024.[8] However, this is not particularly surprising: the end of the level is one of the most difficult parts, even containing one 120FPS frame-perfect. PoCle verifying Subterminal Point a day later, on 29 December 2024 , after 72,892 attempts.[9]
Description
(0-9%): The beginning is generally considered one of the hardest parts of the level, but especially the first cube. The very first click here is a frame-perfect 120 FPS, of which there are only five in the level. It's immediately followed by three more frame-perfect clicks in a row, all at 60 FPS. These first four clicks really grind out attempts when starting from scratch. There are only two clicks in this section that aren't frame-perfect, and the second-to-last click in this section is also one. As for the gameplay itself, this cube has very complex timings, both between the spikes and on the spheres. The decorations here are dark blue, and we can see underground water below, suggesting we're underground. The blocks are decorated quite simply: a brick base, a blue, broken outline around the blocks, but combined with the use of glow and a background of pale semicircles, the section looks quite good, albeit without any particularly interesting ideas.
(9-26%): The scenery here hasn't changed at all, except for a slight change in the block design. This section is already simpler in difficulty than the first cube with constant FPs, but it's still very challenging. First comes the ship section with straights and clamps on the spheres, and at the beginning, we must carefully squeeze between the spikes while holding the pink dash orb, and this click is also an FP. Many of the straights here are inconvenient, as they come immediately after gravity portals, and they are designed as "curve-flying" straights . These straights are difficult to control and practice. The ship changes size and ends with two challenging straights, first in inverted gravity and then in normal gravity, where you need to fly upward a little first. The ship gives way to a ball, which is also quite challenging, with a lot of timing, some of which are FP. The ball gives way to a simpler spider, which requires five clicks, one of which is FP. The spider gives way to a short, curved straight on a small ship, and the section ends with a short transition on a cube.
(26-44%): The music has begun to feel like a drop, and the gameplay has picked up speed. The level's scenery has become much brighter, with the background now featuring a night sky with a silhouette of the moon in the center, signaling that we've emerged from the dungeon and are now in the sky. The brick base of the blocks has disappeared, and the block design itself has become simpler, consisting of several borders, each getting darker from the edge to the center. The sawblades are also decorated quite simply, but they blend well with the blocks, and the aforementioned background complements the composition beautifully, creating a nice deco piece. The original version had more green tones, but a visual update released in 2023 gave this section a light blue color scheme. This part is easier than the previous ones. First, there's a ship section with straights, precise orb presses, and portal clamps, one of which is a FP. The ship gives way to a more challenging wave with constant spans, similar to Sakupen Circles . Sometimes we'll need to fly between saw blades, and the last three clicks are quick clicks between spikes, which many people find challenging.
(44-62%): The second part of the drop starts with four quick clicks on the spheres accompanied by a piano sync, but then the click rate drops sharply, and they become quite infrequent. Next comes a short mini-ship and an equally short mini-ball with two clicks. After that comes a longer mini-cube section with timings, mostly involving the spheres, some of which are quite well synced to the music. After the last timing on the pink orb, we see a short transition, and then begins one of the most difficult parts of the level – a wave. Although it only has 8 clicks, all of them are FP, as the hitboxes of the spikes that the wave must go around were corrected by adding smaller spikes on top of the larger ones. Because of this, flying here is much more difficult. It is quite possible to achieve consistency here, but it is very difficult, as practicing this part will be quite unpleasant. After the wave, we have just one dash orb on a cube with simple timing, and then we just have to wait for the next part. The level's colors have changed to purple-pink, the background hasn't changed at all, but the blocks have regained their brick base, and some of the larger structures now have dark arches.
(62-80%): This section also has its own considerable difficulty and is entirely based on timing. It begins with a small cube where we must jump between spikes and press orbs correctly. The difficulty lies in the fact that every click here requires complex timing, and sometimes even FP occurs. Clicks are quite infrequent here, so there's no emphasis on patterns: only your precision and stress tolerance, since this section is already well beyond 60% from zero, and given the very difficult start of the level, the anxiety will be even greater here. Another unpleasant aspect is the parallax effect in the form of waterfalls, which obscures the gameplay; this also adds considerable discomfort to the progression. Of course, you can get used to it, but the unpleasant feeling from completing this section will remain. After the cube comes the even more difficult robot section. The robot itself is a much more difficult mode than the cube, and this is clearly demonstrated here. Lots of short clicks and precise timings appear, two of which are FP at 120 FPS. This section ends with holding down the dash orb, but unlike the previous section, this is FP. The scenery here is reminiscent of the level's opening, with the same dark blue colors and the same dungeon-like feel. However, the aforementioned parallax effect of waterfalls has appeared, and the block design has been slightly modified: they no longer have a brick base, but instead feature cracks, giving them a "stone" effect. The background now has an additional layer, designed as a blurry pond.
(80-89%): The boat again, the last one in this level. While it's not the hardest part, it's quite possible to die here due to the excitement. Here we need to navigate a series of straights, many of which are uneven and crooked. We also need to click on orbs to maneuver correctly and enter portals. The colors here change to purple again, but we're still underground: pink water can be seen from below; the parallax effect is still there, and it will also make the boat a little more challenging. The block design hasn't changed much, and the background remains the same.
(89-100%): The final section, while short, is considered one of the most challenging in the entire level. It's a cube with timings, and while there are only six of them, each one is a difficult click, and one of them is a 120 FPS FPS Failure. Add to this the intense anxiety of playing from scratch, and it turns out that flucking this cube is nearly impossible, and the player will likely die here several times. The final click is a jump over triple spikes, but at the end, the character slows down, causing them to land slower, meaning they'll likely crash on the final spike. Because of this, you need to jump at the very last moment, and this click is also a FPS Failure. Finally, after all these timings, the gameplay ends, and the last few seconds of the level are a smooth fade to black, followed by a simple end screen with the author's logo and credit for the author and verifier.
First 10 victors
| Victor # | Player | Date Completed | Total Attempts | Furthest Fail | Video |
|---|---|---|---|---|---|
| Verifier | PoCle | 29 December 2024 | 72,892 | 85% | YouTube |
| 1 | Zoink | 15 March 2025 | 5,278 | 91% | YouTube |
| 2 | GGonop | 16 March 2025 | 55,732 | 87% | YouTube |
| 3 | NordstromUSA | 6 April 2025 | 12,558 | 75% | YouTube |
| 4 | takma | 19 April 2025 | 18,152 | 92% | YouTube |
| 5 | Brumik | 25 April 2025 | ? | ? | YouTube |
| 6 | Plkil | 5 June 2025 | ~15,900 | 44% | YouTube |
| 7 | ChopBlox | 19 June 2025 | 42,033 | 83% | YouTube |
| 8 | voicechatping | 1 July 2025 | 85,608 | ? | YouTube |
| 9 | Komet01 | 4 July 2025 | 21,931 | 2% | YouTube |
| 10 | whfyre | 1 August 2025 | 75,541 | 90% | YouTube |
Trivia
- Subterminal Point was rated on 29 December 2024 and placed at #12 on the Demonlist on 23 February 2025, above Slaughterhouse and below BOOBAWAMBA.
- This addition pushed NEUTRA into the Extended List and Awedsy into the Legacy List.
- Many criticize Subterminal Point for its lack of similarity to Trueffet. This also applies to the music: Trueffet uses the hard-hitting dubstep track, while Subterminal Point uses the calmer, softer track. Some note the level's dullness, as there are no particularly fast sections, especially compared to Trueffet. Players also heavily dislike the level for its poor balancing.
- Despite the negative reception Subterminal Point has received, players like NordstromUSA and ChopBlox think that this hatred is unfounded, for example complimenting the fixed hitboxes as a good addition to the level's difficulty.
- Subterminal Point has an upcoming sequel, Labyrinth, which is also created by SyQual, and is set to be harder than Acheron.
- The placement of Quanteuse processing on 18 January 2026 pushed Subterminal Point out of the Top 20 of the Demonlist.
References
- ↑ https://www.youtube.com/watch?v=h2wmRMgACH4
- ↑ https://www.youtube.com/watch?v=p5PIT8og8AI
- ↑ https://www.youtube.com/watch?v=AKI0sJOAJ9s
- ↑ https://www.youtube.com/watch?v=CDNtJrZsZMQ
- ↑ https://www.youtube.com/watch?v=Ix3UHV7trRQ
- ↑ https://www.youtube.com/watch?v=sG8-KPIk-tk
- ↑ https://www.youtube.com/watch?v=yfaM__sGWKQ
- ↑ https://www.youtube.com/watch?v=n14v06zZV-8
- ↑ https://www.youtube.com/watch?v=h2wmRMgACH4