The Rupture: Difference between revisions

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{{Stub}}
{{Infobox_Level
|image = File:Tr ufo.jpg
|creator = Ka1ns (Verified by [[Dolphy]])
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|stars = 10[[File:Star.png|15px]]
|id = 57828784
|version = 2
|last_updated = 2.1
|composer = Waterflame
|song = Rupture
|song_id = 498828}}
{{Quote
|After opening The Rupture only fev creatures survived... But for how long?... Verified by Dolphy.
|Ka1ns}}
'''The Rupture''' is a 2.1 solo Extreme Demon created and published by Ka1ns and verified by [[Dolphy]] on October 16, 2019.<ref>https://youtu.be/SaU454afkKY</ref> It is a super-buffed remake of the 1.9 Insane Demon [[Rupture]].
 
==Gameplay==
{{Low-Faith/Section}}
*'''0-15%:''' The level starts with a jump into a double-speed portal. Directly after hitting the speed portal, the player must jump onto a slope, which leads into a blue orb hit. If the player continues to hold, they will jump off of a slope into a fake block where they become upside-down again. Next, the player must time a jump into a blue portal and then proceed to jump into a yellow portal directly afterward. Then, the player needs to fall into a blue pad where they must jump instantly after, which then leads them into a yellow orb. Directly after the yellow orb, the player hits a pink orb that leads into a ball portal. In this ball segment, the player must hit a pink orb that leads into a blue orb. Following this, the player needs to hit a blue orb that leads into an invisible teleportation portal that leads into a flip into a brief sequence of orbs. Then, the player continues into a cube section, where they must hit two pink orbs, two blue orbs, and then a yellow orb and a pink orb. Following this is a robot portal, where the player must hit two blue orbs and a dash orb. Afterward, the player becomes a mini-wave, and they need to perform a fairly awkward series of clicks to pass. The full pre-drop ends with a normal-speed block section containing a series of orbs.
*'''15-30%:''' Afterwards, the level's speed accelerates up to triple-speed and the game mode switches over to a ship. Instantly, the player must precisely fly downwards into a yellow orb that leads into an anti-gravity portal. Now, the player must straight fly until they reach a mini-portal which is immediately proceeded by a normal gravity portal. Then, after a brief moment of automatic slope gameplay, the player becomes big-sized once again. Next is a moderately long cube section that instantly starts with a mini-portal which is proceeded by a green orb and a black orb that leads into a yellow pad, launching the player into a normal gravity portal. Afterward, the player needs to jump into a blue orb and a pink orb which leads into another normal gravity portal and a yellow orb. This is then proceeded by a green orb, a black orb inside of a normal gravity portal, a yellow orb, and a jump into a red orb. The level progresses by slightly slowing down to double-speed and a difficult UFO segment. The section begins with a double click that leads into a big-sized portal which is proceeded by a tight jump into an anti-gravity portal. Directly after entering the anti-gravity portal, the player must jump into a pink orb which leads into a blue portal. This is followed by somewhat confusing gameplay, featuring many anti-gravity portals and blue pads. After the UFO section, the player needs to enter a normal-speed wave that is comprised of a bit of tight spacing. Then, the full section is concluded by a half-speed automatic cube segment that ends off with a double-speed yellow orb.
*'''30-46%:''' The yellow orb will project the player into a triple-speed ball segment which instantly begins with a slope. The player is required to time a click that leads onto another slope, where the player needs to click again. This click will send the player into two very precise pink orb timings, the second one leading into another slope. The slope will cram the player upwards into a block, and now the player will proceed to fall down onto a blue orb which will then send them into a pink pad. The pink pad will project the player into another slope, which then leads them into becoming mini-sized and them being required to hit a yellow orb. Then, the player lands on a block, and must now time a click into a fake block which leads them into four blue pads, a black orb, and a few gravity portals. Next is a short but extremely tight ship segment with a single gravity portal in between. It contains many curves, which significantly increases the difficulty. Afterward, the player must hit a yellow orb that is submerged under a cube portal. The yellow orb will launch the player into a blue pad, which will then lead the player into a precise yellow orb timing. The yellow orb will cast the player into blue orb which leads the player into a pink pad. Then, the player has to hit a blue orb and a pink pad again. Finally, this leads into a red orb timing. The red orb timing will project the player into a ship segment, and it instantly opens with a difficult, slanted straight fly. Then, directly after the straight fly, the player becomes big-sized, and now they must fly upwards and downwards while simultaneously changing gravity. After the ship section, a UFO section appears. Immediately, the section opens with a jump into an anti-gravity portal with a yellow orb beneath it. The yellow orb will lead into an immediate normal-gravity portal and then a yellow orb. Afterward, the player must jump a total of two times before becoming anti-gravity again and having to hit a yellow orb. Finally, this UFO segment ends off with a normal-gravity portal. After, the speed decelerates down to double-speed and the player is now playing in the cube game mode. First, they must fall onto a yellow orb which will project the player into a black orb and a single jump. The jump will lead the player into an anti-gravity portal that is lying on top of a pink orb. The pink orb will lead the player into a jump, two blue pads, a pink orb, and a brief automatic half-speed segment. In this segment, the player will be able to see the words "GO! GO! GO!"
*'''46-63%:'''
*'''64-78%:'''
*'''78-100%:'''
 
==Trivia==
*The level is free to copy.
*The level contains 93,458 objects.
**The level's object density is 1,038 objects per second.
*The level is 1m 25s in length.
*It took 451 days to be rated, having been verified from October 16, 2019, to being rated on January 9, 2021.
**This level, [[Libertas]], Hyper Beam, and The Bandere were all rated on the same day.
*The level was initially placed at #6 on the [[Geometry Dash Demonlist|Demonlist]] on February 1, 2021, above [[Renevant]] (#7) and below [[Crimson Planet]] (#5).
**This addition to the Demonlist knocked Aesthetic into the Extended List and Atmosphere into the Legacy List.
*[[Jeller]] became the first victor of the level on January 30, 2021.<ref>https://youtu.be/DZKCt0HNoDY</ref>
*[[spaceuk]] beat The Rupture as his 45th Demon.
*LaChantaigne's 613,000+ attempts spent to complete The Rupture is the second highest amount of attempt spent on a recorded level completion, behind Muffy450's 634,000+ attempts spent to beat [[Sonic Wave]].
**Over 610,000 of LaChantaigne's attempts were spent using 60hz, and the remaining 3,000+ on 360fps, the latter of which he beat the level using.
 
==Walkthrough==
[[File:THE RUPTURE VERIFIED! -EXTREME DEMON?- By Kains - Geometry Dash|center|thumb|330x330px|The verification of The Rupture. Credits to [[Dolphy]].]]
 
==Demonlist==
{{Demonlist}}
 
==References==
<references />
[[Category:2.1 levels]]
[[Category:Long levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Top 150]]

Revision as of 17:19, 20 December 2022

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Template:Infobox Level

“
quote
~ originator

The Rupture is a 2.1 solo Extreme Demon created and published by Ka1ns and verified by Dolphy on October 16, 2019.[1] It is a super-buffed remake of the 1.9 Insane Demon Rupture.

Gameplay

Template:Low-Faith/Section

  • 0-15%: The level starts with a jump into a double-speed portal. Directly after hitting the speed portal, the player must jump onto a slope, which leads into a blue orb hit. If the player continues to hold, they will jump off of a slope into a fake block where they become upside-down again. Next, the player must time a jump into a blue portal and then proceed to jump into a yellow portal directly afterward. Then, the player needs to fall into a blue pad where they must jump instantly after, which then leads them into a yellow orb. Directly after the yellow orb, the player hits a pink orb that leads into a ball portal. In this ball segment, the player must hit a pink orb that leads into a blue orb. Following this, the player needs to hit a blue orb that leads into an invisible teleportation portal that leads into a flip into a brief sequence of orbs. Then, the player continues into a cube section, where they must hit two pink orbs, two blue orbs, and then a yellow orb and a pink orb. Following this is a robot portal, where the player must hit two blue orbs and a dash orb. Afterward, the player becomes a mini-wave, and they need to perform a fairly awkward series of clicks to pass. The full pre-drop ends with a normal-speed block section containing a series of orbs.
  • 15-30%: Afterwards, the level's speed accelerates up to triple-speed and the game mode switches over to a ship. Instantly, the player must precisely fly downwards into a yellow orb that leads into an anti-gravity portal. Now, the player must straight fly until they reach a mini-portal which is immediately proceeded by a normal gravity portal. Then, after a brief moment of automatic slope gameplay, the player becomes big-sized once again. Next is a moderately long cube section that instantly starts with a mini-portal which is proceeded by a green orb and a black orb that leads into a yellow pad, launching the player into a normal gravity portal. Afterward, the player needs to jump into a blue orb and a pink orb which leads into another normal gravity portal and a yellow orb. This is then proceeded by a green orb, a black orb inside of a normal gravity portal, a yellow orb, and a jump into a red orb. The level progresses by slightly slowing down to double-speed and a difficult UFO segment. The section begins with a double click that leads into a big-sized portal which is proceeded by a tight jump into an anti-gravity portal. Directly after entering the anti-gravity portal, the player must jump into a pink orb which leads into a blue portal. This is followed by somewhat confusing gameplay, featuring many anti-gravity portals and blue pads. After the UFO section, the player needs to enter a normal-speed wave that is comprised of a bit of tight spacing. Then, the full section is concluded by a half-speed automatic cube segment that ends off with a double-speed yellow orb.
  • 30-46%: The yellow orb will project the player into a triple-speed ball segment which instantly begins with a slope. The player is required to time a click that leads onto another slope, where the player needs to click again. This click will send the player into two very precise pink orb timings, the second one leading into another slope. The slope will cram the player upwards into a block, and now the player will proceed to fall down onto a blue orb which will then send them into a pink pad. The pink pad will project the player into another slope, which then leads them into becoming mini-sized and them being required to hit a yellow orb. Then, the player lands on a block, and must now time a click into a fake block which leads them into four blue pads, a black orb, and a few gravity portals. Next is a short but extremely tight ship segment with a single gravity portal in between. It contains many curves, which significantly increases the difficulty. Afterward, the player must hit a yellow orb that is submerged under a cube portal. The yellow orb will launch the player into a blue pad, which will then lead the player into a precise yellow orb timing. The yellow orb will cast the player into blue orb which leads the player into a pink pad. Then, the player has to hit a blue orb and a pink pad again. Finally, this leads into a red orb timing. The red orb timing will project the player into a ship segment, and it instantly opens with a difficult, slanted straight fly. Then, directly after the straight fly, the player becomes big-sized, and now they must fly upwards and downwards while simultaneously changing gravity. After the ship section, a UFO section appears. Immediately, the section opens with a jump into an anti-gravity portal with a yellow orb beneath it. The yellow orb will lead into an immediate normal-gravity portal and then a yellow orb. Afterward, the player must jump a total of two times before becoming anti-gravity again and having to hit a yellow orb. Finally, this UFO segment ends off with a normal-gravity portal. After, the speed decelerates down to double-speed and the player is now playing in the cube game mode. First, they must fall onto a yellow orb which will project the player into a black orb and a single jump. The jump will lead the player into an anti-gravity portal that is lying on top of a pink orb. The pink orb will lead the player into a jump, two blue pads, a pink orb, and a brief automatic half-speed segment. In this segment, the player will be able to see the words "GO! GO! GO!"
  • 46-63%:
  • 64-78%:
  • 78-100%:

Trivia

  • The level is free to copy.
  • The level contains 93,458 objects.
    • The level's object density is 1,038 objects per second.
  • The level is 1m 25s in length.
  • It took 451 days to be rated, having been verified from October 16, 2019, to being rated on January 9, 2021.
    • This level, Libertas, Hyper Beam, and The Bandere were all rated on the same day.
  • The level was initially placed at #6 on the Demonlist on February 1, 2021, above Renevant (#7) and below Crimson Planet (#5).
    • This addition to the Demonlist knocked Aesthetic into the Extended List and Atmosphere into the Legacy List.
  • Jeller became the first victor of the level on January 30, 2021.[2]
  • spaceuk beat The Rupture as his 45th Demon.
  • LaChantaigne's 613,000+ attempts spent to complete The Rupture is the second highest amount of attempt spent on a recorded level completion, behind Muffy450's 634,000+ attempts spent to beat Sonic Wave.
    • Over 610,000 of LaChantaigne's attempts were spent using 60hz, and the remaining 3,000+ on 360fps, the latter of which he beat the level using.

Walkthrough

File:THE RUPTURE VERIFIED! -EXTREME DEMON?- By Kains - Geometry Dash
The verification of The Rupture. Credits to Dolphy.

Demonlist

Template:Demonlist

References