The Prism: Difference between revisions

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m Created page with "{{Infobox Level |title = The Prism |image = The Prism.jpg |creator = ASonicMen and TriAxis |difficulty = Hard |stars = 5 |id = 6324840 |composer = ParagonX9 |song = Chaoz Fantasy |song_id = 85046}} {{Quote |Collab with TriAxis! Awesome level using 20k Objects! Enjoy! |ASonicMen}} '''The Prism''' is a 1.9 Hard 5* collaboration by ASonicMen and TriAxis. It is the third level of the Ion Pack. ==Gameplay== *'''0-11%:''' The first section is a cube and consists of..."
 
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{{Infobox Level
{{Stub}}
|title = The Prism
{{IB-Level
|image = The Prism.jpg
|image      = The prism.png
|creator = ASonicMen and [[TriAxis]]
|id        = 6324840
|difficulty = Hard
|creator   = ASonicMen and TriAxis
|stars = 5
|created    = [[Update 1.9]]
|id = 6324840
|difficulty = {{Hard}}
|composer = ParagonX9
|stars     = 5
|song = Chaoz Fantasy
|length    = 1m 29s (Long)
|song_id = 85046}}
|objects    = 19,997
|copytype  = Password (555553)
|downloads  = 7.13M
|likes      = 581.3K
|rating    = Featured
|artist    = ParagonX9
|music      = [https://www.newgrounds.com/audio/listen/85046 ParagonX9 - Chaoz Fantasy]
|musicid    = 85046
|previous  = [[Dynasty]]
|next      = [[Kappaclysm]]<br>(Blade Pack)
}}
'''The Prism''' is a 1.9 Hard collaboration level by ASonicMen and TriAxis. It is the third level of the Ion Pack.


{{Quote
==Description==
|Collab with TriAxis! Awesome level using 20k Objects! Enjoy!
*'''0-11%:''' The first section is a cube and consists of jumps up and down staircases while avoiding spikes, occasionally broken up by blue pads that sync to the music. The decoration is very minimalistic, consisting of various different shapes and colours that flash in occasionally.
|ASonicMen}}
*'''10-21%:''' The level transitions to a wave section where the player must navigate through a tight corridor while avoiding saws. The corridor is lined with arrows that constantly change colour. The level speeds up near the end of this section.
 
'''The Prism''' is a 1.9 Hard 5* collaboration by ASonicMen and [[TriAxis]]. It is the third level of the Ion Pack.
 
==Gameplay==
*'''0-11%:''' The first section is a cube and consists of jumps up and down staircases while avoiding spikes, occasionally broken up by blue pads that sync to the music. The decoration is very minimalistic, consisting of various different shapes and colors that flash in occasionally.
*'''10-21%:''' The level transitions to a wave section where the player must navigate through a tight corridor while avoiding saws. The corridor is lined with arrows that constantly change color. The level speeds up near the end of this section.
*'''21-36%:''' The next section is a ball, and it is significantly more precise than the previous sections. It consists of moving up and down through precise gaps, although it does sync to the music. The ball becomes mini near the end and the player must jump between slopes.
*'''21-36%:''' The next section is a ball, and it is significantly more precise than the previous sections. It consists of moving up and down through precise gaps, although it does sync to the music. The ball becomes mini near the end and the player must jump between slopes.
*'''36-51%:''' The next section is a ship where the player must avoid blocks floating in the air, although they are hidden within many other blocks that are just decoration. It then transitions into a UFO section where the player must do the same thing.
*'''36-51%:''' The next section is a ship where the player must avoid blocks floating in the air, although they are hidden within many other blocks that are just decoration. It then transitions into a UFO section where the player must do the same thing.
Line 25: Line 30:
*'''80-100%:''' After a short break, the level becomes mirrored and the gameplay becomes a dual ball, where the player must repeat the same copy-pasted timing a few times. The gameplay flips back to the normal direction and becomes a slow ship, where some artwork, the level name, and the creators' names are shown.
*'''80-100%:''' After a short break, the level becomes mirrored and the gameplay becomes a dual ball, where the player must repeat the same copy-pasted timing a few times. The gameplay flips back to the normal direction and becomes a slow ship, where some artwork, the level name, and the creators' names are shown.


==Trivia==
==Gameplay==
*The copy pass is 555553.
{{VC|TANSfHAiOVo}}
*The level contains 19,997 objects.
[[Category:Map Pack levels]]
*The level is 1m 29s in length.
 
==Map Packs==
{{Map Packs}}
[[Category:Collaborations]]
[[Category:Hard levels]]
[[Category:Map Packs levels]]
[[Category:1.9 levels]]
[[Category:Long levels]]

Latest revision as of 15:40, 11 October 2026

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
The Prism
ID

6324840

Creator(s)

ASonicMen and TriAxis

Created
Attributes
Difficulty

Length

1m 29s (Long)

Objects

19,997

Copy type

Password (555553)

Statistics
Downloads

7.13M

Likes

581.3K

Rating

Featured

Audio info
Artist(s)

ParagonX9

Music ID

85046

Level sequence
Previous
Next

Kappaclysm
(Blade Pack)

The Prism is a 1.9 Hard collaboration level by ASonicMen and TriAxis. It is the third level of the Ion Pack.

Description

[edit | edit source]
  • 0-11%: The first section is a cube and consists of jumps up and down staircases while avoiding spikes, occasionally broken up by blue pads that sync to the music. The decoration is very minimalistic, consisting of various different shapes and colours that flash in occasionally.
  • 10-21%: The level transitions to a wave section where the player must navigate through a tight corridor while avoiding saws. The corridor is lined with arrows that constantly change colour. The level speeds up near the end of this section.
  • 21-36%: The next section is a ball, and it is significantly more precise than the previous sections. It consists of moving up and down through precise gaps, although it does sync to the music. The ball becomes mini near the end and the player must jump between slopes.
  • 36-51%: The next section is a ship where the player must avoid blocks floating in the air, although they are hidden within many other blocks that are just decoration. It then transitions into a UFO section where the player must do the same thing.
  • 51-65%: The level slows down again for a cube section. This section takes place entirely in the air, using gravity portals to move the cube as well as orbs that the player must hit. The section ends with a blue orb that brings the cube back to the ground.
  • 65-80%: The level speeds up once again, and the cube has to fall down and jump back up large staircases while occasionally jumping over spikes. It then transitions to a UFO with the same large staircases at the top and bottom of the screen that the player must avoid.
  • 80-100%: After a short break, the level becomes mirrored and the gameplay becomes a dual ball, where the player must repeat the same copy-pasted timing a few times. The gameplay flips back to the normal direction and becomes a slow ship, where some artwork, the level name, and the creators' names are shown.

Gameplay

[edit | edit source]