Tetrix: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|image = File:Tetrix-gameplay.png | |image = File:Tetrix-gameplay.png | ||
|creator = Insendium | |creator = [[Insendium]] | ||
|difficulty = [[File:Insane.png|20px]] Insane | |difficulty = [[File:Insane.png|20px]] Insane | ||
|stars = 9[[File:Star.png|15px]] | |stars = 9[[File:Star.png|15px]] | ||
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|composer = Parkerman1700 | |composer = Parkerman1700 | ||
|created = October 3, 2008|id = 3010126}} | |created = October 3, 2008|id = 3010126}} | ||
'''Tetrix''' is a level created by Insendium. It | '''[[Tetrix]]''' is a 1.9 Insane 9* level created by [[Insendium]]. It is known as one of the longest starred levels in the game behind [[High Life]] and one of the easier 9 star levels. | ||
== Gameplay == | == Gameplay == | ||
The level starts with a simple cube with some tricks and traps. After the long cube segment, the player will transform into a easy ship that only needs straight flying. After the ship, the player will transform into a more harder cube with difficult tricks and traps. After the cube, the player will transform into a difficult double speed ball with some traps and tricks. After the ball, the player will transform into a completely | The level starts with a simple cube section with some tricks and traps. After the long cube segment, the player will transform into a easy ship that only needs straight flying. After the ship, the player will transform into a more harder cube with difficult tricks and traps. After the cube, the player will transform into a difficult double speed ball with some traps and tricks. After the ball, the player will transform into a completely rhythm based UFO, it is very easy because the player can tap by just listening to music. After the UFO, the player will transform into a quite easy slow wave very similar to Blast Processing's first wave part. After the wave, the player will transform into a cube with some tricks and traps. The player will be still a cube after a while, only dual. The dual cube is quite easy but still hard due to many tricks and traps. Then the player will transform into a very difficult dual UFO with tight spaces and crucial timing. After the UFO, the player will transform into a wave (No longer dual) same as the first wave segment. After the wave, the player will transform into a very easy cube section with some few tricks. However, after the cube, the player will transform into a very difficult ship sequence with tight spaces, crucial timing and constant speed changes. If the player manages to pass the cube, the level will end with a easy cube section. | ||
== Walkthrough == | == Walkthrough == | ||
Revision as of 16:11, 9 October 2018
Template:Infobox Level Tetrix is a 1.9 Insane 9* level created by Insendium. It is known as one of the longest starred levels in the game behind High Life and one of the easier 9 star levels.
Gameplay
The level starts with a simple cube section with some tricks and traps. After the long cube segment, the player will transform into a easy ship that only needs straight flying. After the ship, the player will transform into a more harder cube with difficult tricks and traps. After the cube, the player will transform into a difficult double speed ball with some traps and tricks. After the ball, the player will transform into a completely rhythm based UFO, it is very easy because the player can tap by just listening to music. After the UFO, the player will transform into a quite easy slow wave very similar to Blast Processing's first wave part. After the wave, the player will transform into a cube with some tricks and traps. The player will be still a cube after a while, only dual. The dual cube is quite easy but still hard due to many tricks and traps. Then the player will transform into a very difficult dual UFO with tight spaces and crucial timing. After the UFO, the player will transform into a wave (No longer dual) same as the first wave segment. After the wave, the player will transform into a very easy cube section with some few tricks. However, after the cube, the player will transform into a very difficult ship sequence with tight spaces, crucial timing and constant speed changes. If the player manages to pass the cube, the level will end with a easy cube section.