Editing Super Cycles

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  |creator    = Jax
  |creator    = Jax
  |created    = [[Update 1.2]]
  |created    = [[Update 1.2]]
|updated    = [[Update 1.8]]
  |length    = 1m 21s
|difficulty = {{EasyDemon}}
|stars      = 10
  |length    = 1m 21s (Long)
  |objects    = 3,754
  |objects    = 3,754
  |copytype  = Password (3781)
  |copytype  = Password (3781)
  |downloads  = 22.91M
|difficulty = [[File:EasyDemon.png|35px]]
  |likes      = 687.4K
|stars      = 10
  |downloads  = 22.76M
  |likes      = 686.4K
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://djvi.newgrounds.com/ DJVI]
  |artist    = DJVI
  |music      = [[Cycles]]
  |music      = Cycles
  |previous  = [[Extreme Fantasy]]<br>(Demon Pack 1)
  |previous  = [[Extreme Fantasy]]<br>(Demon Pack 1)
  |next      = [[StarQuake]]
  |next      = [[StarQuake]]
}}
}}
'''Super Cycles''' is a [[Update 1.2|1.2]]/[[Update 1.8|1.8]] Easy Demon by Jax, published on 11 November 2013. It is the first level of [[Map Packs|Demon Pack 2]].
'''Super Cycles''' is a 1.2/1.8 Easy Demon created and published by Jax.


==Description==
==Description==
This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. Every wrong path contains '^ ^'.
This level's gameplay focuses on memory, fakes, and alternate routes rather than timings, and was later updated to feature more varied decoration and gameplay. Every wrong path contains "^ ^".
*'''0-16%:''' Super Cycles begins with a cube staircase featuring a fake route at the end. After avoiding more fake routes, the player must go through a gravity portal to reach a hidden route above. The section ends with a brief pick-a-path ship part, the only route going through the top.
*'''0-16%:''' A cube staircase starts the level with a fake route at the end. After avoiding more fake routes, the player must go through a gravity portal to reach a hidden route above. The section ends with a brief pick-a-path ship part, the only route going through the top.
*'''16-35%:''' The section starts as a cube with another blind fall to avoid the fake route. After some easier gameplay, the path splits into three before ending with a blue pad transition.
*'''16-35%:''' The section starts as a cube with another blind fall to avoid the fake route. After some easier gameplay, the path splits into three before ending with a blue pad transition.
*'''35-50%:''' The player, now a ball, has to go to the top fake spikes. They have a choice in going two ways but needs to go through the bottom route, as the top goes through a fake pad. After that, generic pillar gameplay continues.
*'''35-50%:''' The player, now a ball, has to go to the top fake spikes. They have a choice in going two ways but needs to go through the bottom route, as the top goes through a fake pad. After that, generic pillar gameplay continues.
Line 28: Line 27:
*'''70-80%:''' A small ball goes along the level's only slope, starting the section. Corridors filled with alternating spikes follow ahead, one also leading to a fake route containing a slow speed changer and an impossible timing. After becoming normal-sized, the player must go on the top before entering the gravity portal unless they want to make a tight timing. The section ends with a series of multiple blue orbs and an auto transition.
*'''70-80%:''' A small ball goes along the level's only slope, starting the section. Corridors filled with alternating spikes follow ahead, one also leading to a fake route containing a slow speed changer and an impossible timing. After becoming normal-sized, the player must go on the top before entering the gravity portal unless they want to make a tight timing. The section ends with a series of multiple blue orbs and an auto transition.
*'''80-90%:''' The player now becomes a ship, alternating sizes and gravity while going between pillar structures. A double-speed ball finishes the section, needing to avoid the last jump as the last set of upper spikes are fake.
*'''80-90%:''' The player now becomes a ship, alternating sizes and gravity while going between pillar structures. A double-speed ball finishes the section, needing to avoid the last jump as the last set of upper spikes are fake.
*'''90-100%:''' A long series of staircases end the level as a cube, only needing to avoid gravity portal and pad fakes.
*'''90-100%:''' A long series of staircases end the level as a cube, only needing to avoid gravity portal and jump pad fakes.


==Gameplay==
==Gameplay==
{{VC|OBvDoG4MK0Q}}
{{VC|OBvDoG4MK0Q}}
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: