The Hell Factory: Difference between revisions
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== Gameplay == | == Gameplay == | ||
* '''0-24% ([[Reple]]):''' The level | * '''0-24% ([[Reple]]):''' The first part of the level is considered to be very confusing and is a mini-UFO segment with very precise timings. There are many spikes around, and it is impossible to sight-read which ones are real and fake, making this part entirely memorization. The next section of the UFO is far easier, as the obstacles are all visible. The next part is a half-speed wave segment with many spikes and confusing timings. Halfway through this wave, the screen goes completely dark, signaling the 2.0 design. The wave has a very tight space followed by fake lines, one of which uses 2.0 design to be even less conspicuous. The wave switches to a dual cube that is briefly regular size, but then quickly turns into a moderately difficult mini-cube that requires good memorization of the inputs. | ||
* '''24-28% (COSINE I):''' | * '''24-28% (COSINE I):''' COSINE's first part then comes with a very difficult ship sequence, as it is a triple-speed mini-ship with gravity portals and invisible spikes. | ||
* '''28-36% (Luneth):''' | * '''28-36% (Luneth):''' The player enters a double-speed wave with many obstacles and a gravity portal to throw them off. The player then switches to a quick, but moderately difficult cube with some tricks and a few crucial timings. | ||
* '''36-48% (Zelda):''' This part is a straight-flying ship segment, | * '''36-48% (Zelda):''' This part is a straight-flying ship segment, which leads into a second double-speed wave. There are many thorn balls and obstacles in the way, but the player must keep in mind that the pitchfork decorations are not solid. The pulsing diamonds are also not obstacles. After this wave, an even harder wave with different gameplay appears, requiring the player to go into very tight spaces at half-speed, switching between sizes. The wave's end is considered to be very hard, as it quickly changes to triple-speed and requires going into a very tight passage where spikes can cause the player to crash if they do not pay close attention to where they are. | ||
* '''48-63% (Ryan LC):''' Afterwards, the player enters a highly difficult triple speed mini cube section with many invisible gravity- and mirror portals and featuring orbs and hard-to-see blocks that make this part almost entirely memorization of inputs. | * '''48-63% (Ryan LC):''' Afterwards, the player enters a highly difficult triple-speed mini-cube section with many invisible gravity- and mirror portals and featuring orbs and hard-to-see blocks that make this part almost entirely memorization of inputs. | ||
* '''63-74% ([[WOOGI1411]]):''' Then, the player enters a very difficult ship sequence with gravity portals and orbs. The ship then switches to a UFO that requires crucial timing and features size- and gravity portals, followed by a mini cube with equally crucial timing, a notable feature in many of WOOGI's levels. | * '''63-74% ([[WOOGI1411]]):''' Then, the player enters a very difficult ship sequence with gravity portals and orbs. The ship then switches to a UFO that requires crucial timing and features size- and gravity portals, followed by a mini-cube with equally crucial timing, a notable feature in many of WOOGI's levels. | ||
* '''74-79% (COSINE II):''' Next, the player enters a ball segment with precise timing. It may seem easy, but anxiety and other factors may cause the player to fail the crucial timing of this part. | * '''74-79% (COSINE II):''' Next, the player enters a ball segment with precise timing. It may seem easy, but anxiety and other factors may cause the player to fail the crucial timing of this part. | ||
* '''79-83% (Miner + Yuri):''' A short ship sequence with a hard-to-see spiked passage | * '''79-83% (Miner + Yuri):''' A short ship sequence with a hard-to-see spiked passage featuring blue orbs. Getting the timing right is crucial here. A message appears that is designed by Yuri (aka Minus). | ||
* '''83-95% (Hermes + Yuri):''' This part remains at double speed. The first segment is a mini ship, while the second is an upside-down normal-size ship sequence with many gears and spikes in the whole area, in order to make the player crash. Many players have failed at this part of the level. | * '''83-95% (Hermes + Yuri):''' This part remains at double-speed. The first segment is a mini-ship, while the second is an upside-down normal-size ship sequence with many gears and spikes in the whole area, in order to make the player crash. Many players have failed at this part of the level. | ||
* '''95-100% (Koreaqwer):''' Lastly, the player enters a half-speed cube section that contains two obstacles, both of which the player must jump over, and a list of the people who helped create the level. Then, the level ends with a note that says "Verified by Powerbomb" and three free user coins. | * '''95-100% (Koreaqwer):''' Lastly, the player enters a half-speed cube section that contains two obstacles, both of which the player must jump over, and a list of the people who helped create the level. Then, the level ends with a note that says "Verified by Powerbomb" and three free user coins. | ||
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* The level contains 29,432 objects. | * The level contains 29,432 objects. | ||
*The level is 1m 43s in length. | *The level is 1m 43s in length. | ||
* The Hell Factory has been buffed multiple times and was previously slightly easier or harder than [[Cataclysm]] | * The Hell Factory has been buffed multiple times and was previously slightly easier or harder than [[Cataclysm]]. Its new buffs have made it much harder, however. | ||
* COSINE is the only creator in the level that has more than one part in | * COSINE is the only creator in the level that has more than one part in it. | ||
* Dreamer (now Satum, the original uploader/verifier of the first version of The Hell Factory) hacked | * Dreamer (now Satum, the original uploader/verifier of the first version of The Hell Factory) hacked said version, which was deleted from the servers since, at that time, the official copy got removed. | ||
* | * It is possible to jitter-click at the beginning to go into a secret way that kills the player at 13%. However, Deathbringer45 figured out how to get to 15% with it, using faulty hitboxes. | ||
* The placement of [[Disentombed]] on September 4, 2020, knocked The Hell Factory into the Legacy List of the Demonlist.<ref>https://discord.com/channels/395654171422097420/456448992482689025/751478197908144179</ref> | * The placement of [[Disentombed]] on September 4, 2020, knocked The Hell Factory into the Legacy List of the Demonlist.<ref>https://discord.com/channels/395654171422097420/456448992482689025/751478197908144179</ref> | ||
Revision as of 16:45, 12 January 2023
Template:Infobox Level The Hell Factory is a 1.9/2.0 Extreme Demon mega-collaboration created by Team N2 and verified by Powerbomb. It was previously unrated due to hacks, because of which it was removed from the servers and then significantly buffed with a more 2.0-like design. Powerbomb verified it and reuploaded it to the servers, where it was re-rated. It is currently on the Legacy List of the Geometry Dash Demonlist and #42 on the GD Mobile Lists, above Conical Depression (#43) and below Artificial Ideology (#41).
The Hell Factory was originally a lot easier than the current version. It was buffed twice. The first time increased the difficulty quite significantly but was still easier than the second buff. The second buff added 2.0 features to the level, and multiple spaces were made much harder because of it. It was at the time of its release considered one of the hardest Demons in Geometry Dash.
Gameplay
- 0-24% (Reple): The first part of the level is considered to be very confusing and is a mini-UFO segment with very precise timings. There are many spikes around, and it is impossible to sight-read which ones are real and fake, making this part entirely memorization. The next section of the UFO is far easier, as the obstacles are all visible. The next part is a half-speed wave segment with many spikes and confusing timings. Halfway through this wave, the screen goes completely dark, signaling the 2.0 design. The wave has a very tight space followed by fake lines, one of which uses 2.0 design to be even less conspicuous. The wave switches to a dual cube that is briefly regular size, but then quickly turns into a moderately difficult mini-cube that requires good memorization of the inputs.
- 24-28% (COSINE I): COSINE's first part then comes with a very difficult ship sequence, as it is a triple-speed mini-ship with gravity portals and invisible spikes.
- 28-36% (Luneth): The player enters a double-speed wave with many obstacles and a gravity portal to throw them off. The player then switches to a quick, but moderately difficult cube with some tricks and a few crucial timings.
- 36-48% (Zelda): This part is a straight-flying ship segment, which leads into a second double-speed wave. There are many thorn balls and obstacles in the way, but the player must keep in mind that the pitchfork decorations are not solid. The pulsing diamonds are also not obstacles. After this wave, an even harder wave with different gameplay appears, requiring the player to go into very tight spaces at half-speed, switching between sizes. The wave's end is considered to be very hard, as it quickly changes to triple-speed and requires going into a very tight passage where spikes can cause the player to crash if they do not pay close attention to where they are.
- 48-63% (Ryan LC): Afterwards, the player enters a highly difficult triple-speed mini-cube section with many invisible gravity- and mirror portals and featuring orbs and hard-to-see blocks that make this part almost entirely memorization of inputs.
- 63-74% (WOOGI1411): Then, the player enters a very difficult ship sequence with gravity portals and orbs. The ship then switches to a UFO that requires crucial timing and features size- and gravity portals, followed by a mini-cube with equally crucial timing, a notable feature in many of WOOGI's levels.
- 74-79% (COSINE II): Next, the player enters a ball segment with precise timing. It may seem easy, but anxiety and other factors may cause the player to fail the crucial timing of this part.
- 79-83% (Miner + Yuri): A short ship sequence with a hard-to-see spiked passage featuring blue orbs. Getting the timing right is crucial here. A message appears that is designed by Yuri (aka Minus).
- 83-95% (Hermes + Yuri): This part remains at double-speed. The first segment is a mini-ship, while the second is an upside-down normal-size ship sequence with many gears and spikes in the whole area, in order to make the player crash. Many players have failed at this part of the level.
- 95-100% (Koreaqwer): Lastly, the player enters a half-speed cube section that contains two obstacles, both of which the player must jump over, and a list of the people who helped create the level. Then, the level ends with a note that says "Verified by Powerbomb" and three free user coins.
User coins
The user coins require no skill and are automatically collected but are unverified. All of them are at the end and a reward for completing the level.
Trivia
- The level cannot be copied.
- The level contains 29,432 objects.
- The level is 1m 43s in length.
- The Hell Factory has been buffed multiple times and was previously slightly easier or harder than Cataclysm. Its new buffs have made it much harder, however.
- COSINE is the only creator in the level that has more than one part in it.
- Dreamer (now Satum, the original uploader/verifier of the first version of The Hell Factory) hacked said version, which was deleted from the servers since, at that time, the official copy got removed.
- It is possible to jitter-click at the beginning to go into a secret way that kills the player at 13%. However, Deathbringer45 figured out how to get to 15% with it, using faulty hitboxes.
- The placement of Disentombed on September 4, 2020, knocked The Hell Factory into the Legacy List of the Demonlist.[1]