Editing Sunwalker

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Stub}}
A 2.0 level created by JerkRat. It's the last level in the Spirit pack.
{{IB-Level
[[File:20210215081028 1.jpg|thumb|437x437px]]
|image      = Sunwalker.png
<br />
|id        = 13963465
|creator    = JerkRat
|created    = [[Update 2.0]]
|length    = 1m 6s
|objects    = 14,810
|difficulty = {{Hard}}
|stars      = 4
|coins      = 3
|copytype  = Non-copyable
|downloads  = 6.77M
|likes      = 609.8K
|rating    = Featured
|artist    = Waterflame
|music      = [https://www.newgrounds.com/audio/listen/646789 -Sunwalker-]
|musicid    = 646789
|previous  = [[Enchanted]]
|next      = [[geometry level]]<br>(Hard Pack)
}}
'''Sunwalker''' is a 2.0/2.1 Hard level by JerkRat. It is the third and final level of the Spirit Pack.
 
==Description==
*'''0-10%:''' The level starts off with a simple cube section. The section is in half speed and consists of simple pillar and spike jumps.
*'''10-23%:''' The level speeds up into a UFO section where the player must avoid structures on the top and bottom of the screen. The gravity flips partway through, then goes back to normal afterwards.
*'''23-37%:''' It then transitions into a wave section where the player must avoid more structures and moving saws on tracks.
*'''37-49%:''' The gameplay then becomes a ship section where the player must avoid structures while going through gravity portals.
*'''49-63%:''' The gameplay then becomes a ball section with various moving objects. There are also some green orb timings partway through the section.
*'''63-76%:''' The next section is a robot section with various jumps over spikes and between platforms. This section also contains more orb timings and is noticeably more precise than the previous sections.
*'''76-89%:''' The gameplay becomes a mini UFO section with various structures on the top and bottom of the screen. Halfway through this section, the player teleports and the gravity flips.
*'''89-100%:''' The level ends with a normal-sized cube section with various platforms and orbs.
 
==User coins==
*'''Coin 1 (22%):''' To collect this coin, the player must first collect a key at 5% by jumping onto the block above. This makes the coin appear at the top of the UFO section at 22%, and a teleport portal brings the player back to the main path.
*'''Coin 2 (51%):''' At 46%, the player must go to the top of the screen as the ship to collect a key, then go through the fake wall to get back on the main path. Then, at 50%, the second pink orb must be skipped to reach the coin.
*'''Coin 3 (73%):''' To collect this coin, the player must skip the green orb in the robot section at 71% and hit the one higher up on the screen. This will bring them to the coin, and they must jump back out to survive.
 
==Gameplay==
{{VC|-m9dy2XLGUw}}
[[Category:Map Pack levels]]
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: