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{{IB-Level
{{Infobox Level
|image     = TheNightmare.png
|image = File:Nightmare-gameplay.png
|id        = 13519
|creator = [[Jax]]
|creator   = [[Jax]]
|difficulty = [[File:Easy Demon.png|20px]] Easy Demon
|created    = [[Update 1.2]]
|stars = 10[[File:Star.png|15px]]
|updated    = [[Update 1.7]]
|id = 13519
|difficulty = {{EasyDemon}}
|version = 1
|stars      = 10
|last_updated = 1.7
|length    = 1m 29s (Long)
|composer = Step
|objects    = 7,940
|song = Polargeist
|copytype  = Password (7813)
|song_id = Official}}
|downloads  = 174.63M
{{Quote
|likes      = 6.3M
|Hard map by Jax. 7813
|rating    = Featured
|Jax}}
|artist    = [https://step.newgrounds.com/ Step]
'''The Nightmare''' is a 1.2/1.7 solo Easy Demon created, verified, and published by [[Jax]]. It is the most downloaded and liked Demon level in the game, appearing first on the list when searching for Demons without any filters. It is the second level in the Demon Pack 3. The level was created early in the game's history (2013) and is the third-rated Demon in the game. The level was later updated to be significantly more difficult and have extra visual effects. Despite its popularity, the level has received criticism for its repetitive gameplay and design.
|music      = [[Polargeist]]
|previous  = [[Crescendo]]
|next      = [[THE LIGHTNING ROAD]]
}}
'''The Nightmare''' is a [[Update 1.2|1.2]]/[[Update 1.7|1.7]] Easy Demon level by [[Jax]], published on 20 October 2013. It is the second level of [[Map Packs|Demon Pack 3]].


==Description==
==Gameplay==
The Nightmare features a mix of ball, cube, and ship sequences with gravity-based challenges.
The level starts with quite a basic ball segment. The player must change gravity numerous times while hitting some orbs or pads. After switching gravity in a four-block-wide passage, there are yellow pads that the player must not hit, while they must change gravity up and down. The fourth and final jump pad is the only one that should be used and will bring the player into a narrow pass. The player must change gravity along with the hills going up and down.
*A ball segment with gravity changes and orb/pad inputs takes place from 0% to 20%.
 
*A mirrored cube sequence with straightforward jumps spans 21% to 40%.
Afterward, the player enters a mirrored cube sequence. This part is basic, as the jumps are not too confusing or fast, and there are no fakes. In the middle, the player reverts from being mirrored.
*A second ball segment with gravity portals and a reverse gravity trap occurs from 41% to 60%.
 
*A ship sequence with invisible pillars and gravity switches follows from 61% to 80%.
Next, there is another ball sequence. The player needs to change gravity to dodge the incoming obstacles. At the end of the section, the player must change their gravity before entering the portal. Otherwise, the player will enter the cube portal in reverse gravity and crash.
*A final cube sequence with rapid jumps and a triple-speed ship segment concludes the level from 81% to 100%.
 
After entering the cube portal, the player gets launched by a yellow pad into a ship portal. The ship sequence requires the player to navigate through a stream of pillars made of invisible blocks, with small colored blocks for guidance. The player enters a cube portal to fall onto a sequence of blocks. The last block contains an invisible spike that the player must jump over. The next ship part immediately after is slightly harder. It is the same concept, but there is a gravity switch in the middle.
 
After falling down another sequence of blocks, the player enters a ship sequence similar to Cycles, switching gravity constantly. Following is a cube sequence, the same as the other two, except a gap is in the middle. The next ship sequence, the final one in this pattern, requires just flying upside-down through a series of pillars.
 
After the following cube sequence, there is a ball sequence with numerous gravity portals. These gravity portals, however, are only used to cross gaps. Here, the player must flip gravity whenever there is a gap to avoid crashing. After this part, the extension begins.


==Gameplay==
Following that is another cube sequence that is harder than the first one. The times the player must jump come more rapidly and with one fake orb. Right after is a triple-speed ship sequence, where the player must fly through a large passageway. The level ends with a double-speed cube sequence, which requires jumps syncing to the music.
{{VC|Xl4stg-bsxk}}


==Trivia==
==Trivia==
*The Nightmare was rated on 22 November 2013, one of the first five Demons rated simultaneously.
*The password for the level is 007813.
*The Nightmare holds several popularity distinctions, including:
*The level contains 7,940 objects.
**The most-downloaded level in a [[Map Packs|Map Pack]].
*The level is 1m 29s in length.
**The most-downloaded Easy Demon.
*The level was rated on November 22, 2013.
**The second-most-downloaded Demon level, behind [[Bloodbath]].
**It is one of the first five Demons rated simultaneously.
***For several years, The Nightmare was the most-downloaded Demon level in the game. Bloodbath overtook it in March 2026.  
*It is said to be one of the easiest Demon levels in the game, although many players think that levels such as [[Platinum Adventure]] and [[THE LIGHTNING ROAD]] are easier.
**The third-most-downloaded level in the game, behind Bloodbath and [[OuterSpace]].
*There is a rated clone of this level rated Harder 7* made by an unregistered user, Hakchuko789. The level ID of this clone is 109139.
**The fourth-most-liked level in the game, behind [[ReTraY]], [[Sonar]], and OuterSpace.
*It was updated in Update 1.7 with more dynamic and varied decoration.
*The Nightmare was the most-downloaded Demon level for many years before being overtaken by Bloodbath in March 2026.
*It is the third most-downloaded and third most-liked user level in the game.
*The Nightmare is considered one of the easiest Demon levels alongside [[Platinum Adventure]] and [[THE LIGHTNING ROAD]].
*Alkali and BranSilver made remakes of this level.
*The Nightmare was updated during Update 1.7 with enhanced decorations and gameplay changes.
*The level got Undemoned and instead rated as Harder 7-star along with THE LIGHTNING ROAD that got rated Hard 6-star for a short time.
*The MareNight, a clone of the Nightmare, was accidentally rated in 2021 but quickly unrated.
 
*The Nightmare was temporarily demoted to 8 stars alongside THE LIGHTNING ROAD (7 stars). It was reverted after serious community backlash.
==Walkthrough==
[[Category:Map Pack levels]]
<tabber>
|-|Original Version=
[[File:Geometry_dash_Demon_lvl_-_The_Nightmare|center|thumb|330x330px|The original version of The Nightmare. Credits to [[AleXPain24]].]]
|-|Current Version=
[[File:Geometry Dash - The Nightmare by Jax (updated)|center|thumb|330x330px|The current and most popular version of The Nightmare. Credits to Herman The Cool.]]
</tabber>
 
==Map Packs==
{{Map Packs}}
 
[[Category:1.2 levels]]
[[Category:1.7 levels]]
[[Category:Long levels]]
[[Category:Demon levels]]
[[Category:Easy Demon levels]]
[[Category:Map Packs levels]]
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