Tetrix: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>GD Protostar
m →Walkthrough: Added a link to Michigun.
geometrydash.wiki.gg>FoundationGD
m Error in text: "after the player passes the cube" should have been "after the player passes the ship"
Line 12: Line 12:


== Gameplay ==
== Gameplay ==
The level starts with a simple cube section with some tricks and traps. After the long cube segment, the player will transform into a easy ship that only needs straight flying. After the ship, the player will transform into a more harder cube with difficult tricks and traps. After the cube, the player will transform into a difficult double speed ball with some traps and tricks. After the ball, the player will transform into a completely rhythm based UFO, it is very easy because the player can tap by just listening to music. After the UFO, the player will transform into a quite easy slow wave very similar to Blast Processing's first wave part. After the wave, the player will transform into a cube with some tricks and traps. The player will be still a cube after a while, only dual. The dual cube is quite easy but still hard due to many tricks and traps. Then the player will transform into a very difficult dual UFO with tight spaces and crucial timing. After the UFO, the player will transform into a wave (No longer dual) same as the first wave segment. After the wave, the player will transform into a very easy cube section with some few tricks. However, after the cube, the player will transform into a very difficult ship sequence with tight spaces, crucial timing and constant speed changes. If the player manages to pass the cube, the level will end with a easy cube section.
The level starts with a simple cube section with some tricks and traps. After the long cube segment, the player will transform into a easy ship that only needs straight flying. After the ship, the player will transform into a more harder cube with difficult tricks and traps. After the cube, the player will transform into a difficult double speed ball with some traps and tricks. After the ball, the player will transform into a completely rhythm based UFO, it is very easy because the player can tap by just listening to music. After the UFO, the player will transform into a quite easy slow wave very similar to Blast Processing's first wave part. After the wave, the player will transform into a cube with some tricks and traps. The player will be still a cube after a while, only dual. The dual cube is quite easy but still hard due to many tricks and traps. Then the player will transform into a very difficult dual UFO with tight spaces and crucial timing. After the UFO, the player will transform into a wave (No longer dual) same as the first wave segment. After the wave, the player will transform into a very easy cube section with some few tricks. However, after the cube, the player will transform into a very difficult ship sequence with tight spaces, crucial timing and constant speed changes. If the player manages to pass the ship, the level will end with a easy cube section.


== Walkthrough ==
== Walkthrough ==

Revision as of 07:26, 23 October 2018

Template:Infobox Level Tetrix is a 1.9 Insane 9* level created by Insendium. It is known as one of the longest starred levels in the game behind High Life and one of the easier 9 star levels.

Gameplay

The level starts with a simple cube section with some tricks and traps. After the long cube segment, the player will transform into a easy ship that only needs straight flying. After the ship, the player will transform into a more harder cube with difficult tricks and traps. After the cube, the player will transform into a difficult double speed ball with some traps and tricks. After the ball, the player will transform into a completely rhythm based UFO, it is very easy because the player can tap by just listening to music. After the UFO, the player will transform into a quite easy slow wave very similar to Blast Processing's first wave part. After the wave, the player will transform into a cube with some tricks and traps. The player will be still a cube after a while, only dual. The dual cube is quite easy but still hard due to many tricks and traps. Then the player will transform into a very difficult dual UFO with tight spaces and crucial timing. After the UFO, the player will transform into a wave (No longer dual) same as the first wave segment. After the wave, the player will transform into a very easy cube section with some few tricks. However, after the cube, the player will transform into a very difficult ship sequence with tight spaces, crucial timing and constant speed changes. If the player manages to pass the ship, the level will end with a easy cube section.

Walkthrough

File:Tetrix by Insendium - Geometry Dash
Credits to Michigun.