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The Lightning Rod
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==Description== *'''0-5%:''' The Lightning Rod begins with a small robot, met by an extremely narrow and glowing corridor with spheres that it needs to interact with, periodically holding the dash spheres and jumping over gaps between the structures. The player grows in size and goes through a blue orb spam, then reaches the next section. *'''5-10%:''' The player is now a spider. The playable space is narrow, with new gameplay elements appearing. The player must collect keys, and there are two colours: blue and red. The player must collect all the blue keys without collecting any red ones to move on. *'''10-16%:''' The player becomes a ship and carefully manoeuvres in narrow spaces between structures, interacting with inclined surfaces, as well as orbs and dash portals, flying around spikes and sawblades that they encounter along the way. The orbs are very varied, but are scattered all around. The section ends with a dual portal that immediately stops, and the player reaches the next section. *'''16-21%:''' The player enters a wave section and must fly around flickering structures in a dark and narrow corridor. This section gradually brightens, and the player will need to carefully fly around several spikes standing on the floor without crashing into sawblades hanging above. After this, the screen darkens, and the part ends. *'''21-31%:''' The player becomes a small ship and finds themself in a winding and narrow corridor teeming with spikes. To get through this part, the player needs to fly very carefully around the structures and spikes, interacting with the orbs. This section has many false black orbs that can cause additional difficulties. The part ends by holding down the dash sphere. *'''31-37%:''' The player turns into a cube and makes several clicks on orbs of all kinds; the space between the hazards is extremely narrow, so the player needs to make very precise movements. Ignoring the false black orb, the player gets onto the platform and flies up to the next part. *'''37-43%:''' This part is almost entirely automatic, and is extremely simple. The player controlling the ship must hold. By releasing at the right time, they get into a fairly simple straight-fly. After overcoming it, they reach an automatic cube section that leads to the next part of the level. *'''43-55%:''' The player becomes a wave and flies around shimmering spikes in narrow corridors between many structures. For a short time, the player's speed increases, and they need to make a couple of wave clicks between sawblades and very inclined surfaces. The second half is almost identical to the first; it begins with a small cube on which the player has to make a few clicks, interacting with orbs and portals. The part ends with a spam section in a narrow corridor between spikes. *'''55-63%:''' The player gets into a pipe. It is littered with tiny structures and covered with spikes, and its coating is sometimes damaged. As a cube, the player must interact with each element located in the pipe, as well as with orbs, dash orbs and other portals, jumping over spikes and holes in the pipe. The part ends with a pink dash orb, after which the pipe tilts 90 degrees, and the player appears on the surface, as if they climbed out of the pipe. *'''63-78%:''' The player becomes a ship and interacts with huge spheres and inclined surfaces. The task is complicated by the decorations that block gameplay. This part is briefly interrupted by a cube section. After that, the player is met with a wave of keys to collect. Then the player becomes a ship again, then a cube, then a ball, which turns back into a cube. The second half of the part is darkened, and the player must dodge laser attacks from a drone or a probe. The part ends with a click on the green orb. *'''78-85%:''' The player suddenly becomes a large cube and jumps between structures. On the structures, the player sometimes needs to fly over spikes. A huge, bright, radiant star in the background also worsens the gameplay's visibility. This part is quite short. After a short break, it ends. *'''85-100%:''' The last part involves the player becoming a ship and must collect keys, fly around structures, spikes, and sawblades, avoiding false spheres. Then the player becomes a robot, a UFO and a cube, making exactly one click in each mode. The last click is the final one, and the player gets to the end art with an electrified pipe.
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